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Temporary Compiler Software Engineer Jobs in Austin, TX

Senior Compiler Engineer Infrastructure

Austin, TX · On-site +1

$107K - $146K/yr

Our compiler organization makes its mark on every GPU NVIDIA produces. By improving how our ... Strong software engineering fundamentals with an emphasis on robust, maintainable developer ...

We are hiring software engineers for the CUDA Tile team. NVIDIA GPUs are at the center of the deep ... The scope of these efforts includes defining public APIs, crafting and implementing compiler and ...

Compiler Engineer

Austin, TX

$128K - $181K/yr

  • Medical

  • Retirement

  • PTO

The Role and Impact Join Intel's Compiler Engineering team, where you will collaborate on cutting-edge technologies driving the next generation of software innovation. As a Compiler Engineer, you ...

Staff Compiler Engineer

Austin, TX · On-site

$250K - $315K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

This is one of several software stacks that seamlessly bridge high-level AI workloads with our ... Programming Languages: Python and C (essential), Assembly * Compiler Frameworks: LLVM, MLIR, GCC ...

NVIDIA is hiring software engineers for its Deep Learning Compiler (DLC) team. Academic and commercial groups around the world are using GPUs to power a revolution in deep learning, enabling ...

Staff Compiler Design Engineer

Austin, TX · On-site

  • Medical

  • Dental

  • Life

  • Retirement

  • PTO

... hardware-software co-design discussions, partnering with hardware architects to influence ... and Senior compiler engineers, and shape the technical growth of the team • Represent the ...

Senior Compiler Engineer

Austin, TX · On-site

$103K - $142K/yr

  • Medical

  • Dental

  • Life

  • Retirement

  • PTO

... to hardware-software co-design discussions as the compiler matures • Profile, analyze, and ... Developer Primary Recruiter: Jim Everett Compensation and Benefits at Ericsson At Ericsson, we know ...

GCC Compiler Engineer

Austin, TX · On-site

$100K - $500K/yr

We are seeking a GCC Compiler Engineer to design, develop, and optimize compilers for next ... You will work across hardware and software teams to improve performance, programmability, and ...

Senior Compiler Engineer

Austin, TX · On-site

$103K - $142K/yr

  • Medical

  • Dental

  • Life

  • Retirement

  • PTO

... software co-design discussions as the compiler matures Profile, analyze, and optimize compiled ... Developer Primary Recruiter: Jim Everett Compensation and Benefits at Ericsson At Ericsson, we know ...

Senior DL Compiler Engineer -CUDA Tile

Austin, TX · On-site

$121K - $160K/yr

We are hiring software engineers for the CUDA Tile team. NVIDIA GPUs are at the center of the deep ... The scope of these efforts includes defining public APIs, crafting and implementing compiler and ...

... bridge software algorithms to hardware implementations • Design and implement custom compiler ... programming models Preferred : • PhD in Computer Science or related field • 10+ years of ...

Senior LLVM Compiler Engineer

Austin, TX

$103K - $142K/yr

We are seeking for an expert Senior Compiler Engineer to join our Compute Compiler Team, with a ... Partner with architecture, performance, and product teams to translate NVIDIA hardware and software ...

Staff ML Compiler Engineer

Austin, TX · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

The Role As a Staff Compiler Engineer on the AI Kernels & Compilers team, you will own the endtoend ... Expertisein the software development life-cycle - coding, debugging, optimization, testing ...

Showing results 21-40

Temporary Compiler Software Engineer information

See Austin, TX salary details

$23.8K

$103.9K

$187.3K

How much do temporary compiler software engineer jobs pay per year?

As of Aug 15, 2026, the average yearly pay for temporary compiler software engineer in Austin, TX is $103,941.00, according to ZipRecruiter salary data. Most workers in this role earn between $64,400.00 and $118,900.00 per year, depending on experience, location, and employer.

What is the difference between Temporary Compiler Software Engineer vs Temporary Software Developer?

AspectTemporary Compiler Software EngineerTemporary Software Developer
Required CredentialsBachelor's in Computer Science or related field; knowledge of compiler designBachelor's in Computer Science or related field; programming skills
Work EnvironmentR&D teams, specialized in language processingVarious industries, application development
Employer & Industry UsageTech companies, compiler and language tool firmsSoftware firms, startups, tech companies
Common Search & ComparisonOften compared for technical skills and project scopeBroader role, general programming tasks

The main difference is that a Temporary Compiler Software Engineer specializes in compiler design and language processing, requiring specific knowledge of compiler construction. In contrast, a Temporary Software Developer has a broader focus on application development across various domains. Both roles often require similar educational backgrounds but differ in technical expertise and work focus.

What are the most commonly searched types of Compiler Software Engineer jobs in Austin, TX?

The most popular types of Compiler Software Engineer jobs in Austin, TX are:

What cities near Austin, TX are hiring for Temporary Compiler Software Engineer jobs?

Cities near Austin, TX with the most Temporary Compiler Software Engineer job openings:

Infographic showing various Temporary Compiler Software Engineer job openings in Austin, TX as of August 2026, with employment types broken down into 88% Full Time, 8% Part Time, and 4% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $103,941 per year, or $50 per hour.

Senior Compiler Engineer Infrastructure

Nvidia

Austin, TX • On-site, Remote

$107K - $146K/yr

Full-time

Re-posted 8 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

7th of 244 rated software companies


Job description

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology-and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world

We are looking for an experienced Compiler Infrastructure Engineer to join our Compute Compiler Team, with a primary focus on aligning NVIDIA's compiler codebases with open-source ecosystems and improving developer productivity at scale.

This role sits at the intersection of open-source compiler development, internal compiler infrastructure, and developer experience. You will play a central role in reconciling downstream compiler repositories with upstream open-source projects such as LLVM, Clang, and MLIR, while building the tooling, workflows, and infrastructure that enable compiler engineers across NVIDIA to move faster and with higher confidence. Our compiler organization makes its mark on every GPU NVIDIA produces. By improving how our internal compiler stacks align with open source and by modernizing the tools our developers rely on, you will help ensure that NVIDIA continues to lead in scalable, maintainable, and communitydriven compiler technology. If you are passionate about open-source stewardship, large-scale codebase alignment, and using modern tooling (including AI-assisted workflows) to improve developer velocity, we would love to hear from you.

What you will be doing:

  • Reconcile and synchronize downstream compiler codebases with open-source repositories, including restructuring, refactoring, and upstreaming internal changes where appropriate

  • Lead efforts to restructure, merge, or retire internal code to reduce divergence from upstream open-source projects

  • Design and build infrastructure, tooling, and developer workflows that improve productivity, correctness, and maintainability for internal compiler engineers

  • Develop automation and developer tools to aid in rebasing, patch management, validation, and large-scale refactoring

  • Explore and apply AI-assisted tools to improve developer workflows, including code navigation, change analysis, refactoring assistance, testing, and review efficiency

  • Partner with compiler developers, architecture teams, and CI/test infrastructure teams to ensure changes scale across geographically distributed organizations

  • Serve as a technical bridge between internal compiler development and open-source ecosystems, helping shape long-term alignment strategies

What we need to see:

  • B.S., M.S., or Ph.D. in Computer Science, Computer Engineering, or related field (or equivalent experience)

  • Experience with open-source compiler frameworks

  • Excellent hands-on C++ programming skills

  • 3+ years experience working with large-scale, long-lived codebases, including refactoring and restructuring efforts

  • Solid understanding of compiler internals, including IRs, passes, build systems, and toolchains

  • Familiarity with source-control-heavy workflows (e.g., downstream vs. upstream repos, patch queues, rebasing strategies)

  • Strong software engineering fundamentals with an emphasis on robust, maintainable developer infrastructure

  • Good communication and documentation skills; ability to collaborate across teams and time zones

Ways to stand out from the crowd:

  • Direct experience reconciling or maintaining downstream forks of open-source projects

  • Experience building developer productivity tools, CI infrastructure, or large-scale automation

  • Practical experience applying AI or ML-based tools to improve engineering workflows

  • Background in GPU programming, CUDA, or parallel programming models

  • Familiarity with deep learning frameworks and performance-sensitive workloads on NVIDIA GPUs

With highly competitive salaries and a comprehensive benefits package, NVIDIA is widely considered to be one of the technology industry's most desirable employers. We have some of the most brilliant and hardworking people in the world working with us and our product lines are growing fast in some of the hottest state of the art fields such as Virtual Reality, Artificial Intelligence, Deep Learning and Autonomous Vehicles.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until August 14, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993