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Unity Game Developer Jobs in Boulder, CO (NOW HIRING)

... game programming - Plastic - version control, branching, code reviews, collaborative workflows - Ability to communicate technical tradeoffs clearly with the rest of the team WHAT WE'RE LOOKING FOR ...

... game development. Our technology powers innovation at some of the world's leading research ... We are looking for a talented and motivated Technical Writer to join our Engineering team in ...

... game development. Our technology powers innovation at some of the world's leading research ... We are looking for a talented and motivated Technical Writer to join our Engineering team in ...

Unity Game Developer information

See Boulder, CO salary details

$33.7K

$112.5K

$186.7K

How much do unity game developer jobs pay per year?

As of Jul 14, 2026, the average yearly pay for unity game developer in Boulder, CO is $112,495.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $128,600.00 per year, depending on experience, location, and employer.

What are the typical daily responsibilities of a Unity Game Developer?

Unity Game Developers typically spend their days designing, coding, and testing gameplay features, integrating art and audio assets, and identifying as well as fixing bugs within the Unity engine. They often collaborate with designers, artists, and other programmers to ensure that all game elements function harmoniously and meet design specifications. Daily work may also include optimizing game performance, attending team meetings to discuss project updates, and reviewing feedback to continuously improve the game's quality. This collaborative and iterative workflow helps bring creative visions to life while maintaining technical excellence and schedule alignment.

What are the key skills and qualifications needed to thrive in the Unity Game Developer position, and why are they important?

To thrive as a Unity Game Developer, you need strong skills in C# programming, 3D/2D game development concepts, and a solid understanding of computer graphics and physics, often supported by a degree in computer science, game development, or a related field. Familiarity with the Unity engine, version control systems like Git, and experience with debugging and optimization tools are typically required, and Unity certifications can be an asset. Creativity, teamwork, and problem-solving abilities are crucial soft skills, as is the capacity to communicate ideas clearly within multidisciplinary teams. These skills ensure efficient and innovative game development, timely project delivery, and smooth collaboration in dynamic, iterative environments.

What is a Unity Game Developer job?

A Unity Game Developer is responsible for designing, developing, and optimizing games using the Unity engine. They write code in C#, implement game mechanics, work with assets like animations and physics, and collaborate with designers and artists. Their role also includes debugging, performance optimization, and ensuring a smooth player experience across different platforms, such as PC, mobile, and consoles.

What are the most commonly searched types of Unity Game Developer jobs in Boulder, CO? The most popular types of Unity Game Developer jobs in Boulder, CO are:
What are popular job titles related to Unity Game Developer jobs in Boulder, CO? For Unity Game Developer jobs in Boulder, CO, the most frequently searched job titles are:
What cities near Boulder, CO are hiring for Unity Game Developer jobs? Cities near Boulder, CO with the most Unity Game Developer job openings:
Infographic showing various Unity Game Developer job openings in Boulder, CO as of July 2026, with employment types broken down into 15% Internship, 70% Full Time, and 15% Contract. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $112,495 per year, or $54.1 per hour.
Unity Developer

Unity Developer

Excel Driver Services

Wheat Ridge, CO • On-site

Full-time

Posted 13 days ago


Job description

Salary:

We're looking for a Unity Developer (Rendering & Graphics) to join our simulation team at Excel Driver Services. You'll be contributing to a commercial vehicle training simulation platform running on multi-display simulators. This role is focused on rendering quality and visual fidelity: building the shader workflows, render pipeline features, and environmental systems that make our simulators feel real. This is a hands-on, in-person role where you'll collaborate daily with a tight-knit dev team shipping training technology to real customers.


KEY RESPONSIBILITIES

- Own the rendering and visual fidelity layer of the simulation platform
- Develop custom URP render features, shader workflows, and post-processing pipelines
- Build and maintain weather, lighting, and environmental systems that respond to scenario conditions
- Optimize rendering across wildly different targets 12-display simulators, Quest 3, desktop, and WebGL
- Collaborate with the physics and architecture team to integrate visual systems cleanly into the application
- Participate in team meetings, sprint planning, and code reviews
- Contribute to documentation and help establish visual quality standards for the platform


REQUIRED SKILLS & TECHNOLOGIES

- Unity (URP) - deep understanding of the render pipeline, not just surface-level ShaderGraph usage
- HLSL / ShaderLab - custom shader authoring beyond what ShaderGraph exposes
- URP Renderer Features - custom render passes, ScriptableRendererFeature, render targets
- Lighting - baked GI, real-time lighting tradeoffs, light probes, reflection probes in URP
- Performance profiling - GPU frame analysis, overdraw, draw call optimization, platform-specific constraints

- Unity Animation System (Mecanim) - state machine-driven animation using Animator Controllers, with blend trees for smooth parameter-driven transitions, Avatar rigging for humanoid characters

- Playables - API for code-driven, graph-based animation control with lower overhead

- C# for game programming

- Plastic - version control, branching, code reviews, collaborative workflows
- Ability to communicate technical tradeoffs clearly with the rest of the team


WHAT WE'RE LOOKING FOR

- Someone who thinks in terms of visual fidelity per performance budget, not just aesthetics
- Can articulate why something looks right, not just that it does
- Comfortable switching mindsets between high-end desktop rendering and mobile GPU constraints
- Reliable and accountable consistent effort and attitude in the workplace
- Reads existing architecture before writing new systems
- Works well both independently and within a team


NICE TO HAVE

- Experience with multi-display or multi-camera rendering setups
- Background in simulation, architectural visualization, or industrial software
- Familiarity with Quest 3 / Android GPU tile-based rendering constraints
- Exposure to procedural environment systems (weather, dynamic lighting, road surface conditions)
- Experience with CI/CD pipelines and multi-platform build targets


WORK ENVIRONMENT

This is a full-time, in-person position. You'll be on-site with the team, in the mix on real projects, and expected to engage.
To apply, send your resume and a brief introduction to the hiring team.