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Temporary Layout Designer Jobs in Elizabeth, NJ (NOW HIRING)

Well-rounded and strong conceptual designer - who is also very proficient with motion design, typography, color theory, illustration, photography, and layout. * Design experience working with a fast ...

Temporary Salary: $43 Hourly Start Date: Aug 17, 2026 Role Title: Brand & Packaging Production ... layout specifications. * Asset Rendering & Visualization: Build realistic packaging renderings ...

... Temp-to-Hire. In addition, our industry expertise and knowledge within financial services ... layout principles Familiarity with standards-compliant web design and the capabilities and ...

Multimedia Designer

New York, NY · On-site

$72K - $75K/yr

Regular * End Date if Temporary: * Hours Per Week: 35 * Standard Work Schedule: * Building ... Establishes creative direction and applying strong visual storytelling, typography, and layout ...

Product Designer

East Hanover, NJ · On-site

$125K - $150K/yr

Temp to Perm Salary: $125,000-150,000 Salary Start Date: Jul 6, 2026 We're partnering with a ... Proficiency in visual design principles, layout, balance, contrast, responsive and adaptive design ...

Graphic Designer

Secaucus, NJ · Hybrid

$22 - $29.50/hr

... theory, layout, and brand consistency • Excellent communication, organizational, and time ... If eligible, the benefits available for this temporary role may include the following: • Medical ...

Graphic Designer

Secaucus, NJ · Hybrid

$22 - $29.50/hr

... theory, layout, and brand consistency • Excellent communication, organizational, and time ... If eligible, the benefits available for this temporary role may include the following: • Medical ...

... Temp ONLY but possibility for Temp-to-Perm based on individual performance and business needs in ... Fluency with front end development frameworks and layout systems such as Bootstrap, Foundation ...

Print Production Operator

New York, NY · On-site

$55K - $71K/yr

Regular/Temporary: Regular * End Date if Temporary: * Hours Per Week: 35 * Standard Work Schedule ... Prepares and adjust files for printing, including layout alignment, color settings, and sizing for ...

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Temporary Layout Designer information

See Elizabeth, NJ salary details

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$41

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How much do temporary layout designer jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for temporary layout designer in Elizabeth, NJ is $41.57, according to ZipRecruiter salary data. Most workers in this role earn between $17.64 and $58.80 per hour, depending on experience, location, and employer.

What is the difference between Temporary Layout Designer vs Interior Designer?

AspectTemporary Layout DesignerInterior Designer
CredentialsTypically requires a degree or diploma in design or related fieldRequires a degree in interior design or architecture, often with licensing or certification
Work EnvironmentShort-term projects, often on-site or remote, focusing on specific layoutsLong-term projects involving space planning, aesthetics, and client consultation
Industry UsageUsed in construction, event planning, or temporary setups within various industriesPrimarily in residential, commercial, and hospitality sectors

Temporary Layout Designers focus on short-term, specific space arrangements, often for events or construction phases, while Interior Designers handle comprehensive, long-term interior space planning and aesthetics. Both roles require design credentials but differ in scope and project duration.

Senior Product Designer, Platforms & Foundations (Temporary)

The New York Times

New York, NY • Hybrid

Temporary

Medical, Dental, Vision, Retirement, PTO

Re-posted 7 days ago


Job description

Mission Overview & Responsibilities

The Games team at the New York Times is the group behind Wordle, Connections, Spelling Bee, the Daily Crossword, and more. We are looking for a temporary Senior Product Designer to help us establish and evolve our design systems across web and app experiences. The designer will create shared reusable interface patterns, find opportunities for consistency and quality, and set the team up with tools for success.

In this role you will collaborate with multiple teams and use your skills in UX, interaction, and visual design to explore solutions that work across games and game surfaces, align with brand, and meet standards for accessibility. You'll work closely with our Games Web Platform Product Manager and Engineering partners to understand technical constraints in a legacy codebase, drive convergence on shared components and tokens, and improve the design-to-engineering handoff. You'll articulate design rationale and present your work to stakeholders across different teams and disciplines to ensure the effectiveness of the design system that brings clarity, consistency, and efficiency.

We're looking for someone who obsesses over the details, brings rigor to defining design standards and shared systems, and proactively elevates quality and accessibility across the organization. At The Times, Senior Product Designers are trusted team contributors with deepening expertise in a particular skill set. You'll design and deliver work that helps your team meet its goals. You'll use your craft and product thinking skills to bring clarity, sophistication, and playful experiences to our audience.

This is a hybrid temporary role based in our New York City office.

Responsibilities:

  • Help advance the platform-focused design systems roadmap with the Games Web & App Platform PM and engineering leads, identifying where foundational work (tokens, components, typography, layout) unlocks future product velocity.

  • Contribute to and maintain Figma libraries and engineering documentation that map cleanly to our implemented component libraries, ensuring designers and engineers work from the same source of truth.

  • Audit existing web and app experiences and component libraries to identify opportunities for consolidation, improvement, and systemization.

  • Define and monitor design system health and adoption, identifying areas where teams may need guidance or additional support.

  • Champion responsive, system-first design practices across the Games mission.

  • Provide guidance to designers using the system, including critiques, pairing, and improving documentation so the system remains clear and useful across different games and surfaces.

  • Be the standard-bearer for design quality across Games surfaces and system contributions.

  • Demonstrate support and understanding of our value of journalistic independence and a strong commitment to our mission to seek the truth and help people understand the world.

  • You will report to the Executive Director of Product Design for Games.

Basic Qualifications

  • 4+ years of relevant design experience working within cross-functional teams.

  • 3+ years experience working directly on design systems or platform/foundations work (components, tokens, patterns, or similar).

  • A portfolio of work that showcases your thought process along with finished design work.

  • Experience building, maintaining, and applying design systems in collaboration with engineering.

  • Fluent in UX design best practices and usability principles that responsively scale across mobile and web platforms.

  • Working knowledge of accessibility and inclusive design, especially as it applies to systems work (typography scales, contrast, motion, and semantics).

  • Advanced proficiency in Figma or equivalent design software.

Preferred Qualifications

  • You understand the constraints and opportunities of technologies used to build modern digital experiences.
  • Experience with front end coding.

  • Experience shaping team design practices (e.g., crits, documentation, templates) to move an organization toward more responsive, system-first work.

  • Experience collaborating on foundational refactors with platform or infrastructure teams (for example, typography or color system overhauls, or migrations to new component libraries).

  • Comfort working with engineers and understanding implementation tradeoffs - codified design intent through design tokens, component APIs, and reading through specs.

  • Experience documenting and delivering UI screens and specifications to engineers.

  • Advanced visual design skills, including typography, hierarchy, and layout.

  • Enthusiastic about the big picture and the smallest micro-interactions.

REQ-020268

#LI-Hybrid

Additional Compensation and Benefits:
For roles in the U.S., dependent on your role, you may be eligible for variable pay, such as an annual bonus and restricted stock. Benefits may include medical, dental and vision benefits, Flexible Spending Accounts (F.S.A.s), a company-matching 401(k) plan, employee stock purchase plan, paid vacation, paid sick days, paid parental leave, tuition reimbursement and professional development programs.
For roles outside of the U.S., information on benefits will be provided during the interview process.