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Temporary Software Engineer Gpu Jobs in Wheaton, IL

Engineer II, Software

Niles, IL

$98K - $134K/yr

As an Engineer II, Software , you will play a critical role in transforming cutting-edge AI/ML ... GPU programming * Hardware deep learning accelerators Applicants for this position must be ...

Engineer II, Software

Niles, IL

$98K - $134K/yr

As an Engineer II, Software , you will play a critical role in transforming cutting-edge AI/ML ... GPU programming * Hardware deep learning accelerators Applicants for this position must be ...

Engineer II, Software

Niles, IL · On-site

$98K - $134K/yr

As an Engineer II, Software , you will play a critical role in transforming cutting-edge AI/ML ... GPU programming * Hardware deep learning accelerators Applicants for this position must be ...

Engineer II, Software

Niles, IL · On-site

$98K - $134K/yr

As an Engineer II, Software , you will play a critical role in transforming cutting-edge AI/ML ... GPU programming * Hardware deep learning accelerators Applicants for this position must be ...

New

Engineer II, Software

Niles, IL · On-site

$98K - $134K/yr

As an Engineer II, Software , you will play a critical role in transforming cutting-edge AI/ML ... GPU programming * Hardware deep learning accelerators Applicants for this position must be ...

... AWS), GPU workloads, storage systems, and the automation that ties it all together. What You Will ... Pair with and mentor earlier-career Systems & Software Engineers, helping them develop sound ...

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Showing results 1-20

Temporary Software Engineer Gpu information

See Wheaton, IL salary details

$61.4K

$142.6K

$198.6K

How much do temporary software engineer gpu jobs pay per year?

As of Aug 14, 2026, the average yearly pay for temporary software engineer gpu in Wheaton, IL is $142,582.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,000.00 and $167,200.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a temporary software engineer GPU, and why are they important?

To thrive as a Temporary Software Engineer GPU, you need a solid background in computer science, experience with GPU programming (such as CUDA or OpenCL), and proficiency in languages like C++ or Python. Familiarity with GPU development environments, debugging tools, and version control systems, along with any relevant certifications, is highly valuable. Strong problem-solving abilities, adaptability, and effective teamwork skills help set candidates apart in this fast-evolving field. These skills enable efficient development, optimization, and integration of GPU-accelerated applications, which is crucial for meeting project deadlines and technical goals.

What does a temporary software engineer GPU do?

A Temporary Software Engineer GPU is responsible for designing, developing, and optimizing software that interacts with graphics processing units (GPUs), typically for a specific project or short-term period. Their duties may include writing code to improve GPU performance, working on graphics or compute-intensive applications, and collaborating with hardware and software teams to ensure efficient GPU utilization. These roles are often contract-based and require strong programming skills in languages such as C++ or CUDA, as well as a solid understanding of GPU architectures.

What are the typical projects a temporary software engineer GPU might work on, and how do they collaborate with permanent team members?

As a Temporary Software Engineer GPU, you can expect to be assigned to specific, time-bound projects such as optimizing graphics performance, supporting new hardware integration, or debugging GPU-related issues. You’ll often work closely with permanent engineers, participating in code reviews, daily stand-ups, and cross-functional meetings to ensure alignment and knowledge transfer. Collaboration is key, as you may need to quickly get up to speed with existing codebases and tools, and contribute solutions that fit seamlessly into larger, ongoing projects. The role offers a fast-paced environment where adaptability and strong communication skills are highly valued.

What cities near Wheaton, IL are hiring for Temporary Software Engineer Gpu jobs?

Cities near Wheaton, IL with the most Temporary Software Engineer Gpu job openings:

Senior Software Engineer, Compute Platform

Moonlite

Chicago, IL

$126K - $166K/yr

Full-time

Re-posted 6 days ago


Job description

Moonlite delivers high-performance AI infrastructure for organizations running intensive computational research, large-scale model training, and demanding data processing workloads.We provide infrastructure deployed in our facilities or co-located in yours, delivering flexible on-demand or reserved compute that feels like an extension of your existing data center. Our team of AI infrastructure specialists combines bare-metal performance with cloud-native operational simplicity, enabling research teams and enterprises to deploy demanding AI workloads with enterprise-grade reliability and compliance.

Your Role:

You will be instrumental in building out our GPU-accelerated compute platform that powers distributed AI training and inference, large-scale simulations, and computational research workloads. Working closely with product, your platform team members, and infrastructure specialists, you'll design and implement the compute orchestration layer that manages GPU clusters, bare-metal provisioning, and resource scheduling-enabling researchers and engineers to programmatically access high-performance compute resources with cloud-like simplicity.

Job Responsibilities
  • Compute Orchestration Systems: Design and build scalable compute orchestration platforms that manage GPU clusters, bare-metal server provisioning, and resource allocation across co-located infrastructure environments.
  • Resource Management & Scheduling: Implement intelligent workload scheduling, resource allocation, and optimization algorithms that maximize GPU utilization while maintaining performance guarantees for research and training workloads.
  • Research Cluster Provisioning: Design and implement systems for provisioning and managing research computing environments including Kubernetes and SLURM clusters, enabling automated deployment, resource scheduling, and workload orchestration for distributed AI training and HPC workloads.
  • GPU Platform Engineering: Develop platform capabilities for managing latest-generation NVIDIA GPU configurations (H100, H200, B200, B300), including GPU resource management, multi-tenant isolation, and integration with compute orchestration systems.
  • Bare-Metal Lifecycle Management: Build automation and tooling for complete bare-metal server lifecycle management – from initial provisioning and configuration through ongoing operations, updates, and resource reallocation.
  • Performance-Critical Systems: Optimize compute platform components for high-throughput and low-latency performance, ensuring research workloads achieve near-bare-metal efficiency in virtualized or containersized environments.
  • Platform APIs & Integration: Develop robust APIs and SDKs that enable researchers to programmatically provision and manage compute resources, integrating seamlessly with existing workflows and research infrastructure.
  • Observability & Monitoring: Implement comprehensive monitoring and telemetry systems for compute resources, providing visibility into GPU virtualization, workload performance and infrastructure health.
  • Multi-Tenancy and Isolation: Build enterprise-grade multi-tenant compute isolation, security boundaries, and resource quotas that enable safe sharing of GPU infrastructure across teams and organizations.
Requirements
  • Experience: 5+ years in software engineering with proven experience building compute platforms, container orchestration systems, or distributed compute infrastructure for production environments.
  • Compute Platform Engineering: Strong background in building compute orchestration, resource scheduling, or workload management systems at scale.
  • Kubernetes & Container Orchestration: Strong familiarity with Kubernetes architecture, container orchestration concepts, and experience deploying workloads in Kubernetes environments. Understanding of pods, deployments, services, and basic Kubernetes operations.
  • Programming Skills: Experience with Go, C/C++, Python, or Rust for performance-critical components is highly valued.
  • Linux & Systems Programming: Strong experience with Linux in production environments, including systems for programming, performance optimization, and low-level resource management.
  • Virtualization & Containers: Deep knowledge of virtualization technologies (KVM, Xen), container runtimes, and orchestration platforms.
  • GPU Computing Fundamentals: Understanding of GPU architectures, CUDA programming (where/when needed), and GPU resource management – or a strong ability to learn quickly.
  • Bare-Metal Infrastructure: Experience with bare-metal provisioning, out-of-band management systems, and hardware abstraction layers.
  • Problem-Solving & Architecture: Demonstrated ability to solve complex performance and scalability challenges while balancing pragmatic shipping with good long-term architecture.
  • Autonomy & Communication: Comfortable navigating ambiguity, defining requirements collaboratively, and communicating technical discussions through clear documentation.
  • Commitment to Growth: Growth mindset with continuous focus on learning and professional development.
Preferred Qualifications
  • Background provisioning or managing research computing environments (Kubernetes, SLURM, or HPC clusters)
  • Experience with GPU virtualization technologies (SR-IOV, NVIDIA vGPU) and multi-tenant GPU sharing
  • Background in container orchestration platforms with custom scheduling or resource management
  • Knowledge of high-performance networking for GPU communication (InfiniBand, RDMA, NVLink, NVSwitch)
  • Familiarity with AI/ML training frameworks (PyTorch, TensorFlow) and their infrastructure requirements
  • Understanding of distributed training patterns and multi-node GPU coordination
  • Experience building infrastructure for research institutions,labs, or technical computing environments
  • Background in financial services or other regulated industry infrastructure is a plus
Key Technologies
  • Go, C/C++, Python, KVM, Docker, Kubernetes,, NVIDIA GPUDirect, SR-IOV, NVIDIA vGPU, CUDA, InfiniBand, RDMA, Terraform, FastAPI, gRPC, Linux systems programming
Why Moonlite
  • Build Next-Generation Infrastructure: Your work will create the platform foundation that enables financial institutions to harness AI capabilities previously impossible with traditional infrastructure.
  • Hands-On Ownership: As an early engineer, you'll have end-to-end ownership of projects and the autonomy to influence our product and technology direction.
  • Shape Industry Standards: Contribute to defining how enterprise AI infrastructure should work for the most demanding regulated environments.
  • Collaborate with Experts: Work alongside seasoned engineers and industry professionals passionate about high-performance computing, innovation, and problem-solving.
  • Start-Up Agility with Industry Impact: Enjoy the dynamic, fast-paced environment of a startup while making an immediate impact in an evolving and critical technology space.

We offer a competitive total compensation package combining a competitive base salary, startup equity, and industry-leading benefits. The total compensation range for this role is $165,000 – $225,000, which includes both base salary and equity. Actual compensation will be determined based on experience, skills, and market alignment. We provide generous benefits, including a 6% 401(k) match, fully covered health insurance premiums, and other comprehensive offerings to support your well-being and success as we grow together.

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