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Temporary Unity Game Developer Jobs in California

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Build, debug, and deploy next generation XR and traditional apps for Windows and Android in the Unity game engine using C#. * Review peer PRs. * Apply good software engineering practices to write ...

Senior Software Engineer, Webshops

San Francisco, CA · On-site

$144K - $190K/yr

Unity is the world's leading game engine, powering play for more than 3 billion consumers each month. They are seeking a Senior Full-Stack Engineer to join their LiveOps team, responsible for ...

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Temporary Unity Game Developer information

What is the difference between Temporary Unity Game Developer vs Unity Game Developer?

AspectTemporary Unity Game DeveloperUnity Game Developer
CredentialsTypically requires a degree in computer science or game development, with some certifications preferredSame as temporary; often requires a degree and relevant certifications
Work EnvironmentContract-based, short-term projects, often freelance or agency workFull-time or long-term employment within a company or studio
Industry UsageCommon in project-based studios, startups, or freelance marketsStandard role in established game development companies
Search & Comparison IntentOften searched by those seeking short-term or freelance rolesMore general, for ongoing employment inquiries

In summary, a Temporary Unity Game Developer typically works on short-term, contract projects, often freelance or agency-based, while a Unity Game Developer usually holds a permanent position within a company. Both roles require similar skills and credentials, but differ mainly in employment type and work setting.

Are Temporary Unity Game Developer jobs in demand?

Temporary Unity Game Developer jobs are in moderate demand as the gaming industry continues to grow, with companies seeking developers skilled in Unity and C# for project-based work. These roles often require a strong portfolio and familiarity with game development tools, and demand can fluctuate based on industry trends and project pipelines.

What are the most commonly searched types of Unity Game Developer jobs in California?

The most popular types of Unity Game Developer jobs in California are:

What cities in California are hiring for Temporary Unity Game Developer jobs?

Cities in California with the most Temporary Unity Game Developer job openings:

Sr Software Engineer 3 (Unity 3D)

Maxonic

Sunnyvale, CA • On-site

$78/hr

Contractor

Medical, Dental, Vision, Life, Retirement

This job post has expired today. Applications are no longer accepted.


Job description

Maxonic maintains a close and long-term relationship with our direct client. In support of their needs, we are looking for a Sr Software Engineer 3 (Unity 3D).

Job Description:

Job Title: Sr Software Engineer 3 (Unity 3D)

Job Type: Contract

Job Location: Sunnyvale, CA

Work Schedule: Onsite

Pay Rate: $78, Based on experience

Description:

Primary Function of Position:

  • We seek a Sr Software Engineer with Unity 3D experience to join our growing Performance Solutions team. Our team’s mission is to leverage emerging technologies to help accomplish mission of advancing minimally invasive care. Our primary customeris client's Commercial organization, with quarterly deliverables of updates to our visualization, training, and demonstration tools.
  • As a member of our team, you will work on the development of virtual reality, mixed reality, and traditional applications using the latest XR technologies to model surgical robotic hardware.
  • As a Sr Software Engineer, you will be a major contributor to the team and product, working independently on tasks and delivering production grade work within an appropriate timeframe.
  • You will be joining a mature codebase and will contribute to both optimization and new features.
  • The successful candidate must excel in an agile, focused, small-team environment and commit to high-quality deliverables on a quarterly basis. A strong sense of shared responsibility and shared reward is required.

Roles and Responsibilities

  • Maintain independent ownership of features and deliver production grade results on
    schedule.
  • Scope and estimate your own work accurately, and flag slippage early when estimates
    change.
  • Make use of existing APIs and SDKs to integrate backend systems with our XR software.
  • Collaborate with cross-functional team of developers, designers, and QA.
  • Create good documentation for features and techniques that were tried and rejected or
    implemented.
  • Ability to transfer knowledge to and from team-mates.
  • Ability to work from a requirements document or storyboard.
  • Architect software in a modular fashion to support scalable, reusable features.
  • Build, debug, and deploy next generation XR and traditional apps for Windows and Android
    in the Unity game engine using C#.
  • Review peer PRs.
  • Apply good software engineering practices to write elegant, maintainable, reusable code.
  • Unit-test code for robustness and reliability.

Minimum Requirements

  • BS in computer science or related fields. MS or higher a plus.
  • 5+ years of real-world experience developing and shipping Unity-based applications or video
    games.
  • Proven track record of onboarding onto a mature codebase and shipping meaningful
    contributions.
  • Experience developing for XR technologies and devices like the Meta Quest, HoloLens,
    Apple Vision Pro. (High quality Unity developers with little to no XR experience will be
    considered)
  • Strong knowledge of 3D math.
  • Strong knowledge and understanding of C#, OO programming patterns, and software
    architecture.
  • Ability to self-test, debug and verify own work before handing off to QA.
  • Strong knowledge of using Git for source control, branching, and PRs.
  • Great communication skills and ability to excel in a collaborative team environment.
    Bonus Characteristics
  • Experience with Isaac Sim
  • Experience writing graphics shaders in Unity.
  • Experience programming in other languages like Python, C++.
  • Experience developing Android applications in Java or Kotlin and using ADB.
  • Experience in creating and using animated 3D models.
  • Experience with other game engines/tools that may be used in the pipeline such as Blender,
    Figma, Photoshop, Substance Painter, ZBrush, and Maya.
  • Familiarity or experience developing for other game engines like Unreal, Godot,
    Lumberyard, Source.

About Maxonic:

Since 2002 Maxonic has been at the forefront of connecting candidate strengths to client challenges. Our award winning, dedicated team of recruiting professionals are specialized by technology, are great listeners, and will seek to find a position that meets the long-term career needs of our candidates. We take pride in the over 10,000 candidates that we have placed, and the repeat business that we earn from our satisfied clients.

Interested in Applying?

Please apply with your most current resume. Feel free to contact Gaurav Bhatia for more details.

Company Description

Maxonic, Inc. is a certified minority-owned technology consulting and staffing firm founded in 2002. We provide technology consulting and staffing services to Fortune 500 companies across the country. We collaborate with clients to design, develop and implement business-driven technology solutions. We have deep domain expertise with multiple big data platforms and have strong partnerships with industry leaders in the space. The founders have over 40 years of experience helping clients and consultants succeed. Our commitment is to provide customers with an honest, personalized, face-to-face, long-term relationship and provide consultants with ethical, respectful, and stress-free care. We believe in the power of building successful careers for everyone.

Specialties:
Staff Augmentation
Professional Services - Artificial Intelligence, Big Data Analytics, Mobile Solutions, and Cloud Solutions
Outsourced Services, Administration and Support
Contingent Workforce Services