1

Trainee Unity Game Designer Jobs (NOW HIRING)

Senior Game Designer (Combat)

Santa Monica, CA · On-site

$145.10K - $181.40K/yr

Mentor junior designers and contribute to the overall growth of the design team What skills you ... Proficient in using game engines and tools (e.g., Unreal Engine, Unity) for combat implementation ...

$91K - $103.80K/yr

Scopely is looking for a top-performing Senior Gameplay Designer to join an exciting unannounced ... Unity game engine knowledge.

An ideal candidate has Mobile Unity Game development, C# and a passion for games, mobile or any ... This position is part technical and part designing for the user. The Client is seeking a talented ...

As a Unity Developer, you will be responsible for planning and implementing game functionality ... Designing and building game code for chart-topping IP. * Identifying and fixing code errors and ...

As a Unity Developer, you will be responsible for planning and implementing game functionality ... Designing and building game code for chart-topping IP. * Identifying and fixing code errors and ...

UI/UX Game Design Lead

Miami, FL · On-site +1

$159.70K/yr

Develop user flows and high-fidelity prototypes that can be implemented in Unity * Collaborate with engineers, AI specialists, and game designers to bring the experience to life * Conduct usability ...

UI/UX Game Design Lead

Miami, FL · On-site +1

$159.70K/yr

Develop user flows and high-fidelity prototypes that can be implemented in Unity * Collaborate with engineers, AI specialists, and game designers to bring the experience to life * Conduct usability ...

next page

Showing results 1-20

Trainee Unity Game Designer information

See salary details

$47K

$156K

How much do trainee unity game designer jobs pay per year?

As of May 31, 2026, the average yearly pay for trainee unity game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is the difference between Trainee Unity Game Designer vs Junior Unity Developer?

AspectTrainee Unity Game DesignerJunior Unity Developer
Required SkillsBasic game design principles, Unity interface familiarity, creativityProgramming, scripting in C#, Unity engine knowledge
Work EnvironmentDesign teams, creative departments, entry-level projectsDevelopment teams, coding tasks, technical projects
CertificationsDesign courses, Unity certifications, portfolioProgramming certifications, Unity certifications, coding samples

While both roles often require familiarity with Unity, a Trainee Unity Game Designer focuses on game concept development and design, whereas a Junior Unity Developer emphasizes coding and technical implementation. The roles overlap in entry-level skills but differ in core responsibilities and skill sets.

What cities are hiring for Trainee Unity Game Designer jobs? Cities with the most Trainee Unity Game Designer job openings:
What are the most commonly searched types of Unity Game Designer jobs? The most popular types of Unity Game Designer jobs are:
What states have the most Trainee Unity Game Designer jobs? States with the most job openings for Trainee Unity Game Designer jobs include:
Senior Game Designer (Combat)

$145.10K - $181.40K/yr

Other

Posted yesterday


Job description

This is a hybrid/ onsite position.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we're busy at the kennel working onIntergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you will do:

  • Pitch, design, implement, and own enemy NPC archetypes
  • Work with AI programmers to develop foundational NPC technology and implementing and tuning enemy AI behaviors
  • Work with animators to develop enemy locomotion and traversal, melee moves, ambient behaviors, and other custom abilities. Make every enemy archetype feel unique and memorable
  • Collaborate with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems
  • Communicate with animation, programming, and art departments to effectively produce the assets and code support required for the enemies you're owning
  • Write and maintain documentation that establishes the core vision of the enemy archetypes
  • Drive communication and collaboration for enemies you design and the levels they are in, ensuring communication across disciplines and meeting deadlines
  • Effective and respectful communicator and collaborator, both with other designers and members of other departments
  • Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based on player experiences
  • Mentor junior designers and contribute to the overall growth of the design team

What skills you will use:

  • 5+ years of industry experience in combat design and/or technical design for games, specifically focused on developing action-adventure or shooter games
  • At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred
  • Strong coding ability: Computer Science degree preferred though not required
  • Proficient in using game engines and tools (e.g., Unreal Engine, Unity) for combat implementation and design scripting (C#, Lua, Visual Scripting)
  • Welcomes feedback on their work and embraces the "let's try it" mentality
  • Proficient and effective communication skills, including diagramming and sketching
  • Fluent in modern character action-adventure and shooter combat games. Maintains knowledge of the broader gaming landscape trends
  • Knowledge of narrative structure and how it intersects with gameplay and combat
  • A keen eye for detail in character action games, able to tune gameplay systems to make them feel smooth and impactful
  • Strong leadership and mentoring skills
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
$145,100-$181,400 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.