We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... Unreal Engine 5, Unity, or proprietary tools. * Build high-quality effects for gameplay ...
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... Unreal Engine 5, Unity, or proprietary tools. * Build high-quality effects for gameplay ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL ยท On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... Unreal Engine 5, Unity, or proprietary tools. * Build high-quality effects for gameplay ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL ยท On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... Unreal Engine 5, Unity, or proprietary tools. * Build high-quality effects for gameplay ...
Senior II VFX Artist - Unannounced Game | Irvine, CA Requisition ID:R028002 Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled ...
Senior II VFX Artist - Unannounced Game | Irvine, CA Requisition ID:R028002 Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled ...
Senior VFX Artist
San Francisco, CA ยท On-site
$150K - $250K/yr
As the first dedicated game artist on the team, you will enjoy full creative autonomy with no ... Proficiency with real-time engines and content creation tools such as Cocos Creator, Unity, Spine ...
Quick apply
Senior VFX Artist
San Francisco, CA ยท On-site
$150K - $250K/yr
As the first dedicated game artist on the team, you will enjoy full creative autonomy with no ... Proficiency with real-time engines and content creation tools such as Cocos Creator, Unity, Spine ...
VFX Artist (Mid/Senior)
Austin, TX ยท On-site
Gunfire Games is seeking a VFX Artist (Mid-Level/Senior) to create and implement high-quality visual effects that bring our worlds, characters, and gameplay experiences to life. You will work closely ...
Quick apply
VFX Artist (Mid/Senior)
Austin, TX ยท On-site
Gunfire Games is seeking a VFX Artist (Mid-Level/Senior) to create and implement high-quality visual effects that bring our worlds, characters, and gameplay experiences to life. You will work closely ...
Sr. VFX Artist
Bellevue, WA ยท On-site
Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK ... Survival Evolved -- one of the most popular and original video games in recent years. Despite our ...
Sr. VFX Artist
Bellevue, WA ยท On-site
Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK ... Survival Evolved -- one of the most popular and original video games in recent years. Despite our ...
Sr. VFX Artist
Bellevue, WA ยท On-site
Senior VFX Artist We're Studio Wildcard, developers of the smash indie hit ARK ... Survival Evolved -- one of the most popular and original video games in recent years. Despite our ...
Sr. VFX Artist
Bellevue, WA ยท On-site
Senior VFX Artist We're Studio Wildcard, developers of the smash indie hit ARK ... Survival Evolved -- one of the most popular and original video games in recent years. Despite our ...
Lead VFX Artist - Raven - Middleton, WI Requisition ID: R028050 Your Mission Raven Software is ... Expert experience with game development engines and particle effects tools (Unreal, Unity, or ...
Lead VFX Artist - Raven - Middleton, WI Requisition ID: R028050 Your Mission Raven Software is ... Expert experience with game development engines and particle effects tools (Unreal, Unity, or ...
Sr. VFX Artist
Bellevue, WA ยท Remote
Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK ... Survival Evolved -- one of the most popular and original video games in recent years. Despite our ...
Quick apply
Sr. VFX Artist
Bellevue, WA ยท Remote
Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK ... Survival Evolved -- one of the most popular and original video games in recent years. Despite our ...
Riot VFX Artists design and implement the sleek, dynamic and dramatic special effects that add ... Professional experience implementing assets directly into game engines like Unreal, Unity, etc.
Riot VFX Artists design and implement the sleek, dynamic and dramatic special effects that add ... Professional experience implementing assets directly into game engines like Unreal, Unity, etc.
Riot VFX Artists design and implement the sleek, dynamic and dramatic special effects that add ... Professional experience implementing assets directly into game engines like Unreal, Unity, etc.
Riot VFX Artists design and implement the sleek, dynamic and dramatic special effects that add ... Professional experience implementing assets directly into game engines like Unreal, Unity, etc.
Sr. VFX Artist
Bellevue, WA ยท On-site
$100 - $125/hr
Senior VFX Artist We're Studio Wildcard, developers of the smash indie hit ARK ... Survival Evolved -- one of the most popular and original video games in recent years. Despite our ...
Sr. VFX Artist
Bellevue, WA ยท On-site
$100 - $125/hr
Senior VFX Artist We're Studio Wildcard, developers of the smash indie hit ARK ... Survival Evolved -- one of the most popular and original video games in recent years. Despite our ...
Riot VFX Artists design and implement the sleek, dynamic and dramatic special effects that add ... Professional experience implementing assets directly into game engines like Unreal, Unity, etc.
Riot VFX Artists design and implement the sleek, dynamic and dramatic special effects that add ... Professional experience implementing assets directly into game engines like Unreal, Unity, etc.
Senior VFX Artist - Raven - Middleton, WI Requisition ID: R028049 Your Mission Raven Software is ... Expert experience with game development engines and particle effects tools (Unreal, Unity, or ...
Senior VFX Artist - Raven - Middleton, WI Requisition ID: R028049 Your Mission Raven Software is ... Expert experience with game development engines and particle effects tools (Unreal, Unity, or ...
WI ยท On-site
$100 - $125/hr
Senior VFX Artist - Raven - Middleton, WI Requisition ID: R028049 Your Mission Raven Software is ... Expert experience with game development engines and particle effects tools (Unreal, Unity, or ...
WI ยท On-site
$100 - $125/hr
Senior VFX Artist - Raven - Middleton, WI Requisition ID: R028049 Your Mission Raven Software is ... Expert experience with game development engines and particle effects tools (Unreal, Unity, or ...
Lead VFX Artist - Raven - Middleton, WI Requisition ID:R028050 : Your Mission Raven Software is ... Expert experience with game development engines and particle effects tools(Unreal, Unity, or ...
Lead VFX Artist - Raven - Middleton, WI Requisition ID:R028050 : Your Mission Raven Software is ... Expert experience with game development engines and particle effects tools(Unreal, Unity, or ...
Lead VFX Artist - Raven - Middleton, WI Requisition ID:R028050 Your Mission Raven Software is ... Expert experience with game development engines and particle effects tools(Unreal, Unity, or ...
Lead VFX Artist - Raven - Middleton, WI Requisition ID:R028050 Your Mission Raven Software is ... Expert experience with game development engines and particle effects tools(Unreal, Unity, or ...
Liquid Development, working on behalf of GameSim, is seeking a VFX Artist to join remote teams ... You will implement VFX in-engine using Unreal Engine 5 or Unity, create textures and materials, and ...
Liquid Development, working on behalf of GameSim, is seeking a VFX Artist to join remote teams ... You will implement VFX in-engine using Unreal Engine 5 or Unity, create textures and materials, and ...
Senior VFX Artist
San Francisco, CA ยท On-site
$80 - $100/hr
We need an artist who can turn mechanical wins into visceral, screen-shaking celebrations. You will ... creating VFX for games or consumer apps using Unity. * Strong command of After Effects and ...
Senior VFX Artist
San Francisco, CA ยท On-site
$80 - $100/hr
We need an artist who can turn mechanical wins into visceral, screen-shaking celebrations. You will ... creating VFX for games or consumer apps using Unity. * Strong command of After Effects and ...
Senior Real-Time VFX Artist - Unity/AAA Games
California, MO ยท On-site
$100 - $125/hr
Festybay is looking for a Senior VFX Artist I to join our Unannounced Project Team in Irvine, CA ... gameplay and narrative experiences. The successful candidate will take direct ownership over the ...
Senior Real-Time VFX Artist - Unity/AAA Games
California, MO ยท On-site
$100 - $125/hr
Festybay is looking for a Senior VFX Artist I to join our Unannounced Project Team in Irvine, CA ... gameplay and narrative experiences. The successful candidate will take direct ownership over the ...
Unity Game Vfx Artist information
See salary details
$37K - $51.5K
2% of jobs
$51.5K - $65.9K
10% of jobs
$76.8K is the 25th percentile. Wages below this are outliers.
$65.9K - $80.4K
17% of jobs
$80.4K - $94.8K
13% of jobs
$94.8K - $109.3K
5% of jobs
The median wage is $112.4K / yr.
$109.3K - $123.7K
15% of jobs
$123.7K - $138.2K
0% of jobs
$138.2K - $152.6K
4% of jobs
$167.1K is the 75th percentile. Wages above this are outliers.
$152.6K - $167.1K
9% of jobs
$167.1K - $181.5K
13% of jobs
$181.5K - $196K
13% of jobs
$37K
$123.1K
$196K
How much do unity game vfx artist jobs pay per year?
What are popular job titles related to Unity Game Vfx Artist jobs?
For Unity Game Vfx Artist jobs, the most frequently searched job titles are:

VFX Artist - GameSim - Talent Pipeline (Orlando)
Orlando, FL โข On-site
Full-time
Re-posted 16 days ago
Job description
Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams.
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work weโre proud to put our names on. If you love building environments and believable spaces weโd like to meet you. Our headquarters is based in Orlando, FL!
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.
This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.
Responsibilities- Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
- Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
- Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
- Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
- Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
- Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
- Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
- Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
- Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
- Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
- Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
- Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
- Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
- Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
- Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
- 5+ years of professional game industry experience as a real-time VFX Artist or similar role.
- At least one shipped game title.
- Proven end-to-end real-time VFX workflow experience, from concept and asset creation through in-engine implementation and polish.
- Strong experience implementing effects in Unreal Engine 4 or 5, with strong working knowledge of Niagara.
- Strong particle animation fundamentals, including timing, rhythm, shape language, motion, impact, anticipation, dissipation, and readability.
- Strong understanding of natural energies and materials such as fire, smoke, water, electricity, magic, dust, debris, explosions, atmospherics, and environmental effects.
- Strong material and texture creation skills using tools such as Photoshop, Substance Designer, or similar software.
- Ability to create clean, readable, and well-constructed material graphs and VFX systems.
- Demonstrated understanding of real-time VFX optimization, including particle counts, overdraw, memory usage, material cost, scalability, and performance constraints.
- Ability to balance visual impact, gameplay clarity, technical cost, and production schedule.
- Strong communication skills, including clear written updates, verbal communication, documentation, and actionable feedback.
- Ability to interpret vague creative, design, or client direction and turn it into clear VFX tasks or implementation plans.
- Experience mentoring, reviewing, or guiding other artists. A formal Lead title is not required, but leadership behaviors are important.
- Comfortable collaborating across disciplines and working with design, engineering, technical art, production, and art direction.
- Strong ownership, follow-through, organization, and problem-solving ability.
- Interest in growing into broader leadership responsibilities over time.
- Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
- Houdini experience.
- EmberGen experience.
- Unity experience.
- Substance Designer experience.
- Experience with proprietary engines or custom VFX tools.
- Scripting or coding skills, such as C#, Python, Blueprint, or similar.
- 2D animation or traditional animation experience.
- 3D animation, simulation, or procedural content creation experience.
- Experience creating both stylized and realistic effects.
- Experience with foliage, atmospherics, environmental effects, weather, destruction, or ambient world VFX.
- Experience working with outsourcing, co-development teams, partner studios, or external vendors.
- Experience collaborating with teams across different countries, cultures, and time zones.
- Experience establishing VFX standards, templates, naming conventions, libraries, scalability rules, or pipeline documentation.
- Experience supporting client reviews, milestone deliveries, or cross-studio feedback loops.
- Experience leading a small pod, strike team, feature group, or informal group of artists.
- English proficiency: B2 or higher required.
- All applicants are required to submit their CVs in English as part of the application process.
- Please include a portfolio that clearly demonstrates your real-time VFX capabilities.
- Your portfolio must include:
- Real-time VFX assets with strong readability, timing, shape language, and clearly understandable visual elements.
- At least one example shown in a real-time gameplay context, preferably a video of the effect happening in-game or during interactive gameplay.
- Examples of strong material definition and texture work, with clean, readable, well-constructed setups.
- Effects that demonstrate fundamentals such as composition, mood, color choices, timing, motion, impact, readability, and understanding of natural energies.
- Examples of effects implemented in-engine, preferably in Unreal Engine 4 or 5 / Niagara.
- Breakdowns showing your process, including textures, materials, emitters, timing, implementation, optimization, or technical setup where applicable.
- Clear explanations of what you personally created, especially for any team-created work.
- Strongly preferred portfolio examples include:
- Before/after examples showing how you improved an effect through feedback, mentorship, optimization, or art direction.
- A small set of effects that demonstrate consistent style, quality bar, or gameplay readability across a feature or content set.
- Examples that show how you balanced visual quality with performance constraints.
Please note: if your portfolio is mostly isolated effects in presentation scenes without runtime gameplay context, this may not be the right fit. We are looking for artists who understand how VFX function inside real-time gameplay, not just how they look in i