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Unity Engineer Jobs in Henderson, NV (NOW HIRING)

You'll partner closely with studio engineering teams, platform engineering, product management ... Provide architectural guidance for game engine technologies, including Unity, Godot, proprietary ...

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Avigilon Unity or ACC * Access Control Systems: * Gallagher Security * Honeywell Prowatch ... Engineer Global Surveillance Associates is an Equal Opportunity Employer. We are committed to ...

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Avigilon Unity or ACC * Access Control Systems: * * Gallagher Security * Honeywell Prowatch ... Engineer Global Surveillance Associates is an Equal Opportunity Employer. We are committed to ...

Partner closely with developers to ensure designs are achievable and performant * Iterate quickly ... Understanding of how assets function inside a game engine (Unity, Unreal, etc.) * Experience ...

Partner closely with developers to ensure designs are achievable and performant * Iterate quickly ... Understanding of how assets function inside a game engine (Unity, Unreal, etc.) * Experience ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Showing results 21-40

Unity Engineer information

See Henderson, NV salary details

$62.9K

$109.8K

$144.8K

How much do unity engineer jobs pay per year?

As of Aug 20, 2026, the average yearly pay for unity engineer in Henderson, NV is $109,755.00, according to ZipRecruiter salary data. Most workers in this role earn between $89,400.00 and $129,444.00 per year, depending on experience, location, and employer.

What is a Unity engineer?

A Unity Engineer is a software developer who specializes in using the Unity engine to create interactive experiences, such as video games, simulations, and AR/VR applications. They write and optimize code, integrate assets, and implement gameplay mechanics while ensuring performance and stability. Unity Engineers often work closely with designers and artists to bring concepts to life and may also handle debugging and deployment across multiple platforms.

What skills and qualifications are needed to be a Unity engineer?

To thrive as a Unity Engineer, you need strong proficiency in C# programming, knowledge of computer graphics, and experience with the Unity game engine, usually supported by a degree in computer science or related field. Familiarity with version control systems like Git, 3D modeling tools integration, and possibly Unity Certified Programmer credentials can be advantageous. Excellent problem-solving skills, teamwork, and effective communication help distinguish successful candidates in collaborative development environments. These skills and qualities ensure smooth project delivery, technical quality, and effective coordination with multidisciplinary teams in dynamic, interactive media projects.

What are common challenges faced by Unity engineers in day-to-day work?

Unity Engineers often encounter challenges such as optimizing game performance across different devices, debugging complex interactive features, and integrating assets from multiple sources into a cohesive experience. Balancing creative vision with technical feasibility and tight production schedules can also be demanding. Regular collaboration with artists, designers, and other developers is crucial for ensuring that all elements function smoothly together. By developing strong troubleshooting skills and maintaining open communication within their teams, Unity Engineers can effectively overcome these challenges and contribute to successful project outcomes.

What are popular job titles related to Unity Engineer jobs in Henderson, NV?

For Unity Engineer jobs in Henderson, NV, the most frequently searched job titles are:

What job categories do people searching Unity Engineer jobs in Henderson, NV look for?

The top searched job categories for Unity Engineer jobs in Henderson, NV are:

What cities near Henderson, NV are hiring for Unity Engineer jobs?

Cities near Henderson, NV with the most Unity Engineer job openings:

Infographic showing various Unity Engineer job openings in Henderson, NV as of August 2026, with employment types broken down into 90% Full Time, 6% Part Time, and 4% Contract. Highlights an 85% Physical, 6% Hybrid, and 9% Remote job distribution, with an average salary of $109,755 per year, or $52.8 per hour.

Principal Software Architect

Lnw

Las Vegas, NV • On-site

Full-time

Re-posted 17 days ago


Job description

Gaming:

Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and our Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe.

Position Summary

The Principal Software Architect is responsible for defining and driving the technical architecture strategy that enables Light & Wonder's transition from legacy gaming technology stacks to the next-generation Carbon platform. This role serves as a critical technical leader across multiple business units, helping align engineering standards, development frameworks, tooling, and platform capabilities to support scalable, modern game development across the enterprise.

You'll partner closely with studio engineering teams, platform engineering, product management, compliance, and executive leadership to establish architectural direction, guide modernization efforts, and reduce fragmentation across technologies and workflows. This role requires both strategic thinking and hands-on technical depth, balancing long-term platform vision with practical execution in a highly regulated gaming environment.

Essential Job Functions

Enterprise Architecture & Technology Strategy

  • Define and drive architectural strategy supporting the migration from legacy game technology stacks to the Carbon platform.

  • Establish enterprise-wide engineering standards, architectural patterns, and development best practices across multiple studios and business units.

  • Partner with studio and platform leaders to align technologies, tooling, and workflows while preserving studio agility and innovation.

  • Evaluate and guide strategic technology decisions, including framework adoption, engine strategy, and modernization initiatives.

  • Lead architectural reviews and technical design sessions across game platform and development initiatives.

  • Drive standardization efforts around shared frameworks, SDKs, CI/CD pipelines, telemetry, deployment, and development tooling.

  • Make effective build-vs-buy recommendations considering scalability, maintainability, cost, time-to-market, and long-term platform strategy.

  • Stay current with emerging technologies, software architecture patterns, and game engine trends relevant to modern game development.

Technical Leadership & Solution Design

  • Design scalable, maintainable, and performant software architectures supporting enterprise game development ecosystems.

  • Provide architectural guidance for game engine technologies, including Unity, Godot, proprietary engines, and supporting toolchains.

  • Develop architectural blueprints and technical roadmaps that enable modernization and long-term platform evolution.

  • Ensure systems meet enterprise standards for performance, reliability, security, and regulatory compliance.

  • Partner with development teams to resolve complex technical challenges and remove architectural bottlenecks.

  • Guide integration efforts between shared platform technologies and studio-specific game implementations.

  • Support adoption of modern engineering practices including automated testing, DevOps, CI/CD, observability, and cloud-enabled workflows.

Cross-Functional Collaboration

  • Collaborate with product, compliance, infrastructure, QA, and studio engineering teams to align technical solutions with business objectives.

  • Influence technical direction across teams without direct authority through strong communication, credibility, and collaboration.

  • Communicate complex architectural concepts clearly to both technical and non-technical stakeholders.

  • Balance innovation, platform consistency, studio autonomy, and regulatory requirements in architectural decision-making.

  • Act as a trusted advisor to leadership regarding technical risks, modernization opportunities, and platform investments.

  • Governance, Risk & Compliance

  • Ensure gaming platform architectures comply with regulatory, security, and operational requirements across global gaming markets.

  • Remain engaged with enterprise architecture and security groups to align with evolving standards and compliance requirements.

  • Identify technical risks early and guide mitigation strategies to ensure long-term platform stability and scalability.

  • Promote maintainable, supportable, and operationally efficient solutions across the organization.

Qualifications
  • The ideal candidate brings deep expertise in game development technologies, modern software architecture, and cross-functional technical leadership.

  • Experience with game engines and frameworks such as Unity, Godot, and custom engine technologies is highly desired.

Education:Bachelor's degree in Computer Science or a related field or equivalent work experience required.

Physical Requirements:The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. While performing the duties of this job, the employee is regularly required to sit, stand, walk, bend, use hands, operate a computer, and have specific vision abilities to include close and distance vision, and ability to adjust focus working with computer and business equipment.

Work Conditions: The work conditions are representative and typical of similar jobs in comparable organizations.

Our studio is located in Las Vegas, NV. This role requires presence on-site 4 days a week.

We're open to candidates based in Chicago, IL but prefer candidates to be based out of Las Vegas.

Light & Wonder and its affiliates (collectively, L&W) are engaged in highly regulated gaming businesses. As a result, certain L&W employees may, among other things, be required to obtain a gaming or other license(s), undergo background investigations or security checks, or meet certain standards dictated by law, regulation or contracts.

In order to ensure L&W complies with its regulatory and contractual commitments, as a condition to hiring and continuing to employ its employees, L&W requires all of its employees to meet those requirements that are necessary to fulfill their individual roles. As a prerequisite to employment with L&W (to the extent permitted by law), you shall be asked to consent to L&W conducting a due diligence/background investigation on you.

This job description should not be interpreted as all-inclusive; it is intended to identify major responsibilities and requirements of the job. The employee in this position may be requested to perform other job-related tasks and responsibilities than those stated above.

Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.