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Ux Designer Games Jobs (NOW HIRING)

Our flagship game, Metalstorm, is a real-time 5v5 air combat game launched on PC and mobile. We're actively improving the experience via live ops and UX improvements, and we're building toward a ...

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Job Title: UX Designer Location: Minneapolis, MN - Seeking an experienced User Experience (UX) Designer to support a cross-functional IT team through staff augmentation. The UX Designer will lead ...

Job Title: UX Designer Location: Seattle, WA(Onsite) Job Type: Full Time Experience with the end-to-end design process and application of appropriate methods. Familiarity with existing industry UX/UI ...

Title: UX Designer Location: Bellevue, WA Duration: 6+ months No of Openings: 1 Mandatory Skills: Visual Design-UI and Web Looking for a skilled User Experience Designer to create user-centered ...

An UX Designer is responsible for the structural organization of information across various system platforms including desktop, web and mobile. The UX Designer will work to develop personas, journey ...

Title: UX Designer Location: Bellevue, WA Duration: 6+ months No of Openings: 1 Mandatory Skills: Visual Design-UI and Web Looking for a skilled User Experience Designer to create user-centered ...

One of our direct client is urgently looking for an UX Designer @ San Bruno, CA TITLE: UX Designer LOCATION:San Bruno, CA Duration: 6 to 12+ Months Rate: DOE What you'll do Creates the User ...

Role: UX Designer Location: LOUISVILLE, KY Duration: 6 months UX Designer, Reg with Figma design experience Key Responsibilities: * Collaborate with product managers, developers, and other designers ...

Company Description An UX Designer is responsible for the structural organization of information across various system platforms including desktop, web and mobile. The UX Designer will work to ...

Creates the User Experience designs (user interface design comps, visual design specs, prototypes, and other visual assets) for medium-sized, diverse projects (i.e. new user experience) for both ...

Role: UI/UX Designer Duration: Full Time / Contract - W2( Long term) Location: Atlanta, GA ( On-Site) We are accepting H1B Transfer resources. The Digital UX Designer works with both business and ...

Role: UX Designer Location: Remote The Digital UX Designer works with both business and development teams to enable the execution of the digital user experiences in accordance with our delivery ...

One of our direct client is urgently looking for UX Designer @ Dallas TX TITLE: UX Designer LOCATION: Dallas TX Duration: 6 to 12+ months Rate: DOE Duties: * Description: What you'll do Creates the ...

Consultant - UX Designer We are looking for a Consultant - UX Designer based out of Kansas City, MO. Job Responsibilities * Conduct UX reviews and usability assessments of existing applications ...

Senior UX Designer Location: San Diego, CA * The Senior User Experience Designer leads iterative design activities to deliver products and user experiences that delight our customers and end-users ...

Job Summary ADP User Experience is looking for a highly motivated, creative, and detail-oriented Visual and UX Designer. The ADP User Experience team is responsible to expand the UX Strategic ...

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How much do ux designer games jobs pay per year?

As of Jun 10, 2026, the average yearly pay for ux designer games in the United States is $106,224.00, according to ZipRecruiter salary data. Most workers in this role earn between $91,000.00 and $125,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a UX Designer in the games industry, and why are they important?

To thrive as a UX Designer in games, you need a strong understanding of user-centered design, game mechanics, and interactive prototyping, usually supported by a degree in design, HCI, or a related field. Familiarity with design tools like Figma, Adobe Creative Suite, and game engines such as Unity or Unreal is typically required. Creativity, collaboration, and strong communication skills help you effectively translate player needs into engaging and intuitive experiences. These skills ensure that games are enjoyable, accessible, and meet both player expectations and business goals.

What does a UX Designer do in the gaming industry?

A UX Designer in the gaming industry focuses on creating intuitive, engaging, and enjoyable experiences for players by designing user interfaces, game flows, and interaction patterns. They conduct user research, develop wireframes and prototypes, and collaborate with artists, developers, and game designers to ensure the game is easy to navigate and fun to play. Their goal is to make sure players can understand and interact with the game's features seamlessly, enhancing overall satisfaction and retention.

What is the difference between Ux Designer Games vs Ux Designer Mobile Apps?

AspectUx Designer GamesUx Designer Mobile Apps
Required SkillsGame design principles, interactive storytelling, user engagementMobile interface design, touch interactions, app usability
Work EnvironmentGame studios, entertainment companiesTech companies, app development firms
Industry UsageVideo game industry, entertainment sectorMobile technology, consumer apps

Ux Designer Games focus on creating engaging, interactive experiences for gaming platforms, emphasizing storytelling and user engagement. Ux Designer Mobile Apps concentrate on designing intuitive, user-friendly interfaces for mobile devices, prioritizing usability and accessibility. While both roles require a strong understanding of user experience principles, their specific skills and industry contexts differ significantly.

How does a UX Designer for games typically collaborate with game developers and artists during the game development process?

As a UX Designer in the gaming industry, you'll work closely with game developers, artists, and product managers throughout the development cycle. Your main responsibility is to ensure that the user experience is intuitive and engaging by creating wireframes, interactive prototypes, and user flow diagrams. Regular collaboration involves participating in playtests, gathering user feedback, and iterating on design solutions based on input from both the team and players. Effective communication and a willingness to adapt designs based on technical or artistic constraints are key to success in this role.
More about UX Designer Games jobs
What cities are hiring for Ux Designer Games jobs? Cities with the most Ux Designer Games job openings:
What states have the most Ux Designer Games jobs? States with the most job openings for Ux Designer Games jobs include:
Infographic showing various Ux Designer Games job openings in the United States as of June 2026, with employment types broken down into 95% Full Time, 1% Part Time, 1% Temporary, and 3% Contract. Highlights an 63% Physical, and 37% Remote job distribution, with an average salary of $106,224 per year, or $51.1 per hour.
User Experience Designer

User Experience Designer

Starform

Seattle, WA

Other

Posted yesterday


Job description

UX Designer

Studio: Starform Inc. | Platform: Mobile & PC | Type: Full-Time, on-site (Seattle, WA)


The Opportunity

Starform is a 25-person mobile and PC games studio in the middle of a deliberate transformation. Starform is a 25-person mobile and PC games studio. We are looking for an artistic and creative UX designer and artist excited to force-multiply their UX and UI art skills with AI-tools.


Our flagship game, Metalstorm, is a real-time 5v5 air combat game launched on PC and mobile. We're actively improving the experience via live ops and UX improvements, and we're building toward a second game. You'll be shipping to live players.

This role is for someone who uses AI tools to move faster and think sharper — not as a workaround, but as a genuine capability multiplier.


What You'll Do

  • Design and iterate on game UX across mobile and PC — menus, HUDs, onboarding flows, monetization surfaces, and live ops UI — with a relentless focus on player experience and business outcomes.
  • Use AI tools (generative UI, rapid prototyping) to compress iteration cycles that used to take days into hours.
  • Partner across our team: game design, engineering, and art to move concepts from rough sketches to shippable UI — and know when 'good enough to test' is the right call.
  • Analyze player data and funnel metrics to identify friction, conversion drop-offs, and UX gaps. Design isn't done when it ships; it's done when the numbers move.
  • Build and maintain scalable design systems that let a small team punch above its weight.
  • Prototype new AI-assisted UX workflows and share what works with the team — your job includes building our collective knowledge, not just your own output.


What We're Looking For

Key Characteristics:

  • A portfolio that includes shipped game UX — mobile or PC. We want to see HUDs, stores, progression screens, and onboarding flows, not just app or web product work.
  • Active, daily use of AI tools in your design workflow — AI-assisted prototyping, LLM-powered analysis, or equivalent. Not just curious about AI, but using it to level up.
  • Comfort operating fast and scrappy. You know how to stage your work — a Version 0 to test the concept, then polish when confidence is established.
  • Self-direction. You don't need a detailed brief to get started, and you don't need permission to raise a problem you've spotted.
  • Strong UI art. You sweat the typography, iconography, and motion that make a screen feel premium — and you can make a monetization surface look as good as the gameplay it sits beside.

Bonus:

  • Experience designing monetization UX for free-to-play games — passes, stores, currency flows, offer surfaces — with demonstrated understanding of player psychology and conversion.
  • Familiarity with status systems, social UX, and competitive game modes (leaderboards, ranked systems, progression).
  • Cross-platform experience — you've shipped on both mobile and PC and understand how interaction patterns differ.
  • Experience building or contributing to a component-based design system in Figma or equivalent.


Who Thrives Here

Starform is a studio that moves with urgency because it has to. We have a real game with real players, real revenue funded by our players. We're not optimizing for process — we're optimizing for impact. The people who do well here share a few things in common:

  • They prioritize for impact, not perfection. They know the difference between what's worth polishing and what's worth shipping fast to learn.
  • They think like owners. If something's broken, they call it out and propose a fix. They don't wait for someone to assign it.
  • They go for the win. They take smart risks, seek feedback early, and don't let perfect be the enemy of shipped.
  • They seek to understand players. Every design decision is traced back to player experience and product vision — not personal aesthetic preference or internal politics.
  • They're climbing the AI adoption curve, not watching it from the sideline. Slope matters as much as current position.


The Role in Context

This is a high-leverage, high-visibility role at a critical moment for the studio. You'll be working directly on products that generate real revenue and affect real players. You'll have genuine ownership over the UX across Metalstorm and early input into what comes next.

We're a small team, which means there's no layer between your work and the game. That's a privilege and a responsibility. You'll be expected to raise problems, not just execute solutions. You'll be expected to move fast, learn from data, and iterate without ego.


Equal Opportunity Statement

Starform is proud to provide equal opportunities in the workplace and to build a culture that is safe, respectful, fair and inclusive for all of our employees.