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Trainee Visual Effects Animator Jobs in Georgia (NOW HIRING)

In this role, you will design, implement, and optimize real-time visual effects and shaders for animation and game projects, ensuring they are both visually compelling and performant. You will ...

Posted today

Blender Tutor

Roswell, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Carrollton, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Marietta, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Woodstock, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Lawrenceville, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Alpharetta, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Johns Creek, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Sandy Springs, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Atlanta, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Augusta, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Athens, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Duluth, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Autodesk 3DS Max Tutor

Duluth, GA · Remote

$18 - $40/hr

... animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem ...

... animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem ...

Autodesk 3DS Max Tutor

Augusta, GA · Remote

$18 - $40/hr

... animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem ...

... animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem ...

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Trainee Visual Effects Animator information

What does a trainee visual effects animator do?

A Trainee Visual Effects Animator assists in creating digital effects for films, television, games, and other media. They typically work under the supervision of more experienced animators, learning how to use specialized software to produce realistic movements, simulate environments, or enhance live-action footage. Their tasks may include preparing assets, creating simple animations, and supporting the VFX team in daily operations. This role is often an entry-level position, providing a pathway to more advanced roles within the visual effects industry.

What are the typical daily tasks and collaborative processes for a trainee visual effects animator?

As a Trainee Visual Effects Animator, your daily tasks often include assisting senior animators with creating and refining computer-generated imagery, preparing assets for animation, and learning industry-standard software. You'll frequently attend team meetings to discuss project requirements and receive feedback on your work. Collaboration is key, as you'll work closely with artists, compositors, and technical directors to ensure your animations integrate seamlessly into the final production. This role provides valuable exposure to various stages of the VFX pipeline and is designed to help you build foundational skills for future advancement.

What are the key skills and qualifications needed to thrive as a trainee visual effects animator, and why are they important?

To thrive as a Trainee Visual Effects Animator, you need a solid understanding of animation principles, a relevant degree or diploma in animation or media, and a strong portfolio showcasing your work. Familiarity with industry-standard software such as Maya, Houdini, After Effects, and Nuke, as well as a basic knowledge of rendering and compositing techniques, is typically required. Creativity, attention to detail, and the ability to collaborate effectively with team members are crucial soft skills for this role. These competencies ensure the delivery of high-quality visual content and seamless integration into production pipelines in a fast-paced, collaborative environment.

What is the difference between Trainee Visual Effects Animator vs Junior Visual Effects Artist?

AspectTrainee Visual Effects AnimatorJunior Visual Effects Artist
CredentialsBasic diploma or certification, some trainingRelevant degree or certification, some experience
Work EnvironmentEntry-level, supervised training projectsProfessional projects, collaborative teams
Industry UsageLearning phase, internship or apprenticeshipActive contributor to visual effects production

The main difference is that a Trainee Visual Effects Animator is in the learning stage, focusing on gaining skills under supervision, while a Junior Visual Effects Artist is an entry-level professional actively working on projects with more independence. The trainee role emphasizes training and skill development, whereas the junior role involves applying those skills in real-world projects.

What cities in Georgia are hiring for Trainee Visual Effects Animator jobs?

Cities in Georgia with the most Trainee Visual Effects Animator job openings:

Technical Artist (VFX / Shaders)

Cinnamon

Atlanta, GA • On-site

$85 - $120/hr

Other

Posted 21 hours ago

Posted today


Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta, GA, with flexibility for partial work from home. In this role, you will design, implement, and optimize real-time visual effects and shaders for animation and game projects, ensuring they are both visually compelling and performant. You will collaborate closely with artists, engineers, and designers to translate artistic concepts into technical solutions, integrate effects into game engines, and maintain consistency with project art direction. Day-to-day tasks include building and refining shader graphs, prototyping new visual techniques, troubleshooting rendering issues, and contributing to pipeline tools that support 3D graphics and VR experiences. You will also document workflows and best practices, helping the wider team use visual effects tools efficiently.Our game pairs a stylized look with a companion 2D cartoon, and we need a Technical Artist to keep that look consistent and performant across the game. This role covers cel-shading, VFX, and custom shader work.DetailsBuild and maintain our stylized post-processing pipelineCreate "cleaning" and combat VFX that fit the game's toneDevelop custom shaders in Unreal Engine 5Keep our visuals consistent with our external animation studio's 2D styleMust Have QualificationsStrong shader development experience (HLSL / Unreal material graphs)A portfolio showing stylized, non-photorealistic rendering workAbility to work across art, animation, and external partnersMore QualificationsStrong 3D graphics skills, including shader creation, materials, and real-time rendering techniques.Experience with game development workflows and engines (e.g., Unity, Unreal) for interactive content.Proficiency in scripting for tools, effects, or pipeline automation (such as Python, C#, or similar).Understanding of lighting principles for real-time environments and cinematic scenes.Exposure to Virtual Reality (VR) development and performance considerations is highly beneficial.Relevant experience as a Technical Artist, VFX Artist, or similar role in games, animation, or interactive media.Ability to collaborate effectively with multidisciplinary teams and communicate complex technical ideas clearly.Portfolio or reel showcasing real-time VFX and shader work; degree in a related field (Art, Computer Science, Game Development) or equivalent practical experience. #J-18808-Ljbffr