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Unreal Engine 3D Animator Jobs in San Ramon, CA (NOW HIRING)

Own "feel" across everything 3D - including character interactions, navigation, and world moments ... Unity or Unreal fluency. You're comfortable working in either engine at a high level. * Hands-on ...

Experience with WebGL or other web-based 3D frameworks. * Experience programming in Unity or Unreal Engine. * Led feature development from concept definition to shipping a product. * A history of ...

Showing results 41-60

Unreal Engine 3D Animator information

See San Ramon, CA salary details

$34.6K

$71.4K

$148.1K

How much do unreal engine 3d animator jobs pay per year?

As of Sep 5, 2026, the average yearly pay for unreal engine 3d animator in San Ramon, CA is $71,372.00, according to ZipRecruiter salary data. Most workers in this role earn between $55,300.00 and $69,800.00 per year, depending on experience, location, and employer.

What is the difference between Unreal Engine 3D Animator vs 3D Modeler?

AspectUnreal Engine 3D Animator3D Modeler
Primary RoleCreates animations and movement within Unreal EngineDesigns and builds 3D models and assets
Skills RequiredAnimation, rigging, Unreal Engine proficiencyModeling, texturing, software like Blender or Maya
Work EnvironmentGame studios, VR/AR projects, filmGame development, film, product visualization
Common CertificationsUnreal Engine certifications, animation courses3D modeling certifications, software-specific training

While Unreal Engine 3D Animators focus on bringing characters and objects to life through animation within Unreal Engine, 3D Modelers specialize in creating the static assets that animators use. Both roles often collaborate in game and film industries, but their core skills and responsibilities differ significantly.

Is there a demand for Unreal Engine 3D animators?

Unreal Engine 3D animators are in demand in industries such as gaming, film, and virtual production, especially as real-time rendering and interactive content grow in popularity. Skills in Unreal Engine, 3D modeling, and animation are highly valued, with job opportunities increasing as companies adopt real-time workflows and immersive experiences.

What cities near San Ramon, CA are hiring for Unreal Engine 3D Animator jobs?

Cities near San Ramon, CA with the most Unreal Engine 3D Animator job openings:

Infographic showing various Unreal Engine 3D Animator job openings in San Ramon, CA as of August 2026, with employment types broken down into 90% Full Time, 4% Part Time, 5% Contract, and 1% Nights. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $71,372 per year, or $34.3 per hour.

Senior Computer Vision & Autonomy Engineer

Arxlight

Oakland, CA • On-site

$100 - $140/hr

Other

Posted 4 days ago


Job description

Company Overview

We are a rapidly growing technology startup focused on delivering next-generation drones for security and safety applications. Our company vertically integrates hardware and software to create leading edge capabilities in the UAV space, with a focus on saving lives.

As a Computer Vision & Autonomy Engineer, you will be joining the team responsible for the design, development, and implementation of high-speed perception and autonomy stacks capable of identifying and tracking highly dynamic objects. You will solve the unique challenges of high-dynamic sensing, where relative velocities are extreme and the margin for error is zero.

Key Responsibilities
  • Perception Pipeline Development: Develop robust real-time Deep Learning and Classical CV algorithms for classification, and tracking (e.g., YOLO, Transformer-based architectures) of highly dynamic objects.
  • High-Speed State Estimation: Implement Visual-Inertial Odometry (VIO) and filtering techniques to estimate target 3D trajectories and "Time-to-Go" under high-G maneuvers.
  • GPS denied perception stack: Create "GPS-denied" navigation solutions and anti-jamming vision pipelines that maintain autonomy when external signals are compromised.
  • Guidance Logic: Design "Vision-Based Pursuit" laws and Proportional Navigation (PN) enhancements that translate visual target states into actionable steering commands.
  • Real-time Deployment: Optimize algorithms for ultra-low latency execution on low-power devices, ensuring the "sensor-to-actuator" delay is minimized.
  • Deterministic Benchmarking: Profile and eliminate "long-tail" latency spikes in the autonomy stack to ensure a deterministic sensor-to-actuator response time.
Required Qualifications
  • Education: Master’s or PhD in Robotics, Computer Science, or Aerospace Engineering with a focus on Computer Vision or Autonomous Systems.
  • Dynamic Vision skills: Expert knowledge of object tracking (KCF, SORT, DeepSORT) and the geometry of moving camera platforms.
  • Real-Time Software: Proficiency in C++20 and CUDA for high-throughput image processing, and Python for training ML models.
  • Mathematics: Deep understanding of 3D geometry, Kalman Filtering (EKF/UKF), and the physics of relative motion.
Preferred Skills
  • EO/IR camera: Experience working with Long-Wave Infrared (LWIR) or Mid-Wave Infrared (MWIR) sensors.
  • Embedded Systems: Experience deploying models on NVIDIA Jetson Orin or FPGA-based vision processing.
  • High-Fidelity Simulation: Proficiency in NVIDIA Isaac Sim, Unreal Engine 5, or Gazebo to generate synthetic data for rare "corner-case" scenarios.

Control Integration: Understanding of how perception latency affects the stability of flight control loops.

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