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Trainee 3D Concept Artist Jobs (NOW HIRING)

$103K - $109K/yr

Senior/Lead Character Concept Artist (Stylized) Department: Art Design Dept. 1 Art Style: Stylized ... Work closely with 3D character artists, animators, and VFX artists to ensure the successful ...

... Produce concept sketches and quick edits to communicate artistic concepts with the team ... 3D designs - Skilled in Photoshop - Ability to sculpt stylized assets or characters in Zbrush ...

Collaborate with project leads, concept artists, designers, and engineers * Brainstorm ideas and create rapid 3D prototypes during the concept and design phase * Support the rest of the 3D team to ...

We're looking for a talented 3D Artist with experience creating high-quality real-time assets for ... Ability to work from concept art, reference material, and design briefs while maintaining ...

$70 - $110/hr

Our capabilities span concept art, characters and environments, UI and UX, 2D and 3D, and everything in between. Our team of artists works with hundreds of game-makers each year to bring their ideas ...

New

Sr. VFX Artist

Glendale, CA · Remote

$120K - $186K/yr

... concept artist looking to create something epic - collaborating with an incredible group of game ... Extensive understanding of 3D graphics, shaders, particles systems, physics, ribbons, etc.

New

Job Title 3D Visualization Artist About Canoo Canoo's mission is to bring EVs to Everyone and build ... This position includes creating images/animations for concept presentations to executives and ...

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Trainee 3D Concept Artist information

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$84.5K

$246.3K

$400K

How much do trainee 3d concept artist jobs pay per year?

As of Sep 3, 2026, the average yearly pay for trainee 3d concept artist in the United States is $246,250.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,500.00 and $400,000.00 per year, depending on experience, location, and employer.

What is a trainee 3D concept artist?

A Trainee 3D Concept Artist is an entry-level professional who assists in creating preliminary 3D visualizations and designs for characters, environments, or props in industries such as gaming, film, and animation. They typically work under the guidance of senior artists, learning how to translate ideas into 3D models and concept art. This role is designed for individuals who are developing their technical and artistic skills, often as part of a training or internship program. Trainee 3D Concept Artists use software such as Blender, ZBrush, or Maya and are encouraged to build a strong portfolio as they gain experience.

What are the key skills and qualifications needed to thrive as a trainee 3D concept artist?

To thrive as a Trainee 3D Concept Artist, you need a solid foundation in art fundamentals, creativity, and basic 3D modeling skills, usually supported by a relevant degree or portfolio. Familiarity with industry-standard tools such as Blender, ZBrush, Photoshop, and 3D rendering engines is typically expected. Strong communication, adaptability, and a willingness to take feedback help you excel in collaborative creative environments. These skills ensure you can produce visually compelling concepts while effectively contributing to team projects in a competitive industry.

What are some common challenges faced by trainee 3D concept artists during their initial projects?

As a Trainee 3D Concept Artist, one of the main challenges is translating 2D concepts into compelling 3D forms while maintaining the original artistic vision. You may also encounter tight deadlines and the need to quickly adapt to different art styles or software used by the studio. Collaboration is key, as you’ll often work closely with senior artists, modelers, and project leads, so clear communication and openness to feedback are essential for growth. Overcoming these challenges early on can significantly boost your confidence and skill set in a professional environment.

What is the difference between Trainee 3D Concept Artist vs Junior 3D Modeler?

AspectTrainee 3D Concept ArtistJunior 3D Modeler
Required SkillsBasic 3D design, concept art, creativity3D modeling, software proficiency, technical skills
Work EnvironmentDesign studios, game development, animationGame studios, VFX, animation companies
Typical EmployerGame developers, animation studios, concept art firmsGame studios, VFX houses, 3D production companies

The Trainee 3D Concept Artist focuses on creating initial visual concepts and designs, emphasizing creativity and artistic skills. In contrast, a Junior 3D Modeler specializes in building detailed 3D models based on designs, requiring technical modeling skills. Both roles often work in similar environments and industries but serve different stages of the production process.

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Cities with the most Trainee 3D Concept Artist job openings:

What are the most commonly searched types of 3D Concept Artist jobs?

The most popular types of 3D Concept Artist jobs are:

What states have the most Trainee 3D Concept Artist jobs?

States with the most job openings for Trainee 3D Concept Artist jobs include:

What job categories do people searching Trainee 3D Concept Artist jobs look for?

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Infographic showing various Trainee 3D Concept Artist job openings in the United States as of August 2026, with employment types broken down into 85% Full Time, 12% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $246,250 per year, or $118.4 per hour.

Character Concept Artist (Senior/Principal)

Bonfire Studios, Inc

Irvine, CA • On-site

$174.80 - $221.82/hr

Other

Posted 2 days ago

New


Job description

Full-time Hybrid, Irvine, California, United States

What's the one game you couldn't put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we’re chasing. Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.

Great games begin with people who dare to dream big. If that sounds exciting, you might be exactly who we’re looking for.

Bonfire is a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron . It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower. In a world built from memories, you will loot powerful items to create and adapt a unique build-out that will change your strategy and combat experience with every Ascension.

The best way to understand our Art team is in their own words — here’s how they describe their work.

Our goal is to immerse players in an extraordinary and haunting realm. From initial concept art to final in-game elements, we are crafting a compelling aesthetic experience that seamlessly blends with and brings to life the game’s narrative, level design, combat and audio. We play the game daily and our deep understanding of it allows us to deliver visuals that put the player experience first, while still pushing artistic boundaries to fully capture the unique tone and unforgettable atmosphere of the Arkheron’s world.

As a Senior/Principal Character Concept Artist at Bonfire, you’ll help shape the look and feel of Arkheron by creating characters that are both captivating and believable. This role calls for a strong balance of imagination and design clarity, resulting in bold ideas and then refining them into concepts that elevate every aspect of our game. You’ll explore anatomy, costume, and prop design to ground your characters in authenticity while capturing Arkheron’s distinctive tone.

YOU’LL CONTRIBUTE BY:
  • Creating concept art for characters, creatures, and props; from loose exploratory sketches to fully rendered designs.
  • Developing visually striking and clear character skin concepts that strengthen the narrative and align seamlessly with the IP.
  • Partnering with Art Directors, Artists, Animators, and Designers to ensure characters and creatures not only look compelling but function well in-game.
  • Collaborating with 3D Artists through detailed paint-overs and feedback to refine designs and solve visual challenges.
  • Producing well-researched mood boards and rapid iterations that inspire new themes and directions for the art team.
  • Bringing your unique passions and perspective to the broader studio and contributing beyond your core discipline that help shape not just the look of Arkheron, but also the creative practices of the team.
WE’RE EXCITED ABOUT YOU BECAUSE YOU:
  • Bring a stunning portfolio that showcases your strongest work and highlights your range as a concept artist.
  • Have built a career creating characters, costumes, and creatures that push the limits of quality and creativity (whether in AAA games or film) leaving players and audiences with designs they remember.
  • Demonstrate outstanding draftsmanship and artistic fundamentals, with deep knowledge of costume and fashion design across eras and cultures, a strong sense of materials, and the ability to communicate them visually.
  • Can illustrate FX and animation through storyboards, and bring expert-level proficiency in Photoshop to your work.
  • Hold yourself to a high quality bar, and proactively adapt to creative challenges to ensure the art always elevates the game.
  • Thrive on collaboration, adapting your communication style (written, verbal, and visual) to meet the needs of your teammates.
  • Actively seek and apply feedback across disciplines, staying curious about other teams’ challenges and using those insights to strengthen how art supports gameplay.
  • Embrace accountability, consistently meet deadlines, and bring a self-starting, self-managing approach that keeps you moving in step with development.
THIS MIGHT NOT BE THE ROLE FOR YOU IF:
  • You’re happiest on large teams with clear, specialized lanes. At Bonfire, we’re a small, senior group where everyone wears a few different hats.
  • Radical transparency and direct feedback feel uncomfortable. We rely on openness and shared ownership to do our best work together.
  • You’d rather follow an established process than help shape and evolve one. Here, we’re always iterating as the team and game grow.
  • Playfulness and creativity don’t feel essential to you. For us, they’re core ingredients in making something truly special.
  • You prefer to stay narrowly focused on your craft. This role is about collaborating across disciplines and influencing areas beyond your immediate specialty.
YOU’LL LOVE WORKING AT BONFIRE BECAUSE WE:
  • Embrace bold challenges with creativity and courage, making the tough calls to build a game we’re proud to play every day.
  • Keep fun at the core: we play Arkheron daily, staying grounded as players. If it’s not more fun than yesterday, we fix it. We don’t chase trends; we listen by playing.
  • Stay truly independent, with decisions driven by the team — not by investors or a board.
  • Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don’t.

The base salary range for this role is $174,800 - $221,817. Depending on your experience and level (whether you’re closer to mid-level or principal), your offer may land above or below that range. We don’t just look at years on a résumé — we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better. When we connect, we’ll happily walk you through the full details.

Want to get a feel for what it’s like to work here? You can check out more about our culture, team, benefits, and perks at www.bonfirestudios.com . And don’t worry — anything you share with us in the application process is just for recruiting and won’t be shared. You can read more in our privacy policy .

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