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Tv Background Artist Jobs (NOW HIRING)

Expression of Interest - Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

... television. The Russo Brothers and AGBO have generated more than $7 billion at the global box ... If your background is a strong match, we will reach out to you directly when we are ready to begin ...

WROC-TV/RochesterFirst.com in Rochester, New York is hiring a Multimedia Journalist who produces ... Researches and analyzes background information related to news stories to be able to provide ...

FOX44 (WFFF-TV) and ABC22 (WVNY-TV) in Colchester, Vermont has an immediate opening for an ... Reports news stories for broadcast, describing the background and details of events * Arranges ...

Senior Vizrt News Designer

Winter Park, FL · On-site

$95K - $102K/yr

Hearst Television (HTV) seeks a visionary designer with exceptional Vizrt and 3D design and ... A background or understanding of scripting and code a plus * Related military experience will be ...

... television professional to serve as Vice President/General Manager to oversee its media properties ... Additionally, they will possess a strong background in creating locally originated content for ...

WCBD TV is an NBC Affiliate Station owned by Nexstar Media Inc. We are located in the beautiful ... Reports news stories for broadcast, describing the background and details of events * Arranges ...

WNCT TV in Greenville, NC is looking for a Multimedia Journalistto join our team! The Multimedia ... Researches and analyzes background information related to news stories to be able to provide ...

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Tv Background Artist information

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How much do tv background artist jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for tv background artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

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Infographic showing various Tv Background Artist job openings in the United States as of July 2026, with employment types broken down into 83% Full Time, 14% Part Time, 2% Contract, and 1% Summer. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Lead FX Artist at Sony Pictures Animation, 2026

Los Angeles, CA • On-site

$2.7K - $3.0K/wk

Other

Posted 8 days ago


Job description

Sony Pictures Animation, the creative engine behind groundbreaking visual storytelling like Spider-Man: Into the Spider-Verse, is seeking a visionary Lead FX Artist. Based in the historic production hub of Culver City, Los Angeles, this role offers a rare opportunity to define the visual effects language for the highly anticipated Ghostbusters CG animated series.

As the Lead FX Artist, you will be the primary architect of the show’s supernatural aesthetic. This project is a bold, stylized expansion of the iconic franchise, blending classic supernatural comedy with grounded horror. You won’t just be executing shots; you will be creating the “DNA” of the FX—from the iconic proton streams to entirely new spectral phenomena—that will define the look of the series from the ground up.

Project Ghostbusters (Upcoming CG Animated Series)

Job Title Lead FX Artist

Location Culver City, Los Angeles, CA (Hybrid: 2 days onsite)

Job Type Full-time / Contract (Union benefits apply)

Salary Range $2,761.56 – $3,000.00 per week

Primary Software Houdini (Expert), Maya, Nuke, Redshift/RenderMan

Experience 5+ Years in Animation, VFX, or Games

The Vision: A New Era of Ghostbusting

Sony Pictures Animation prides itself on empowering filmmakers and allowing the “hand of the artist” to be felt in every frame. For the Ghostbusters series, we are looking for an artist who can bridge the gap between feature‑film quality and the fast‑paced energy of episodic television.

You will develop high‑quality stylized FX that maintain a “painterly” and textured detail up close while reading as grounded and real from a distance. This role requires a balance of technical Houdini mastery and a sophisticated artistic eye for timing, appeal, and emotional impact.

This is a high‑level creative and technical role that involves both internal development and external vendor management.

1. Look Development & Authoring
  • FX Language Design: Work directly with the Executive Producer, Production Designer, and Art Director to develop the “Visual Effects Style Guide” for the entire series.
  • Houdini Mastery: Design and author complex Houdini‑based setups for simulations. These templates must be robust, scalable, and intuitive for execution.
  • Stylized Innovation: Experiment with brush‑based or painterly looks to ensure the FX feel integrated into the show’s unique art style rather than looking like “off‑the‑shelf” simulations.
  • Template Handoff: Package your development files and FX templates for efficient use by our partner shot production studios overseas.
  • Creative Feedback: Review FX work submitted by the partner studio. You will provide constructive, timely feedback and draw up FX breakdowns to ensure the external team hits the quality bar you’ve established.
  • Scope Management: Review FX bids from partner studios. Collaborate with the production team and EPs to find creative solutions that bring complex FX ideas into a manageable scope without sacrificing quality.
3. Cross-Functional Synergy
  • Comp Integration: Work closely with the Compositing Supervisor to iterate on looks. You will often go through multiple rounds of creative refinement to ensure the FX integrate seamlessly into the final lighting.
  • Strategic Advice: Analyze animatics, mattes, and lighting concepts to provide feedback on “FX producibility.” You are the authority on what can be achieved within the timeframe and budget.
Your Toolkit: Qualifications

We are looking for a TV veteran with the soul of a feature artist.

Technical Requirements:

  • Professional Experience: 5+ years of experience in CG FX. While we value feature experience, a background in high‑end episodic animation is a significant plus.
  • Houdini Expert: You should be comfortable in the deepest corners of Houdini.
  • Coding Proficiency: A strong understanding of VEX and Python is required for creating procedural workflows and custom tools.
  • Multi-Platform Skill: Proficiency in Maya and Nuke. Experience with Redshift or RenderMan is essential for understanding how your FX will eventually render.
  • Dynamics & Timing: A solid grasp of physical dynamics, but more importantly, an understanding of how to “break” physics for stylized, appealing motion.

Logistical Requirements:

  • Hybrid Presence: This role is based in Los Angeles. You must be able to work in the Culver City office at least 2 days per week, with Wednesdays being a mandatory in‑person day for team alignment.

Sony Pictures Animation is a union‑supported environment.

  • Base Salary: The anticipated weekly salary is $2,761.56 to $3,000.00, depending on experience, portfolio strength, and individual factors.
  • Union Benefits: This position qualifies for comprehensive benefits pursuant to the collective bargaining agreement (CBA).
  • Creative Culture: Work in a world‑class studio environment that encourages bold, innovative visual storytelling and rewards artistic risk‑taking.
How to Apply

We want to see the “hand of the artist” in your work.

Submission Guidelines:

  • Resume: Detail your Lead or Senior experience on specific projects.
  • Portfolio Link: Provide a link to your reel. Crucial: Please include any passwords required to view your work directly in your resume or cover letter.
  • Breakdown: Be prepared to explain your technical approach to the setups shown in your reel.

Sony Pictures Animation is an equal opportunity employer. We celebrate diversity and evaluate all qualified applicants without regard to protected characteristics.

Lead FX Artist at Sony Pictures Animation
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