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Trainee Visual Effects Animator Jobs in Indiana (NOW HIRING)

Programs at the BA, BS, and BFA levels include art education, art history, graphic design, animation production, illustration, game art/design, visual effects, and a studio art program that includes ...

Videographer and Editor

Muncie, IN · On-site

$52K - $57K/yr

Experience creating basic motion graphics and animations. * Knowledge of media codecs, video ... Knowledge of post-production workflows, including visual effects, audio sweetening, color ...

Blender Tutor

Bloomington, IN · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Valparaiso, IN · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

West Lafayette, IN · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Indianapolis, IN · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Fort Wayne, IN · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

... animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem ...

... animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem ...

... animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem ...

... animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem ...

... animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem ...

Programs at the BA, BS, and BFA levels include art education, art history, graphic design, animation production, illustration, game art/design, visual effects, and a studio art program that includes ...

Instructor of Artand Design

Muncie, IN · On-site

$3.0K - $9.0K/wk

Programs at the BA, BS, and BFA levels include art education, art history, graphic design, animation production, illustration, game art/design, visual effects, and a studio art program that includes ...

Programs at the BA, BS, and BFA levels include art education, art history, graphic design, animation production, illustration, game art/design, visual effects, and a studio art program that includes ...

Programs at the BA, BS, and BFA levels include art education, art history, graphic design, animation production, illustration, game art/design, visual effects, and a studio art program that includes ...

Key Responsibilities Brand & Visual Communication Drive and maintain the Aurora Parts brand ... Experience with motion graphics and video animation. Proficiency in Microsoft Office (Word ...

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Trainee Visual Effects Animator information

What does a Trainee Visual Effects Animator do?

A Trainee Visual Effects Animator assists in creating digital effects for films, television, games, and other media. They typically work under the supervision of more experienced animators, learning how to use specialized software to produce realistic movements, simulate environments, or enhance live-action footage. Their tasks may include preparing assets, creating simple animations, and supporting the VFX team in daily operations. This role is often an entry-level position, providing a pathway to more advanced roles within the visual effects industry.

What are the typical daily tasks and collaborative processes for a Trainee Visual Effects Animator?

As a Trainee Visual Effects Animator, your daily tasks often include assisting senior animators with creating and refining computer-generated imagery, preparing assets for animation, and learning industry-standard software. You'll frequently attend team meetings to discuss project requirements and receive feedback on your work. Collaboration is key, as you'll work closely with artists, compositors, and technical directors to ensure your animations integrate seamlessly into the final production. This role provides valuable exposure to various stages of the VFX pipeline and is designed to help you build foundational skills for future advancement.

What are the key skills and qualifications needed to thrive as a Trainee Visual Effects Animator, and why are they important?

To thrive as a Trainee Visual Effects Animator, you need a solid understanding of animation principles, a relevant degree or diploma in animation or media, and a strong portfolio showcasing your work. Familiarity with industry-standard software such as Maya, Houdini, After Effects, and Nuke, as well as a basic knowledge of rendering and compositing techniques, is typically required. Creativity, attention to detail, and the ability to collaborate effectively with team members are crucial soft skills for this role. These competencies ensure the delivery of high-quality visual content and seamless integration into production pipelines in a fast-paced, collaborative environment.

What is the difference between Trainee Visual Effects Animator vs Junior Visual Effects Artist?

AspectTrainee Visual Effects AnimatorJunior Visual Effects Artist
CredentialsBasic diploma or certification, some trainingRelevant degree or certification, some experience
Work EnvironmentEntry-level, supervised training projectsProfessional projects, collaborative teams
Industry UsageLearning phase, internship or apprenticeshipActive contributor to visual effects production

The main difference is that a Trainee Visual Effects Animator is in the learning stage, focusing on gaining skills under supervision, while a Junior Visual Effects Artist is an entry-level professional actively working on projects with more independence. The trainee role emphasizes training and skill development, whereas the junior role involves applying those skills in real-world projects.

What are popular job titles related to Trainee Visual Effects Animator jobs in Indiana? For Trainee Visual Effects Animator jobs in Indiana, the most frequently searched job titles are:
What job categories do people searching Trainee Visual Effects Animator jobs in Indiana look for? The top searched job categories for Trainee Visual Effects Animator jobs in Indiana are:
What cities in Indiana are hiring for Trainee Visual Effects Animator jobs? Cities in Indiana with the most Trainee Visual Effects Animator job openings:
Infographic showing various Trainee Visual Effects Animator job openings in Indiana as of July 2026, with employment types broken down into 75% As Needed, 17% Full Time, 6% Part Time, and 2% Nights. Highlights an 70% Physical, 3% Hybrid, and 27% Remote job distribution.
Instructor of Animation

Instructor of Animation

Bsu

Muncie, IN

$3.0K - $9.0K/wk

Part-time

Posted 24 days ago


Job description

Position Title:

Instructor of Animation

Compensation:

$3000-$9000 per course

Department:

School of Art - Temp

Start Date:

08/17/2026

About this opportunity:

The School of Art at Ball State University invites applications for part-time instructors to teach courses in Animation. Successful candidates may be hired to teach between one and three sections and we offer both online and in-person modalities.
Course development support and pedagogical mentoring will be offered. All instructors are expected to communicate regularly with students, provide meaningful and timely assessments, post course information on Canvas, and submit grades and other reports on time.
The School of Art has over forty full-time faculty and staff and offers state-of-the-art facilities serving more than 700 undergraduate majors. Programs at the BA, BS, and BFA levels include art education, art history, graphic design, animation production, illustration, game art/design, visual effects, and a studio art program that includes drawing, painting, printmaking, ceramics, glass, metals + jewelry, sculpture, photography, and video and new media. School of Art students enjoy world-class facilities, with over 73,000 square feet of classroom, gallery, and studio space in the Art and Journalism Building, Applied Technology Building, and the Marilyn K. Glick Center for Glass. Students and faculty work closely with David Owsley Museum of Art on campus, among the finest university art collections in the nation. Ball State University is accredited by the National Association for Schools of Art and Design.
Candidates for searches must have current authorization to be employed in the U.S. without employer sponsorship.
Applications will remain active for one year. Candidates may not hear from the school until there is a need to hire an instructor.

What you'll do and what you'll bring:

Position Description:

Instructors of Animationwill teach undergraduate courses in Animation (AnimationProduction, Illustration, Game Art/Design, Visual Effects) and/or Foundations (2D, 3D, 4D, or Drawing)and/or other courses in the candidate's area of expertise.

Duties and Responsibilities:

Teach between one and three undergraduate courses.

Minimum Qualifications:

Master's degree in animation, illustration, gameart/design, visualeffects,or a related field from an accredited institutionby time of appointmentORtwo years of documented industry experiencein animation, illustration, game design, visual effects, or a related field.

Preferred Qualifications:

MFA degree inanimation, illustration, gameart/design, visualeffects,or a related field from an accredited institution by time of appointment.

One year of teaching experience at the college level.

How to apply:

For inquiriesregardingthis opportunity, please contact:

Lara Kuykendall, Director,lkuykendall@bsu.edu


Please follow upload instructions to attach one PDF ofall ofthe required supporting documents listed below.

IMPORTANT: To ensureaccurateprocessing of your application, do not rely on a resume upload to populate the job experience section. All work history must be entered directly into the application fields.

  • Cover Letter

  • Curriculum Vitae

  • Portfolio of up to 10 images of applicant's creative work (saved as a single PDF with links to time-based work if applicable). If document size exceeds 10 MB, a link to portfolio may be provided.

  • Portfolio of up to 10 images of student work (saved as a single PDF with links to time-based work if applicable). If document size exceeds 10 MB, a link to portfolio may be provided.

  • Contact information (including email addresses) for three professional references

Original transcriptsshowing yourhighest degree will berequiredupon hire.


BSU logo

About BSU

Sourced by ZipRecruiter

Industry

Electrical equipment, appliance, and component manufacturing

Company size

11 - 50 Employees

Headquarters location

Austin, TX, US

Year founded

1989