The Game Engine Engineer will participate in the design, implementation, and optimization of the ... Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience ...
The Game Engine Engineer will participate in the design, implementation, and optimization of the ... Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience ...
The Principal Game Engine Engineer will participate in the design, implementation, and optimization ... Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience ...
The Principal Game Engine Engineer will participate in the design, implementation, and optimization ... Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience ...
Game Engine Engineer, Platform
Redmond, WA · On-site
$100K - $130K/yr
Work on game physics: data models, simulation loops, solver strategies, and integration points ... Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience ...
Quick apply
Game Engine Engineer, Platform
Redmond, WA · On-site
$100K - $130K/yr
Work on game physics: data models, simulation loops, solver strategies, and integration points ... Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience ...
Senior Game Engine Engineer, Platform
Redmond, WA · On-site
$117K - $160K/yr
The Senior Game Engine Engineer will participate in the design, implementation, and optimisation of ... Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX. * Custom engine experience is ...
Senior Game Engine Engineer, Platform
Redmond, WA · On-site
$117K - $160K/yr
The Senior Game Engine Engineer will participate in the design, implementation, and optimisation of ... Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX. * Custom engine experience is ...
Principal Game Engine Engineer, Platform
Redmond, WA · On-site
$160K - $200K/yr
The Principal Game Engine Engineer will participate in the design, implementation, and optimization ... Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience ...
Quick apply
Principal Game Engine Engineer, Platform
Redmond, WA · On-site
$160K - $200K/yr
The Principal Game Engine Engineer will participate in the design, implementation, and optimization ... Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience ...
Senior Game Engine Engineer, Platform
Redmond, WA · On-site
$130K - $160K/yr
Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions ... Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX. * Custom engine experience is ...
Quick apply
Senior Game Engine Engineer, Platform
Redmond, WA · On-site
$130K - $160K/yr
Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions ... Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX. * Custom engine experience is ...
Lightfox Games is hiring Senior Combat Designer, 2026
Seattle, WA · On-site
$120K - $145K/yr
Hands-on Engine Tuning: Drive combat assets from initial gray‑box prototyping to final shippable status by implementing and tuning systems directly within the game engine ( Unity ). * Scalable ...
Lightfox Games is hiring Senior Combat Designer, 2026
Seattle, WA · On-site
$120K - $145K/yr
Hands-on Engine Tuning: Drive combat assets from initial gray‑box prototyping to final shippable status by implementing and tuning systems directly within the game engine ( Unity ). * Scalable ...
Principal Game Engine Team Lead, Platform
Redmond, WA · On-site
$160K - $200K/yr
Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions ... Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience ...
Quick apply
Principal Game Engine Team Lead, Platform
Redmond, WA · On-site
$160K - $200K/yr
Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions ... Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience ...
Course Instructor Position - Online Master's Degree in Game Development
Redmond, WA · On-site
$6.0K/mo
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Course Instructor Position - Online Master's Degree in Game Development
Redmond, WA · On-site
$6.0K/mo
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Course Instructor Position - Online Master's Degree in Game Development
Redmond, WA · On-site
$6.0K/mo
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Course Instructor Position - Online Master's Degree in Game Development
Redmond, WA · On-site
$6.0K/mo
Experience with a professional game engine (Unity, Unreal, or Godot) * Demonstrated teaching or mentoring experience (university-level preferred) * Experience with online learning platforms and ...
... Unity Unity [NYSE: U] is the world's leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most ...
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Student TA - PRJ-2000-A - Game Project I (Ortega), F26/S27
Redmond, WA · On-site
$17.13 - $18.25/hr
Understanding of Game Engine Workflows - some experience with Unreal, Unity or similar engine - this course will be entirely Unreal based, but any game engine experience is welcome * Software ...
Student TA - PRJ-2000-A - Game Project I (Ortega), F26/S27
Redmond, WA · On-site
$17.13 - $18.25/hr
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Seattle, WA · On-site
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Unity Game Engine information
See Redmond, WA salary details
$6.19 - $8.52
8% of jobs
$8.52 - $10.84
0% of jobs
$10.84 - $13.17
9% of jobs
$13.68 is the 25th percentile. Wages below this are outliers.
$13.17 - $15.49
33% of jobs
$15.49 - $17.82
22% of jobs
$18.59 is the 75th percentile. Wages above this are outliers.
$17.82 - $20.14
6% of jobs
$20.14 - $22.47
18% of jobs
$22.47 - $24.79
2% of jobs
$24.79 - $27.12
0% of jobs
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How much do unity game engine jobs pay per hour?
What is a Unity Game Engine?
A Unity Game Engine job involves designing, developing, and optimizing games or interactive applications using the Unity platform. Professionals in this role work with C# programming, Unity's physics and rendering systems, and various assets to create engaging experiences. They may specialize in game development, VR/AR applications, or simulation projects. Responsibilities often include debugging, performance optimization, and integrating third-party tools. Unity developers can work in industries like gaming, education, healthcare, and architecture.
What are the typical daily responsibilities of a Unity Game Engine developer?
As a Unity Game Engine Developer, your daily responsibilities often include writing and optimizing C# scripts, integrating art assets into the Unity environment, debugging gameplay features, and collaborating with artists, designers, and QA testers. You may also participate in team meetings to review progress, discuss new features, and coordinate with other departments to ensure all project requirements are met. Staying up-to-date with the latest Unity updates and best practices is also an important part of the role. This variety keeps the work engaging and ensures that you play an integral role in shaping the final user experience.
What are the key skills and qualifications needed to thrive in the Unity Game Engine position, and why are they important?
To excel as a Unity Game Engine Developer, you need strong proficiency in C# programming, 3D/2D asset integration, and a deep understanding of Unity’s architecture and workflows, typically backed by experience or a relevant degree in computer science or game development. Familiarity with source control systems like Git, version management tools, and possibly Unity certifications are common technical requirements. Creativity, problem-solving, and effective collaboration with designers and artists are essential soft skills for this position. These competencies ensure high-quality, interactive, and visually impressive game experiences that meet project goals and deadlines.
Are Unity Game Engine developer jobs in demand?
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For Unity Game Engine jobs in Redmond, WA, the most frequently searched job titles are:
What job categories do people searching Unity Game Engine jobs in Redmond, WA look for?
The top searched job categories for Unity Game Engine jobs in Redmond, WA are:
What cities near Redmond, WA are hiring for Unity Game Engine jobs?
Cities near Redmond, WA with the most Unity Game Engine job openings:

Game Engine Engineer, Platform
Redmond, WA • On-site
Other
Medical, Dental, Vision, Life, Retirement
Re-posted 2 days ago
Job description
Worldscape is a cutting‑edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on‑prem, and edge environments. By combining geospatial intelligence, physics‑based 3D simulation, and reward‑driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision‑making. With a zero‑trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure.
Worldscape is seeking an experienced Game Engine Engineer to join our fast‑moving, innovative Platform team. The Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will work on scalable physics solutions, integrate tightly with the data fabric, animation, and rendering pipelines, and drive innovation in physics‑led simulation techniques to deliver responsive interactions across vehicles, environments, and all other simulation assets.
This is an onsite role that will be located in Redmond, WA.
Key Attributes:- Innovation Mindset: Passion for pushing the boundaries of real‑time physics in interactive simulation.
- Coding‑Skills: Expertise in coding languages, including C++ and game scripting.
- Problem‑Solving: Creative and analytical approach to complex simulation challenges.
- Communication: Clear articulation of technical concepts to non‑technical stakeholders.
- Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
- Focus on core physics features: Collision detection (broad phase/narrow phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics with an emphasis on atmospheric dynamics.
- Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
- Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi‑threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
- Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge case instability (stacking, tunneling, jitter, constraint drift).
- Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
- Quality & live support: Work on crashes and regressions for the game engine; support content changes post‑launch without destabilizing the simulation.
- Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
- Experience: 0 to 4+ years in real‑time/game physics engineering; shipped at title, AA/AAA preferred.
- Programming: Experience C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
- Rigid‑body dynamics, collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
- Numerical stability, error control, and performance tradeoffs under real‑time constraints.
- Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
- Performance: Multi‑threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
- Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly.
- 2+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
- 1+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
- Experience with existing physics models and systems integration.
- Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
- Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
- Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
- Optimization Expertise: Broad phase structures (sweep‑and‑prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
- Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity.
$100,000 - $130,000 a year
Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance‑based bonuses and equity awards.
What we offer:- Competitive salary and meaningful equity
- Attractive benefits package
- Flexible time off policy
- Medical, Dental and Vision insurance
- HSA health insurance options
- 401k plan
- Basic and Voluntary Life Insurance
- Fast‑paced environment with flexibility and ownership
Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.
Employment is contingent upon successful completion of a background check.