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Temporary Roblox Game Developer Jobs in Oregon (NOW HIRING)

OR · On-site

$185K - $210K/yr

The Challenge Ghost Story Games is seeking a talented Engineering Manager to join us on Judas, the ... temporary or intern roles will not be eligible for many of these payments or benefits. Details of ...

OR · On-site

$87K - $90K/yr

... and IRL gaming communities, especially for single player games and using indie developer ... temporary or intern roles will not be eligible for many of these payments or benefits. Details of ...

... outings such as game nights, karaoke, and ski nights. A laptop will be provided. Job Type ... If eligible, the benefits available for this temporary role may include the following: * Medical ...

Temp Pay Scale Department: Leisure Services and Public Facilities FLSA Status: Non-Exempt Reports ... Some recreation programming experience and a valid Tennessee driver's license are required. WORKING ...

Temporary Roblox Game Developer information

What is the difference between Temporary Roblox Game Developer vs Roblox Game Developer?

AspectTemporary Roblox Game DeveloperRoblox Game Developer
CredentialsOften no formal certification, but portfolio and experience preferredSimilar; portfolio and experience are key
Work EnvironmentContract-based, short-term projects, freelance or agency settingsFull-time or freelance, ongoing projects within companies or as independent developers
Employer UsageHired for specific projects or seasonal workDevelops and maintains Roblox games regularly, often as a core team member

In summary, a Temporary Roblox Game Developer is hired for short-term, project-specific work, often on a contract basis, while a Roblox Game Developer typically works on ongoing projects, either full-time or freelance, with a focus on continuous game development and updates.

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$185K - $210K/yr

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Job description

The Challenge

Ghost Story Games is seeking a talented Engineering Manager to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its bold, creative vision, Judas is also built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways. The result is a significant and personal journey adapted to each player's experience and offers a new approach to the art and storytelling of video games.

We are seeking an Engineering Manager with a diverse background in game development to lead the finalization and polish of our dynamic gameplay and narrative systems. In this critical leadership role, you will oversee engineering teams, own major subsystems, take charge of the strategic planning, execution, and optimization required to bring these systems to a "shipping-ready" state. Beyond technical oversight, you will be responsible for developing and maintaining technical roadmaps, managing and mentoring engineering personnel, and serving as a key liaison to foster seamless collaboration with other studio disciplines.
The ideal candidate brings a proven track record of driving complex game systems through to launch, pairing strong technical acumen with the meticulous care and leadership necessary to elevate our games to the next level.

What You'll Take On:
  • Own hardening our systems to shipping quality.

  • Roadmap and schedule post-launch release content.

  • Proactive feature ownership of entire game subsystems - including all aspects of development, maintenance, advocacy and documentation.

  • Manage the schedule of the console port team (with our vendor) and all performance/optimization efforts.

  • Manage and develop teams of programmers for work on assigned systems/domains which includes managing contractors and outsourcing partners.

  • Work with all departments to ensure our systems meet the needs of our content creators.

What You Bring:
  • Extensive Unreal Engine 4/5 experience.

  • Ability to direct the closing down of dynamic systems and develop a change management process for feature maintenance.

  • Experience with streaming, serialization, entity systems and core game engine technologies.

  • 10+ years' experience in the game industry with at least 3 shipped AAA titles.

  • Experience managing teams.

  • Strong knowledge of C++.

  • Ability to quickly understand existing code and enhance/extend an existing architecture.

  • Software engineering skills, including the ability to write maintainable and robust code.

  • Experience developing in and supporting all stages of the development lifecycle.

  • Experience developing games; preferably action, First Person Shooters and immersive sim games.

  • Ability to research, analyze and optimize code to meet performance requirements.

  • Experience developing for and shipping cross-platform titles - PC/XSX/PS5 preferred.

  • A passion for hands-on game development with a focus on attention to detail.

  • Commitment to code quality, documentation and sound testing procedures.

  • Adaptable in high-pressure, creative environments, with the ability to respond elegantly to difficult changes and prioritize feature requests based on design goals.

  • Understanding of procedural content generation systems/algorithms.

  • Self-motivated leader able to work independently and drive results.

  • Excellent communication, collaboration, interpersonal, and organizational skills, including participation in engineering best practices like code reviews.

  • Experience with source control via Perforce or equivalent.

Great to Have:
  • Support high quality and robust game features and systems, by gathering requirements, designing solutions, testing and debugging.

  • Implementing AI tools to streamline the QA process for a highly systemic game.

  • Support build automation processes as needed.

  • Support analytics backend development.

  • C#/python experience.

When Applying For This Position

Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative


The pay range for this position in Massachusetts at the start of employment is expected to be between $185,100 and $210,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment.If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.