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Unity Developer Jobs in Reston, VA (NOW HIRING)

The Unified Collaborations Engineer serves as a subject matter expert in Cisco Collaboration technologies to include Cisco Unified Communications Manager, Unity, Contact Center Express, Emergency ...

Full Stack Developer

Washington, DC · On-site

$69.40K - $158K/yr

Full Stack Developer The Opportunity : Everyone is trying to harness the power of cloud and ... Knowledge of platforms such as Unity, Unreal, Omniverse, or tools used for simulation ...

Full Stack Developer

Washington, DC · On-site

$69.40K - $158K/yr

Full Stack Developer The Opportunity : Everyone is trying to harness the power of cloud and ... Knowledge of platforms such as Unity, Unreal, Omniverse, or tools used for simulation ...

Knowledge of data governance concepts, including Unity Catalog and access controls * Databricks ... Data Engineer Asso cia te Certification Vetting: Applicants selected will be subject to a ...

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Unity Developer information

See Reston, VA salary details

$21.8K

$113.2K

$188.3K

How much do unity developer jobs pay per year?

As of May 30, 2026, the average yearly pay for unity developer in Reston, VA is $113,164.00, according to ZipRecruiter salary data. Most workers in this role earn between $89,000.00 and $145,600.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Unity Developer, and why are they important?

To thrive as a Unity Developer, you need strong proficiency in C# programming, a solid understanding of game development principles, and experience with the Unity engine, often supported by a degree in computer science or a related field. Familiarity with source control systems (like Git), versioning tools, and Unity-specific features such as the Asset Store and Unity Analytics is typically required. Creativity, problem-solving skills, and effective communication help developers collaborate with multidisciplinary teams and address complex challenges. These abilities are crucial for delivering polished, high-performing interactive experiences and meeting project goals in a competitive industry.

What are some common challenges Unity Developers face when working on large-scale projects?

Unity Developers working on large-scale projects often encounter challenges such as optimizing game performance, managing complex codebases, and ensuring smooth collaboration between team members. Performance bottlenecks can arise from handling large assets or complex scenes, requiring careful profiling and optimization. Additionally, maintaining clean and modular code is crucial as multiple developers contribute to the same project, making version control and clear documentation essential. Regular communication with designers, artists, and other developers helps to align project goals and resolve issues quickly.

What are Unity Developers?

Unity Developers are professionals who use the Unity game engine to create interactive experiences, such as video games, simulations, and virtual or augmented reality applications. They write code, often in C#, to bring game mechanics, graphics, and user interfaces to life. Unity Developers collaborate with designers, artists, and other team members to build and optimize applications for various platforms, including mobile devices, consoles, and PCs. Their role involves both technical programming and creative problem-solving to ensure high-quality, engaging user experiences.
What are popular job titles related to Unity Developer jobs in Reston, VA? For Unity Developer jobs in Reston, VA, the most frequently searched job titles are:
What job categories do people searching Unity Developer jobs in Reston, VA look for? The top searched job categories for Unity Developer jobs in Reston, VA are:
What cities near Reston, VA are hiring for Unity Developer jobs? Cities near Reston, VA with the most Unity Developer job openings:
Infographic showing various Unity Developer job openings in Reston, VA as of May 2026, with employment types broken down into 53% Full Time, and 47% Part Time. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $113,164 per year, or $54.4 per hour.
UC Engineer

Full-time

Posted 24 days ago


Job description

The Unified Collaborations Engineer serves as a subject matter expert in Cisco Collaboration technologies to include Cisco Unified Communications Manager, Unity, Contact Center Express, Emergency Responder.
WHAT YOU'LL BE DOING
· Provide technical expertise to customers and partner engineering teams.
· Work as a trusted advisor to customers in knowledge of Cisco collaboration technologies.
· Support complex migrations as part of a team.
· Support customers regarding cloud, collaboration, security, networking, mobility, end user devices, managed services, and workforce experience.
· Support technical strategies that satisfy customer requirements based on Iron Bows capabilities.
· Traveling to local customer sites in the DC Metro area.
LOCATION
· Georgetown University Hospital located at 3800 Reservoir Rd NW, Washington, DC 20007
TRAVEL REQUIREMENTS
· This position requires candidates to be based in the greater Washington, D.C. metropolitan area and be able to travel to customer sites within the Washington DC area.
IMPLEMENTATION TASKS
· Iron Bow Engineers will perform the following tasks:
· Oversee deployment of Cisco IP Phones and associated Key Expansion Modules (KEM)
· Oversee deployment of Analog Gateways
· Add mailboxes to Unity Connection
· Oversee rack, install, and configure of Analog Gateways
· Configure workbooks
· Support Migration and Cutover
· Perform Test and Acceptance
Workbook Planning
· Workflows / Device Programming / Workbooks
o Capture end-user requirements and define the test plan.
o Detail required Workflows / functional user groups / operational units
o Each Workflow is based on one functional user group / community that shares the same call flow, main numbers, etc. as to not break the mainline / call flow dependency per workbook.
o Review and updated documents (Floor Plans, BAT)
o Functional Workgroup Design
o capture end-user requirements and define the test plan.
o Work with our clients to align existing capabilities to MedStar standard capabilities for example:
§ Line Appearances
§ DID vs non-DID
§ Main Line / Back Line
§ Required Device
§ Voicemail
§ IVR
§ Port List
§ E911 ELINs
§ E911 Emergency Contact Information
§ E911 RedSky User data
o Document call flow(s) and provide meeting notes to update workbook with data captured and provide to the Iron Bow PM within 3 business days
o Under the Iron Bow Lead Engineer direction facilitate technical discussions during workbook reviews with functional user groups.
o Within each workbook, a Test Plan will be created that details how the solution will be tested and what results are expected. The test plan will include items such as:
§ validating build
§ validating call flows
§ validating IVRs
§ desk set features/functions
§ failover testing
§ and integration testing (SME, UCCX, Unity Connection, etc.)
o
Device Programming
· Program devices based on the final approved workbooks
o Voicemail Mailbox Creation
o Configure analog ports
o VoIP Phones
o KEM (only works with 8851, new or exsiting)
Cutover/Post-Cutover Support
On customer site supporting Cutover tasks
· Execute and documents Tests with MedStar (Based on the Workbooks)
· The installation anticipates a phased approach to minimize impact to staff and patients, and to fit into the MedStar Maintenance Windows.
· Iron Bow plans for six (6) cutovers for telephones and analog ports, which will include migrating from 4 to 5 digits prior to or during the first cut-over.
· Phased cutovers will cover the Unify multi-button IP Telephones.
· A cutover for the analog station ports to take place with each phased phone station cutover. The hospital cutovers will be coordinated with MedStar and will involve configurations to both the CUCM and the Unify phone system, and to the PSTN connectivity from the PSTN providers. Additionally, a UCCX CSQ or Advanced IVR will be supported per cutover and requires Iron Bow support during cutover and support post cutover.
· At a high level the cutover will include:
o Legacy PBX configuration to support Inter-system calling, meaning re-route of internal and PSTN calling to phones that have been migrated to CUCM via SIP trunks
o CUCM configuration to ensure inter-system calling to the legacy PBX and to the PSTN
o Porting DID extensions from the facilities in the legacy PBX to SIP trunking to the ISR4451 and the ASR1002X CUBE gateways
o Migration from 4 to 5 digit dialing prior to or during first cutover
o UCCX Basic and Advanced IVR updates and end-user support
o Telephone replacement as outlined in the sections above
o Test and Acceptance per design documentation
· On customer site supporting Post Cutover tasks for 8 hours per day for three consecutive days following each cutover.
e911
· Travel to site and test each ELIN (108) added to an ERL using the ?Test ERL? via VPN or Local test phone. The reason to test an ELIN is to ensure it will be displayed at the PSAP correctly. The ERLs and Discovery via IP Subnet have already been established. Once testing has been completed successfully, the ELINs will be added to their ERL as appropriate prior to phone go-live and documented for transition.