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Unity Game Developer Jobs in Atlanta, GA (NOW HIRING)

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Job Overview Software Engineer II on the SDK team builds and enhances the platform and game ... Casino Gaming experience * Database experience * Unity experience * Familiarity with embedded ...

Job Overview Software Engineer II on the SDK team builds and enhances the platform and game ... Casino Gaming experience * Database experience * Unity experience * Familiarity with embedded ...

Job Overview Software Engineer II on the SDK team builds and enhances the platform and game ... Casino Gaming experience * Database experience * Unity experience * Familiarity with embedded ...

Job Overview Software Engineer II on the SDK team builds and enhances the platform and game ... Casino Gaming experience * Database experience * Unity experience * Familiarity with embedded ...

Senior Machine Learning Engineer

Atlanta, GA · On-site

$100.50K - $138K/yr

THE GAME PLAN Everyone on our team has a part to play * Designing and implementing intelligent ... Experience with Databricks is a plus, their unity catalog, another plus. * Designing and building ...

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Unity Game Developer information

See Atlanta, GA salary details

$31.3K

$104.3K

$173.1K

How much do unity game developer jobs pay per year?

As of May 28, 2026, the average yearly pay for unity game developer in Atlanta, GA is $104,308.00, according to ZipRecruiter salary data. Most workers in this role earn between $78,400.00 and $119,200.00 per year, depending on experience, location, and employer.

What is a Unity Game Developer job?

A Unity Game Developer is responsible for designing, developing, and optimizing games using the Unity engine. They write code in C#, implement game mechanics, work with assets like animations and physics, and collaborate with designers and artists. Their role also includes debugging, performance optimization, and ensuring a smooth player experience across different platforms, such as PC, mobile, and consoles.

What are the key skills and qualifications needed to thrive in the Unity Game Developer position, and why are they important?

To thrive as a Unity Game Developer, you need strong skills in C# programming, 3D/2D game development concepts, and a solid understanding of computer graphics and physics, often supported by a degree in computer science, game development, or a related field. Familiarity with the Unity engine, version control systems like Git, and experience with debugging and optimization tools are typically required, and Unity certifications can be an asset. Creativity, teamwork, and problem-solving abilities are crucial soft skills, as is the capacity to communicate ideas clearly within multidisciplinary teams. These skills ensure efficient and innovative game development, timely project delivery, and smooth collaboration in dynamic, iterative environments.

What are the typical daily responsibilities of a Unity Game Developer?

Unity Game Developers typically spend their days designing, coding, and testing gameplay features, integrating art and audio assets, and identifying as well as fixing bugs within the Unity engine. They often collaborate with designers, artists, and other programmers to ensure that all game elements function harmoniously and meet design specifications. Daily work may also include optimizing game performance, attending team meetings to discuss project updates, and reviewing feedback to continuously improve the game's quality. This collaborative and iterative workflow helps bring creative visions to life while maintaining technical excellence and schedule alignment.
What are the most commonly searched types of Unity Game Developer jobs in Atlanta, GA? The most popular types of Unity Game Developer jobs in Atlanta, GA are:
What cities near Atlanta, GA are hiring for Unity Game Developer jobs? Cities near Atlanta, GA with the most Unity Game Developer job openings:
Infographic showing various Unity Game Developer job openings in Atlanta, GA as of May 2026, with employment types broken down into 66% Full Time, 17% Part Time, and 17% Contract. Highlights an 83% In-person, and 17% Remote job distribution, with an average salary of $104,308 per year, or $50.1 per hour.
Asst. Professor Game Scoring and Adaptive Music

Asst. Professor Game Scoring and Adaptive Music

Strategic Education

Chamblee, GA

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 23 days ago


Strategic Education rating

8.8

Company rating: 8.8 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

10th of 189 rated education and training


Job description

Media Design School at Strayer, a part of Strayer University and Strategic Education, Inc., is a globally recognized provider of creative and technology-focused education. Originally established in New Zealand and now integrated within Strayer's academic portfolio, Media Design School combines industry-driven curriculum with an emphasis on innovation, preparing students for careers in fields such as game development, animation, and digital design. As part of Strayer's broader mission to deliver flexible, career-relevant education and expand access to future-focused learning opportunities, Media Design School leverages global resources, industry partnerships, and a collaborative academic environment.
The Assistant Professor of Game Scoring and Adaptive Music will lead the development and delivery of curriculum focused on adaptive music for interactive media within both the Master of Fine Arts in Screen Scoring & Music Design and the corresponding Online Graduate Certificate program. This role serves as a key liaison to game arts programs at Media Design School, fostering collaboration among faculty and students across disciplines. The position reports directly to the Executive Dean.
Essential Duties and Responsibilities
  • Serve as the lead instructor for MFA521 (Screen Scoring III: Adaptive) and MFA524 (Music Design Technology Lab), as well as related courses within the Online Graduate Certificate program
  • Recruit, mentor, and supervise adjunct faculty within the areas of game scoring, adaptive music, and music design technology
  • Conduct ongoing research to ensure coursework and student projects remain aligned with current industry practices and emerging trends
  • Engage in active outreach and relationship-building with game studios and independent game developers
  • Foster and maintain collaborative partnerships with Media Design School and other game design programs
Technical Skills:
  • Advanced proficiency with Digital Audio Workstations (DAWs) for game music composition, including tools such as Logic Pro, Cubase, Reaper, and Pro Tools
  • Advanced experience utilizing game audio implementation middleware, such as Wwise and FMOD
  • Demonstrated expertise in game development platforms, including Unity and Unreal Engine
Professional Experience:
  • 2-3 years of experience in an on-staff or active freelance capacity with a game development studio (e.g., Riot Games, Blizzard Entertainment, Electronic Arts, Ubisoft) or comparable organizations; experience with independent (indie) game developers will also be considered
  • Demonstrated professional experience in the composition of adaptive music for games and interactive media

Education:

  • Bachelor's degree (e.g., B.A., B.F.A., B.Mus., or B.M.) in Music Composition or a related field with a focus on music for screen or interactive media; alternatively, a Bachelor's degree in a related game design discipline will be considered

  • A Master's degree (e.g., M.A. or M.F.A.) in a relevant field is preferred; equivalent professional experience may be considered in lieu of an advanced degree

Other:

  • Must be able to travel occasionally should a business need arise. For most roles travel would not be common. Travel may involve plane, car or metro. In accordance with ADA policies, reasonable accommodations regarding travel limitations can be provided. Travel will be more common for roles such as Account Executives (25 - 50%), senior leaders (10 - 20%) or Capella Core Faculty (5 - 10%).
  • Ability to work onsite in Corporate or Campus location (in a typical office environment) may be required based on role. If so, this would include being mobile within the office, including movement from floor-to-floor using elevators or stairs.
  • If offsite or hybrid role, must have access to work in setting which enables meeting all requirements of the role (including privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
  • Faculty and Federal Work Study roles require access to work in setting which enables meeting all requirements of the role (including computer, privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
  • This role may require lifting, however reasonable accommodations will be provided in accordance with our ADA policies.
  • Must be able to meet critical thinking and problem solving aspects aligned to job duties, as well as effectively communicating with co-workers.
  • Must be able to work more than 40 hours per week when business needs warrant. Accommodations related to schedule may be considered.
  • Able to access information using a computer.
  • Other essential functions and marginal job functions are subject to modification.

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SEI offers a comprehensive package of benefits to employees scheduled 30 hours or more per week. In addition to medical, dental, vision, life and disability plans, SEI employees may take advantage of well-being incentives, parental leave, paid time off, certain paid holidays, tax saving accounts (FSA, HSA), 401(k) retirement benefit, Employee Stock Purchase Plan, tuition assistance as well as entertainment and retail discounts. Non-exempt employees are eligible for overtime pay, if applicable.

Careers - Our Benefits, Strategic Education, Inc


SEI is an equal opportunity employer committed to fostering an inclusive and collaborative culture where individuals can grow their careers and contribute fully. We strive to attract talent with broad experiences, skills and perspectives. We welcome applications from all. While it is not typical for an individual to be hired at or near the top end of the pay range at SEI, we offer a competitive salary. The actual base pay offered to the successful candidate may vary depending on multiple factors including, but not limited to, job-related knowledge/skills, experience, business needs, geographical location, and internal pay equity. Our Talent Acquisition Team is ready to discuss your interest in joining SEI. The expected salary range for this position is below.

$67,700.00 - $101,500.00 - Salary


If you require reasonable accommodations to complete our application process, please contact our Human Resources Department at Careers@strategiced.com.


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