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Temporary Unity Game Developer Jobs in California

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166K/yr

What You Will Do As a Technical Artist, you will collaborate closely with the art and engineering ... Experience in Unity game engine * Experience in UI / UX implementation * Experience in 2D graphics ...

Senior Technical Artist

Culver City, CA · On-site +1

$139K - $166K/yr

Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature ... Experience in Unity game engine * Experience in UI / UX implementation * Experience in 2D graphics ...

Implementing new game mechanics and unit tests using Unity and C# * Ensuring technical performance ... Participating in a strong engineering team and culture What We're Looking For * Experience as part ...

This is not a traditional game development role. While the work leverages Unity and real-time 3D ... Develop Unity Editor tools and scripts (C#) for asset generation, build automation, and developer ...

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Temporary Unity Game Developer information

What is the difference between Temporary Unity Game Developer vs Unity Game Developer?

AspectTemporary Unity Game DeveloperUnity Game Developer
CredentialsTypically requires a degree in computer science or game development, with some certifications preferredSame as temporary; often requires a degree and relevant certifications
Work EnvironmentContract-based, short-term projects, often freelance or agency workFull-time or long-term employment within a company or studio
Industry UsageCommon in project-based studios, startups, or freelance marketsStandard role in established game development companies
Search & Comparison IntentOften searched by those seeking short-term or freelance rolesMore general, for ongoing employment inquiries

In summary, a Temporary Unity Game Developer typically works on short-term, contract projects, often freelance or agency-based, while a Unity Game Developer usually holds a permanent position within a company. Both roles require similar skills and credentials, but differ mainly in employment type and work setting.

What are the most commonly searched types of Unity Game Developer jobs in California? The most popular types of Unity Game Developer jobs in California are:
What cities in California are hiring for Temporary Unity Game Developer jobs? Cities in California with the most Temporary Unity Game Developer job openings:

Principal Gameplay Engineer - Unity

Tolan

San Francisco, CA • On-site

$200K - $300K/yr

Full-time

Posted 27 days ago


Job description

Tolan is an Embodied Companion - a cute AI alien you talk with naturally, like a friend. Tolans have their own personality and preferences, and over time form memories about you, your life, and your shared friendship.
We're an experienced team that previously founded Even, acquired for $300M in 2022. Tolan is backed by the designers and founders behind Instagram, Retro, Behance, Vimeo, and Notion. Our team works hard, with an emphasis on autonomy and ownership. We're building together in-person in downtown SF.
The Role
We're hiring a Principal Gameplay Engineer to define and own the core interactions of the Tolan world and the moment-to-moment "juice" that makes the app feel alive. You'll obsess over the stuff users notice instantly (even if they can't name it): snappy easing, micro-animations, secondary motion, haptics, camera shake, VFX, anticipation/overshoot, responsive UI motion - think "game feel" in the Super Meat Boy/Balatro/Hades sense: tight, expressive, and beautiful. You'll work shoulder-to-shoulder with Product and Creative, turning rough ideas into playable prototypes and putting them in front of people constantly.
What You'll Do
  • Rapidly develop prototypes of new features, iterate quickly, and ship to users.
  • Own "feel" across everything 3D - including character interactions, navigation, and world moments.
  • Add impact and delight with tiny details that make everything feel reactive and alive.
  • Collaborate tightly with Product, Design, and Creative to translate "vibes" into concrete behaviors and tuning knobs.
  • Create juicy systems that can be quickly and easily deployed across multiple areas of the app.
Who We're Looking For
  • Indie feel. You've shipped experiences where the magic comes from timing, simplicity, and cohesion.
  • Unity or Unreal fluency. You're comfortable working in either engine at a high level.
  • Hands-on systems thinker. You prefer being a hands-on developer who can think systemically while nailing the details.
  • Polish obsessed. You love spending time on timing curves, easing, responsiveness, visual feedback, and tactile feel.
  • Prototype pusher. You can take a rough prototype and push it to "wow" through iteration and tasteful restraint.
  • Tight feedback loops. You're energized by showing prototypes early and often.
Bonus points if you:
  • Have experience with procedural animation and physics-based motion.
  • Have a strong eye for VFX/UI motion and can make things feel premium without being noisy.
  • Enjoy working in stylized worlds where personality beats realism.
  • Have built or tuned character controllers, interaction systems, or expressive character behaviors.

Compensation: $200,000-300,000 base salary + equity + benefits