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Unity Jobs in Montreal, QC (NOW HIRING)

L'opportunite Le moteur Unity est utilise par des millions de createurs et creatrices a travers le monde pour concevoir des experiences en temps reel puissantes et captivantes. Notre offre RT3D, a la ...

Develop AI models for the Unity AI agentic system. The AI models perform various tasks for building Unity games. * Integrate Machine Learning models seamlessly within real-time game engine ...

Senior Software Engineer, QA

Montreal, QC · On-site

CA$111K - CA$161K/yr

We enable Unity developers to seamlessly deploy titles across these devices while fully leveraging their unique hardware and software capabilities, including optimized display utilization, native ...

Creer des flux de demonstration qui relient Unity Studio, l'infonuagique (Cloud), Asset Manager et l'editeur, avec des sorties pretes pour le Web, le mobile, l'ordinateur de bureau et la realite ...

L'opportunite Unity recherche un Staff Backend Developer pour rejoindre notre equipe Unity Ads, ou nous concevons les systemes temps reel qui alimentent la plateforme publicitaire mondiale de Unity. Il ...

L'opportunite Chez Unity, nous faconnons l'avenir de la 3D en temps reel en appliquant l'IA pour revolutionner la facon dont les jeux sont crees et vecus. Des outils de creation intelligents aux ...

L'opportunite Nous sommes l'equipe Unity Authoring Platform, une equipe innovante qui batit la plateforme de collaboration RT3D la mieux geree au monde! Notre equipe Automatisation se concentre sur les ...

L'opportunite Unity s'engage a maintenir un marche de monetisation equitable, transparent et digne de confiance. En tant que Developpeur(se) logiciel Senior, vous jouerez un role cle dans la creation ...

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Unity information

See Montreal, QC salary details

$27.4K

$115.7K

$192K

How much do unity jobs pay per year?

As of Sep 7, 2026, the average yearly pay for unity in Montreal, QC is $115,693.00, according to ZipRecruiter salary data. Most workers in this role earn between $86,256.00 and $143,096.00 per year, depending on experience, location, and employer.

What is a Unity developer?

Unity developers are professionals who use the Unity game engine to design, develop, and deploy interactive 2D and 3D content, such as video games, simulations, and virtual or augmented reality experiences. They are skilled in programming languages like C# and are knowledgeable about the Unity Editor and its tools. Unity developers often collaborate with artists, designers, and other programmers to create engaging and functional applications for various platforms, including mobile, PC, console, and web.

What are the key skills and qualifications needed to thrive as a Unity developer, and why are they important?

To thrive as a Unity Developer, you need strong skills in C# programming, 3D/2D game development, and a solid understanding of computer graphics and mathematics, often supported by a degree in computer science or a related field. Familiarity with the Unity Engine, version control systems like Git, and experience with tools such as Visual Studio and asset management platforms are typically required. Creativity, problem-solving, and effective teamwork are standout soft skills in this role. These abilities are crucial for delivering high-quality interactive experiences, efficiently resolving technical challenges, and collaborating within multidisciplinary teams.

What are some common challenges faced by Unity developers when working on cross-platform projects?

Unity Developers often encounter challenges related to platform-specific bugs, performance optimization, and ensuring consistent user experiences across devices. Each platform (such as iOS, Android, PC, or console) may have unique requirements or limitations, requiring careful testing and sometimes custom code adjustments. Collaborating closely with QA teams and leveraging Unity's extensive documentation can help address these challenges efficiently.

What is the difference between Unity Developer vs Unity Programmer?

AspectUnity DeveloperUnity Programmer
Primary RoleDesigns and develops interactive content, including game mechanics and user interfaces.Writes and implements code to bring game features and functionalities to life.
Skills & CertificationsProficiency in Unity, C#, UI/UX design, and possibly 3D modeling.Strong C# programming skills, Unity scripting, debugging, and optimization.
Work EnvironmentGame studios, AR/VR companies, interactive media firms.Game development teams, software companies, tech startups.

While both roles work within the Unity ecosystem, Unity Developers focus on designing and integrating game features, whereas Unity Programmers concentrate on coding and technical implementation. Understanding these differences helps in choosing the right career path or job focus within Unity-based projects.

What job categories do people searching Unity jobs in Montreal, QC look for?

The top searched job categories for Unity jobs in Montreal, QC are:

Infographic showing various Unity job openings in Montreal, QC as of August 2026, with employment types broken down into 83% Full Time, 14% Part Time, 1% Temporary, and 2% Contract. Highlights an 92% Physical, 3% Hybrid, and 5% Remote job distribution, with an average salary of $115,693 per year, or $55.6 per hour.

Artiste FX Unity / Unity FX Artist

Singing Frog Studio

Montreal, QC • Remote

Other

Posted 7 days ago


Job description

Le Studio Singing Frog réalise depuis plus de 15 ans toutes les étapes de la production de projets de longs métrages ou des séries animées en 2D, en 3D, ou parfois même en réalité virtuelle. Nous sommes un studio d'animation dynamique et innovant, dédié à donner vie aux histoires à travers des visuels captivants et des récits engageants. En mettant l'accent sur la haute qualité, notre équipe s'épanouit grâce à la collaboration, la créativité et la volonté de repousser les limites de l'animation.  

Travail au Studio ou à distance depuis la province du Québec, Canada
 
 

Responsabilités 

  • Concevoir et créer des effets visuels réalistes ou stylisés (poussière, eau, feu, fumée, impacts, magie, effets environnementaux, etc.) pour les personnages, environnements et objets.
  • Créer, intégrer et ajuster les effets visuels directement dans Unity afin d’obtenir le rendu visuel souhaité en temps réel.
  • Utiliser les outils et systèmes VFX de Unity pour développer des effets performants, adaptés aux besoins du projet.
  • Collaborer avec les artistes 3D, animateurs et équipes techniques afin d’assurer une bonne intégration des effets dans les scènes et environnements.
  • Optimiser les effets afin de maintenir un bon équilibre entre qualité visuelle et performance en temps réel
  • Des notions de Houdini seraient un atout, notamment pour la création de certains effets ou simulations lorsque nécessaire, qui pourront ensuite être adaptés et intégrés dans Unity.
  • Assurer la qualité visuelle, la cohérence artistique et la lisibilité des effets sur l’ensemble du projet.
  • Identifier, analyser et résoudre les problèmes techniques liés aux VFX, à leur intégration ou à leurs performances.
  • Participer à l’amélioration des workflows et outils VFX afin de rendre la production plus efficace.

Compétences requises  

  • Expérience confirmée en VFX / effets visuels dans le domaine de l’animation, du film, du jeu vidéo ou de la réalité virtuelle.
  • Bonne expérience avec Unity et la création ainsi que l’intégration d’effets visuels en temps réel.
  • Bonne compréhension des principes de VFX temps réel, notamment des systèmes de particules, matériaux, shaders, textures, animations et simulations.
  • Une expérience avec Houdini serait un atout.
  • Bonne compréhension des contraintes de performance et d’optimisation en temps réel.
  • Sens artistique développé et capacité à créer des effets aussi bien réalistes que stylisés.
  • Capacité à debugger et résoudre des problèmes techniques liés aux effets visuels et à leur intégration dans Unity.
  • Autonomie, curiosité technique et capacité à trouver des solutions créatives.
  • Capacité à collaborer efficacement avec des équipes artistiques et techniques multidisciplinaires.

*** 

  
 

Singing Frog Studio has been producing feature films and animated series in 2D, 3D and even virtual reality for over 15 years. We are a dynamic and innovative animation studio dedicated to bringing stories to life through captivating visuals and compelling narratives. With a focus on high-quality, our team thrives on collaboration, creativity, and pushing the boundaries of animation. 

Hybrid: Work from the Studio or remotely from the province of Québec, Canada. 

Responsibilities: 


  • Design and create realistic or stylized visual effects (dust, water, fire, smoke, impacts, magic, environmental effects, etc.) for characters, environments, and objects.
  • Create, integrate, and refine visual effects directly in Unity to achieve the desired visual results in real time.
  • Use Unity’s VFX tools and systems to develop high-quality effects tailored to the project’s needs.
  • Collaborate with 3D artists, animators, and technical teams to ensure the proper integration of effects into scenes and environments.
  • Optimize effects to maintain the right balance between visual quality and real-time performance.
  • Basic knowledge of Houdini would be an asset, particularly for creating certain effects or simulations when needed, which can then be adapted and integrated into Unity.
  • Ensure the visual quality, artistic consistency, and readability of effects throughout the project.
  • Identify, analyze, and resolve technical issues related to VFX, their integration, and performance.
  • Contribute to improving VFX workflows and tools to make the production process more efficient.

Skills & Qualifications: 

  • Proven experience in VFX / visual effects for animation, film, video games, or virtual reality.
  • Solid experience with Unity and the creation and integration of real-time visual effects.
  • Good understanding of real-time VFX principles, including particle systems, materials, shaders, textures, animation, and simulations.
  • Experience with Houdini would be an asset.
  • Good understanding of real-time performance and optimization constraints.
  • Strong artistic skills and the ability to create both realistic and stylized effects.
  • Ability to debug and troubleshoot technical issues related to visual effects and their integration in Unity.
  • Self-motivated, technically curious, and able to find creative solutions.
  • Ability to collaborate effectively with multidisciplinary artistic and technical teams.