1

Unity Game Developer Jobs in Florida (NOW HIRING)

Lead Engineer

Fort Lauderdale, FL · On-site +1

$98K - $129K/yr

... gameplay, AI, tools, systems, engine, animation tech, backend services, cloud, or DevOps • ... Unity and proprietary engines • Familiarity with source control, debugging tools, performance ...

Lead Engineer

Fort Lauderdale, FL

$98K - $129K/yr

... gameplay, AI, tools, systems, engine, animation tech, backend services, cloud, or DevOps ... Unity and proprietary engines Familiarity with source control, debugging tools, performance ...

Software Engineering * Game Development * Simulation Technology * Aerospace Science * Instructional ... Unreal Engine or Unity development * Game scripting, mission design, or mod development * Aviation ...

Software Engineering * Game Development * Simulation Technology * Aerospace Science * Instructional ... Unreal Engine or Unity development * Game scripting, mission design, or mod development * Aviation ...

Do you enjoy teaching and building problem-solving skills in young engineering minds? Have you ... Familiarity with game engines such as Unity, Unreal Engine, and Godot * Familiarity with graphic ...

C++ Senior Software Engineer Four Squared Solutions is seeking a C++ Software Engineer for a remote ... Proven experience with game engine-based development (e.g., Unity, Unreal, CryEngine). * Proficient ...

Do you enjoy teaching and building problem-solving skills in young engineering minds? Have you ... Familiarity with game engines such as Unity, Unreal Engine, and Godot * Familiarity with graphic ...

... Unity, Synchro 4D, Lumion, LumenRT, SketchUp, Acrobat Professional, Keynote and Director are ... Provides multimedia, video, gaming, web development and graphic design services for graphics and ...

Showing results 41-60

Unity Game Developer information

See Florida salary details

$24.3K

$81.1K

$134.5K

How much do unity game developer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for unity game developer in Florida is $81,059.00, according to ZipRecruiter salary data. Most workers in this role earn between $60,900.00 and $92,700.00 per year, depending on experience, location, and employer.

What is a Unity game developer?

A Unity Game Developer is responsible for designing, developing, and optimizing games using the Unity engine. They write code in C#, implement game mechanics, work with assets like animations and physics, and collaborate with designers and artists. Their role also includes debugging, performance optimization, and ensuring a smooth player experience across different platforms, such as PC, mobile, and consoles.

What are the typical daily responsibilities of a Unity game developer?

Unity Game Developers typically spend their days designing, coding, and testing gameplay features, integrating art and audio assets, and identifying as well as fixing bugs within the Unity engine. They often collaborate with designers, artists, and other programmers to ensure that all game elements function harmoniously and meet design specifications. Daily work may also include optimizing game performance, attending team meetings to discuss project updates, and reviewing feedback to continuously improve the game's quality. This collaborative and iterative workflow helps bring creative visions to life while maintaining technical excellence and schedule alignment.

What are the key skills and qualifications needed to thrive as a Unity game developer, and why are they important?

To thrive as a Unity Game Developer, you need strong skills in C# programming, 3D/2D game development concepts, and a solid understanding of computer graphics and physics, often supported by a degree in computer science, game development, or a related field. Familiarity with the Unity engine, version control systems like Git, and experience with debugging and optimization tools are typically required, and Unity certifications can be an asset. Creativity, teamwork, and problem-solving abilities are crucial soft skills, as is the capacity to communicate ideas clearly within multidisciplinary teams. These skills ensure efficient and innovative game development, timely project delivery, and smooth collaboration in dynamic, iterative environments.

What are the most commonly searched types of Unity Game Developer jobs in Florida?

The most popular types of Unity Game Developer jobs in Florida are:

What job categories do people searching Unity Game Developer jobs in Florida look for?

The top searched job categories for Unity Game Developer jobs in Florida are:

What cities in Florida are hiring for Unity Game Developer jobs?

Cities in Florida with the most Unity Game Developer job openings:

Infographic showing various Unity Game Developer job openings in Florida as of September 2026, with employment types broken down into 2% Internship, 69% Full Time, 21% Part Time, 1% Temporary, and 7% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $81,059 per year, or $39 per hour.

2D / 3D Design Engineer

Orlando, FL

Lockheed Martin Corporation
Manufacturing • 10K+ employees

$70K - $130K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 7 days ago


Key responsibilities

  • Create and optimize high-quality, realistic 3D assets, environments, and visual effects for real-time applications and demonstrations.

  • Import, set up, and optimize 3D assets within game engines such as Unity or Unreal Engine, including lighting, reflections, and performance tuning.

  • Collaborate with the development team and stakeholders to shape project requirements, support concept development, and ensure visual assets meet project objectives.


Lockheed Martin rating

8.2

Company rating: 8.2 out of 10

Based on 398 frontline employees who took The Breakroom Quiz

38th of 72 rated aerospace companies


Job description

Standard Job Description We are seeking a Design Engineer to help create and maintain immersive 3D simulated experiences for Lockheed Martin. The ideal candidate is a self-driven, creative, and design-oriented individual with a cinematic eye looking to contribute towards the creative process and design of quality experiences. As part of the Innovation Demonstration Center (IDC) team you will work with a multidisciplined team to demonstrate, operate, and continually upgrade flight, land, and sustainment training demonstration systems.

In the IDC's fast-paced environment you will draw on your education and experiences to solve unique and sometimes complex problems in showcasing our TLS products and IRADs to customers and stakeholders. This role will be responsible for updating and polishing the visuals of our demonstration systems to ensure we are showcasing high-quality, realistic scenes in both real-time environments and pre-rendered applications. The ideal candidate will have experience in 2D / 3D Tools (3D Studio Max, Photoshop, Substance, etc.) as well as real time render engines (Unreal Engine, Unity, etc.)

This person will take source CAD data and work textured 3D assets that are production ready and optimize them for maximum performance in Virtual Reality. Ability to use engine profiling to optimize models, textures, and lighting for performance is a must. The ideal candidate will also have a strong understanding of 2D graphic design concepts; from user interface creation to in-house ads and banners.

Excellent communication and collaborative skills are required; the candidate will work closely with programmers to implement art assets efficiently and allow for rapid iteration of application design and aesthetics. The successful candidate for this position is a knowledgeable, experienced professional that is capable of shaping design architectures and working within a creative team for real-time graphics applications that utilize 2D and 3D models, animations, and visual effects based on customer requirements. Position responsibilities to be independently performed under general direction to complete objectives associated with specific project milestones and IDC strategy & objectives.

Roles and responsibilities will include: Partnering with IDC development team and internal clients to shape project requirements through industry research, stakeholder interviews and emerging trends Supporting the preparation of concepts, demonstrations, visual effects, and storyboards Creation of high-quality, realistic hardware, environments, models, and textured 3D assets that are production ready and optimized to maximize performance for use in real time engine Import 3D assets into game engine to create animations and ability to address issues with model that effect performance in engine (Unity, Unreal) Set up and optimize lighting and reflections in game engine Optimize project in gaming engine to meet the performance requirements of large aspect ratio displays, mobile, desktop, and AR/VR hardware Continually exploring and integrating emerging visual presentation technology Basic Qualifications Bachelor's degree in Graphic Design, Computer Science, Digital Media, Game Development or similiar engineer studies Experience using development tools such as Unreal Engine, Unity, or comparable application Proficient in tools for 3D Model and texture creation (3DSMax, Maya, Photoshop, Premiere) Solid understanding and knowledge of digital media, and application development Ability to thrive in a fast paced and dynamic environment with multiple deadlines Experience with Agile development methodologies Ability / Willingness to travel (<= 10%) Desired Skills Experience with Adobe Creative Suite (After Effects, Substance, etc.) Familiar with CAD data and conversion to create optimized polygon meshes An understanding of Physically-Based Rendering (PBR) textures and shaders. Experience with VR, AR, or simulation systems. Experience optimizing real-time applications Experience creating realistic environments with lighting, textures, and 3D assets Comfortable with public speaking and presenting to executives and stakeholders Pay Information Full-Time Salary Range: $70500.00 - $130900.00 At Lockheed Martin, we know mission success starts with taking care of our people

Our Total Rewards program is designed to attract top talent, support your well-being, and help you grow-both professionally and personally. The salary range for this position is as listed on the requisition. Please note that the salary information listed is a general guideline only.

Lockheed Martin considers factors such as (but not limited to) scope and responsibilities of the position, candidate's work experience, education/ training, key skills as well as market(work location) and business considerations when extending an offer. Benefits offered: Medical, Dental, Vision, Flexible work arrangements and schedules (e.g., 4x10), 401(k) match, Paid time off, Holidays, Parental Leave, EAP, Flexible Spending Accounts, Education Assistance, Life Insurance, Short-Term Disability, and Long-Term Disability. Annual short-term and/or long-term incentive compensation programs may be offered depending on the position

Payments under these annual programs are not guaranteed and can vary from year to year and are tied to a range of performance metrics. For (Washington state applicants only) Non-represented full-time employees: accrue at least 10 hours per month of Paid Time Off (PTO) to be used for incidental absences and other reasons; receive at least 90 hours for holidays. Represented full time employees accrue 6.67 hours of Vacation per month; accrue up to 52 hours of sick leave annually; receive at least 96 hours for holidays

PTO, Vacation, sick leave, and holiday hours are prorated based on start date during the calendar year.


What Lockheed Martin employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Lockheed Martin logo

About Lockheed Martin

Sourced by ZipRecruiter

As a global security and aerospace company, the majority of Lockheed Martin's business is with the U.S. Department of Defense and U.S. federal government agencies.The remaining portion of Lockheed Martin's business is comprised of international government and commercial sales of products, services and platforms.

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Bethesda, MD, US

Year founded

1912