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Trainee Console Game Tester Jobs (NOW HIRING)

Build a playable vision by testing fun through rapid prototyping and iterating alongside skilled ... for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a ...

Game Testers at PlayStation for The Show are responsible for finding and replicating bugs/glitches ... console, PC and mobile gaming / functionality * Ability to work in both an individual and team ...

Minimum 7 years' experience working on AAA PC and Console games as a Quality Assurance Manager. What are some brownie points? * Experience in testing Unreal environments is an asset.

Minimum 7 years' experience working on AAA PC and Console games as a Quality Assurance Manager. What are some brownie points? * Experience in testing Unreal environments is an asset.

Gameplay Engineer II

Irvine, CA · On-site

$78.39 - $202.90/hr

Participate in the testing and documentation of game systems. * Help build and maintain an open and ... Experience with game console hardware. * Understanding of game asset pipelines. * Knowledge of ...

New

Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming ...

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Trainee Console Game Tester information

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$11

$47

$69

How much do trainee console game tester jobs pay per hour?

As of Aug 20, 2026, the average hourly pay for trainee console game tester in the United States is $47.54, according to ZipRecruiter salary data. Most workers in this role earn between $37.50 and $56.01 per hour, depending on experience, location, and employer.

What is the difference between Trainee Console Game Tester vs Junior Video Game Tester?

AspectTrainee Console Game TesterJunior Video Game Tester
CredentialsHigh school diploma or equivalent; basic gaming knowledgeHigh school diploma; some gaming or testing experience
Work EnvironmentGame testing labs, home setups, or office environmentsGame studios, testing centers, or remote testing setups
Industry UsageEntry-level role in console game testingEntry-level role in video game testing, including consoles and PC

The main difference is that a Trainee Console Game Tester focuses specifically on testing console games at an entry level, often with less experience required, while a Junior Video Game Tester may work across various platforms, including PC and mobile. Both roles serve as stepping stones into the game testing industry, with similar credentials and work environments.

Do trainee console game testers actually get paid?

Trainee console game testers are typically paid employees or contractors who receive wages or hourly pay for their work testing video games. Compensation varies by company and location, but most paid testing roles offer a standard salary or hourly rate, often with additional benefits or perks. Some entry-level or internship positions may be unpaid or offer minimal compensation, so it is important to verify the specific role and employer.

How to get hired as a trainee console game tester?

To get hired as a trainee console game tester, applicants should have a strong passion for gaming, good communication skills, and basic knowledge of gaming consoles and software. Many companies look for candidates with attention to detail and the ability to identify bugs, often requiring a high school diploma or equivalent. Gaining experience through beta testing, online forums, or related roles can improve chances of employment in this entry-level position.

What cities are hiring for Trainee Console Game Tester jobs?

Cities with the most Trainee Console Game Tester job openings:

What are the most commonly searched types of Console Game Tester jobs?

The most popular types of Console Game Tester jobs are:

What states have the most Trainee Console Game Tester jobs?

States with the most job openings for Trainee Console Game Tester jobs include:

Game Programming Professor - Full-Time, Part-Time, or Adjunct

University of Advancing Technology

Tempe, AZ

Full-time

Medical, Dental, Vision, Life, Retirement

Re-posted 29 days ago


Job description

If you love game programming and have a passion for education, UAT is the place for you!


WhoWe Are:

University of Advancing Technology(UAT) isan elite intimate private college in Tempe, AZ focused oneducating students in advancing technologywho desire to innovate in the areas ofemerging technology disciplines including Advancing Computer Science, Information Security, Game and New Media technologies.


Living on campus, students are surrounded by a true living-learning technology environment that incubates their ideas into innovations that students can patent and take to market. Students must create an innovation project to graduate.


We are an entrepreneurial, results-oriented company recognized for delivering high standards of innovation and service. As an organization designed to change the lives of some of the brightest young minds, we rely on the excellence of every member of our family to continuously exceed our own standards and our students' expectations.


WhoYouAre:

Have you ever wanted to teach others about game programming? We aresearching for an addition to ourastounding team of faculty. You must be an expert in various programming languages and development techniques associated with game applications. An exemplary UAT instructor can relate their knowledge and experience in using both object oriented and scripting languages, while guiding our students through industry standard game engines such as Unreal and Unity.


The instructor should be a wizard of many wands and be a master in PC, iOS, console and Android platforms. The instructor needs to be able to present on the theoretical aspects of game programming that include topics such as: game AI, collisions, input device integration, 2D graphics, 3D graphics, object transformations, database integration and optimization. The individual that joins the UAT family must be able to relate to our technophile, high performing, all-things-geek students, best practices associated with application development processes, such as agile models, along with documentation. We need a game-changing (pun intended) professor that will inspire our students and arm them with the skills they'll need to stay ahead of the game design industry.


Don't have teaching experience - that's where we come in. UAT's team of faculty and staff will work with you as you:


Essential Duties:

  • Facilitation of innovative student game projects
  • Mentoring geeky technology driven students
  • Development and delivery of collegiate learning experiences related to game programming
  • Development of course materials related to college level game programming courses


Skills and Education Required:

  • Industry experience developing computer game applications
  • Skills in developing applications using both object oriented and script based tools
  • Experience with application development approaches
  • Game application documentation
  • Development experience in PC, console and mobile platforms
  • Experience working within game engines such as Unity, Unreal, etc.
  • Experience applying computer game concepts such as rendering, transformations, lighting, collisions, AI, UI and gameplay
  • Experience with database integration into game applications
  • Master's degree in Game Programming or related field with 18credit hours in game programming required
  • 3+ years viable work/industry experience and academic credentials


Key Responsibilities:

  • Develop and maintain game systems and mechanics for a variety of game genres and platforms.
  • Implement core gameplay features such as AI, character controls, physics, animations, and multiplayer systems.
  • Collaborate with designers and artists to create smooth, engaging, and immersive gameplay experiences.
  • Write clean, maintainable, and well-documented code in languages like C++, C#, or Python.
  • Optimize game performance for both high-end and low-end platforms, ensuring smooth frame rates and minimal loading times.
  • Design and implement efficient algorithms to solve complex in-game problems (e.g., pathfinding, AI decision-making).
  • Use game engines such as Unity, Unreal Engine, or proprietary engines to implement gameplay features and tools.
  • Conduct unit testing, debug code, and perform integration testing to ensure stability and quality.
  • Stay up-to-date with emerging technologies in the game industry, including VR/AR, AI, and cloud-based gaming solutions.


Preferred Skills & Qualifications:

Note: A combination of the following skills is preferred; not all are required.

  • Proficiency in C++, C#, or other programming languages commonly used in game development
  • Experience with game engines such as Unity, Unreal Engine, or Godot
  • Strong understanding of 3D mathematics (linear algebra, vector operations, matrix transformations)
  • Knowledge of game physics, collision detection, and optimization techniques
  • Familiarity with shader programming (GLSL/HLSL) and rendering pipelines
  • Understanding of AI programming for games (pathfinding, decision trees, finite state machines)
  • Experience with multiplayer game programming and networking (client-server architectures, data synchronization)
  • Comfortable with version control systems (e.g., Git, SVN) and agile development methodologies
  • Ability to work collaboratively in a multidisciplinary team, with strong communication skills
  • Experience in VR/AR development and/or mobile game development is a plus


Pedagogy:

UAT's Synchronic Learning model is designed especially for students of advancing technology. Tailored to both undergraduate and graduate students, Synchronic Learning provides an education framework that prepares superior graduates to become tomorrow's innovators. This model embodies UAT's methodologies, curricula, and people dedicated to fostering an environment of innovation that promotes demonstrated mastery and job readiness. An integral part of this framework is SyncFlex, a flexible learning approach with an emphasis on mentored education that provides real project experience to cultivate superior graduates.


Important Notes:

Location Requirements: This is not a remote position; candidates must be willing to work in-person at our campus in Tempe, AZ.


Adjunct Pay: $3,000 for in-person courses; $2,400 for hybrid/online courses


Part-Time Pay: $42,500 - $55,000 dependent on Education and Experience


Full-Time Salary + Benefits: $85k-$110k dependent on Education and Experience.

  • Medical insurance option with UAT covering 60% of the premium cost, depending on coverage selection.
  • UAT has your BACK, by covering 100% of the monthly premium for Short-Term and Long-Term coverage.
  • Dental, Vision, 401k, Life Insurance, and AD&D Options
  • Over 15 Paid Holidays - we work hard, but give you that extra time to play hard as well!
  • Competitive Employee and Dependent Scholarship Programs; we take pride in your educational background and look forward to supporting your families' academic goals and endeavors.
  • Meal Benefit at University Cafe. HANGRY? Never heard of here. Come get your lunch at the cafe, on us, YUM!
  • University Store Discount amongst other Discount Programs.
  • Positive, open, and transparent Work Environment and culture that includes Kudos Program, Casual Fridays and Select Work Weeks, Employee Wellness Activities, Bring your Pet to Campus, along with Summer and Winter Happiness Events.
  • Employee Training and Development: Essential Skills Modules are scheduled on the job, allowing for learning, working, and implementation.


We do not discriminate on the basis of race, color, religion, national origin, sex, age, or disability. It is our intention that all qualified applicants be given equal opportunity and that selection decisions be based on job-related factors.


UAT does not sponsor foreign visa's. Thank you for your understanding.