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Unity Developer Salary Jobs (NOW HIRING)

Salary: We're looking for a Unity Developer (Rendering & Graphics) to join our simulation team at Excel Driver Services. You'll be contributing to a commercial vehicle training simulation platform ...

Unity Developer

San Antonio, TX · On-site

$55K - $126K/yr

Unity Developer The Opportunity: Serve as a developer on a talented team, collaborating with ... Salary at Booz Allen is determined by various factors, including but not limited to location, the ...

Unity Developer

San Antonio, TX · On-site

$55K - $126K/yr

Unity Developer The Opportunity: Serve as a developer on a talented team, collaborating with ... Salary at Booz Allen is determined by various factors, including but not limited to location, the ...

Unity Developer

San Antonio, TX · On-site +1

$55K - $126K/yr

Share Unity Developer The Opportunity: Serve as a developer on a talented team, collaborating with ... Salary at Booz Allen is determined by various factors, including but not limited to location, the ...

Our partner is looking for a Mobile Game Unity Developer based in Netherlands. This role is focused ... Competitive salary package aligned with experience and market standards * Remote-first setup with ...

Engineer, Unity

Winter Park, FL · On-site

$97K - $131K/yr

Salary: About X Studios: X Studios is an award-winning, creative + technology studio crafting ... Job Summary: We're looking for a mid-level Unity Developer who is eager to learn, and explore the ...

Implement UI/UX and gameplay dynamics in Unity. * Discover new generative AI models and implement ... Competitive salary. * Full-time position. * Equity ownership. * Flexible location (fully remote)

Databricks Developer

Franklin Park, IL · On-site

$134K - $149K/yr

/* deleted */ Databricks Developer Salary: $134,910-$149,900 What You Will Do * Design, develop, and ... Implement data governance, security, and access controls using Unity Catalog and related enterprise ...

Principal VR Developer - Unity

Austin, TX · On-site

$160K - $190K/yr

Target salary range is $160,000 - $190,000 with some flexibility potential for the ideal candidate ... Developer: * · Architect end-to-end development and optimization of VR experiences in Unity ...

Develop Unity Editor tools and scripts (C#) for asset generation, build automation, and developer ... Experience working in small, fast-moving teams with high ownership Salary Ranges - $170,000- $230 ...

Develop Unity Editor tools and scripts (C#) for asset generation, build automation, and developer ... Experience working in small, fast-moving teams with high ownership Salary Ranges - $170,000- $230 ...

Unity 3D Engineer, Senior

Arlington, VA · On-site

$99K - $225K/yr

Unity 3D Engineer, Senior The Opportunity: Are you excited at the prospect of unlocking the secrets ... Salary at Booz Allen is determined by various factors, including but not limited to location, the ...

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Unity Developer Salary information

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How much do unity developer salary jobs pay per hour?

As of Jul 8, 2026, the average hourly pay for unity developer salary in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.
Infographic showing various Unity Developer Salary job openings in the United States as of July 2026, with employment types broken down into 85% Full Time, 3% Part Time, 1% Temporary, and 11% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.
Unity Developer

Unity Developer

Excel Driver Services

Wheat Ridge, CO • On-site

Full-time

Posted 7 days ago


Job description

Salary:

We're looking for a Unity Developer (Rendering & Graphics) to join our simulation team at Excel Driver Services. You'll be contributing to a commercial vehicle training simulation platform running on multi-display simulators. This role is focused on rendering quality and visual fidelity: building the shader workflows, render pipeline features, and environmental systems that make our simulators feel real. This is a hands-on, in-person role where you'll collaborate daily with a tight-knit dev team shipping training technology to real customers.


KEY RESPONSIBILITIES

- Own the rendering and visual fidelity layer of the simulation platform
- Develop custom URP render features, shader workflows, and post-processing pipelines
- Build and maintain weather, lighting, and environmental systems that respond to scenario conditions
- Optimize rendering across wildly different targets 12-display simulators, Quest 3, desktop, and WebGL
- Collaborate with the physics and architecture team to integrate visual systems cleanly into the application
- Participate in team meetings, sprint planning, and code reviews
- Contribute to documentation and help establish visual quality standards for the platform


REQUIRED SKILLS & TECHNOLOGIES

- Unity (URP) - deep understanding of the render pipeline, not just surface-level ShaderGraph usage
- HLSL / ShaderLab - custom shader authoring beyond what ShaderGraph exposes
- URP Renderer Features - custom render passes, ScriptableRendererFeature, render targets
- Lighting - baked GI, real-time lighting tradeoffs, light probes, reflection probes in URP
- Performance profiling - GPU frame analysis, overdraw, draw call optimization, platform-specific constraints

- Unity Animation System (Mecanim) - state machine-driven animation using Animator Controllers, with blend trees for smooth parameter-driven transitions, Avatar rigging for humanoid characters

- Playables - API for code-driven, graph-based animation control with lower overhead

- C# for game programming

- Plastic - version control, branching, code reviews, collaborative workflows
- Ability to communicate technical tradeoffs clearly with the rest of the team


WHAT WE'RE LOOKING FOR

- Someone who thinks in terms of visual fidelity per performance budget, not just aesthetics
- Can articulate why something looks right, not just that it does
- Comfortable switching mindsets between high-end desktop rendering and mobile GPU constraints
- Reliable and accountable consistent effort and attitude in the workplace
- Reads existing architecture before writing new systems
- Works well both independently and within a team


NICE TO HAVE

- Experience with multi-display or multi-camera rendering setups
- Background in simulation, architectural visualization, or industrial software
- Familiarity with Quest 3 / Android GPU tile-based rendering constraints
- Exposure to procedural environment systems (weather, dynamic lighting, road surface conditions)
- Experience with CI/CD pipelines and multi-platform build targets


WORK ENVIRONMENT

This is a full-time, in-person position. You'll be on-site with the team, in the mix on real projects, and expected to engage.
To apply, send your resume and a brief introduction to the hiring team.