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Unity Software Engineer Jobs in British Columbia

We work on 4 key pillars Dashboards, Genie, Databricks One and Unity Catalog Business semantics. UC ... You will build software that is not just high quality, but easy to operate. * You will manage ...

Education background in Interaction Design, Art, Software Engineering, or equivalent work ... Unity, Unreal). * Contributes to creative and technical solutions. * Proven track record of working ...

Naval Engineering Maintenance (NEM) Liaison

Mill Bay, BC · Hybrid

  • Medical

  • Dental

  • Life

  • Retirement

  • PTO

Requires direct or indirect access to hardware, software, technology or technical data controlled ... Fostering a spirit of teamwork and unity within the department, supporting effective collaboration ...

Electrician

Vancouver, BC

CA$54.12/hr

  • Medical

  • Retirement

  • PTO

Familiarity with Modicon Unity programming software * Experience in industrial or terminal operations environments * Knowledge of communication protocols and networking systems Bunge offers a variety ...

Lead Character Artist

Vancouver, BC · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • PTO

They partner with designers and engineers to realize characters that are meaningful to players and ... Understanding of Unity shaders, VFX/animation nice to have but not required. * Exceptional ...

Electrician

Vancouver, BC · On-site

CA$54.12/hr

  • Medical

  • Retirement

  • PTO

Familiarity with Modicon Unity programming software * Experience in industrial or terminal operations environments * Knowledge of communication protocols and networking systems Bunge offers a variety ...

Showing results 21-28

Unity Software Engineer information

See British Columbia salary details

$62K

$110.3K

$161K

How much do unity software engineer jobs pay per year?

As of Aug 18, 2026, the average yearly pay for unity software engineer in British Columbia is $110,312.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,000.00 and $120,000.00 per year, depending on experience, location, and employer.

What does a Unity software engineer do?

A Unity Software Engineer is responsible for designing, developing, and maintaining interactive applications and games using the Unity engine. They write code, typically in C#, to implement gameplay features, user interfaces, and visual effects. In addition, they collaborate with artists, designers, and other developers to optimize performance and ensure a smooth user experience. Unity Software Engineers may work on projects for various platforms, including mobile devices, consoles, and virtual reality systems.

What are some common challenges Unity software engineers face when working on cross-platform projects?

Unity Software Engineers often encounter challenges related to ensuring consistent performance and appearance across multiple platforms, such as mobile, PC, and consoles. These challenges include optimizing assets for different hardware capabilities, managing platform-specific bugs, and dealing with varied input methods. Effective communication with QA testers and platform specialists is essential to quickly identify and resolve issues. Staying updated on Unity's latest features and best practices can also help streamline cross-platform development.

What are the key skills and qualifications needed to thrive as a Unity software engineer, and why are they important?

To thrive as a Unity Software Engineer, you need strong proficiency in C#, a deep understanding of Unity’s game engine, and a background in computer science or related fields. Familiarity with Unity Editor, version control systems like Git, and experience with 3D graphics or AR/VR development are commonly required, along with certifications such as Unity Certified Developer. Creative problem-solving, teamwork, and effective communication are essential soft skills for collaborating with designers and artists. These combined abilities enable efficient development, innovation, and delivery of high-quality interactive experiences.

What are popular job titles related to Unity Software Engineer jobs in British Columbia?

For Unity Software Engineer jobs in British Columbia, the most frequently searched job titles are:

What job categories do people searching Unity Software Engineer jobs in British Columbia look for?

The top searched job categories for Unity Software Engineer jobs in British Columbia are:

Infographic showing various Unity Software Engineer job openings in British Columbia as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 18% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $110,312 per year, or $53 per hour.

Build Engineer (On-Site)

Offworld industries

New Westminster, BC • On-site

Full-time

Medical, Dental, Retirement, PTO

Re-posted 4 days ago


Job description

About Offworld Industries:


Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.

Fast forward to 2026, Offworld has almost 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. Joining the Central Tech team as a Build Engineer is an opportunity to work closely with creative and technical teams to deliver solutions that support highly regarded game titles at Offworld Industries. The ideal candidate must have experience with CI/CD build systems, such as Jenkins, TeamCity, and GitLab CI/CD, and with managing build and release pipelines for games built on the Unreal Engine 5. 


They will be passionate about reducing manual work via automation while supporting the development team to ensure the delivery of changes is efficient, reliable, and well understood. They will leverage continuous delivery principles such as automation, continuous improvement, and a constant drive for quality to set the game teams up for success. With a curious nature, they will stay current with developments in the community, empowering others in the studio to pursue quality in their work.


Job Duties:

  • Developing, improving, and maintaining Unreal-Engine-based game build pipelines and related tools to reduce wait times and lower operational costs.
  • Developing and improving scalable and maintainable infrastructure, on premise and in the cloud, for delivering our games and their contents efficiently, effectively, and timely.
  • Being a champion of automation to solve build, testing, and content delivery challenges on AAA-quality games.
  • Collaborating with game teams to optimize their respective workflows around the build infrastructure.
  • Implementing, deploying, and operating testing and profiling frameworks for our games.
  • Establishing best practices for test automation and helping game teams adopt them in the development and release cycles.
  • Upholding code quality and implementing sustainable operational practices for automated testing tools.
  • Implementing or integrating solutions for build distribution across all supported platforms.
  • Coordinating and managing the build and deployment workflows and processes for multiple products on multiple hardware platforms to various game stores.
  • Developing robust workflows to deploy changes in a LiveOps environment.
  • Designing and documenting new processes related to the build and testing systems.
  • Surveying and notification of console development changes in support of the game teams.
  • Being innovative and efficient at problem solving.
  • Taking responsibility for your own work and contributing to an environment where others feel enabled to do the same.
  • Demonstrating a strong sense of initiative and ownership.
  • Participating in peer code reviews to learn, teach, and advocate for high coding standards.


Requirements:

  • CI/CD build systems such as Jenkins for building a game on the Unreal Engine for PC and console platforms.
  • Previous experience with managing and operating build systems is essential.
  • In-depth knowledge of Perforce.
  • Know how to setup a performant build and release pipeline using tools provided by the Unreal Engine, including but not limited to the Unreal Build Tool, the Automation System, BuildGraph, and UnrealGameSync.
  • Broad understanding of automated testing methodologies.
  • Groovy and JobDSL for Jenkins.
  • Python for just about anything.
  • Good working knowledge of Powershell, batch, and shell scripting, and other scripting languages commonly used in a build pipeline.
  • Software development in the games industry, including technical fundamentals in software development, scripting and build architecture.
  • Effective communication with strong written and verbal skills in addition to the ability to write concise, understandable technical documentation.
  • Effective collaboration across multiple disciplines in a creative environment.
    Scrum or other Agile methodologies.


Desirable Traits:

  • Unreal Engine 5 and its build tools.
  • C# and C++.
  • AAA game development using the Unreal or Unity engine.
  • Building for and distributing to console platforms in a AAA game studio for an Unreal Engine game.
  • Servicing a live product.
  • Git.
  • Incredibuild or similar distributed build tools.
  • Test Engineering principles and practices.
  • Automated testing systems, game patching systems, and server deployment.
  • Container orchestration and management tools (e.g, Docker, Kubernetes, etc.).
  • Virtualization and containerization methodologies and best practices.
  • Cloud Infrastructure, such as AWS, Azure, GCP, or similar.
  • Infrastructure automation tools (e.g., Terraform, CDK, Ansible, etc.).


This is a full-time permanent position. The typical salary range for this position is $90,000 - $110,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.


This role offers:

  • Extended health and dental benefits
  • Wellness and health spending accounts 
  • Retirement savings plan
  • 3 weeks of paid vacation and 2 weeks of paid studio shutdown over the December holiday period
  • Wonderful colleagues!


If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume.

Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.