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Telecommute Python Game Developer Jobs in Detroit, MI

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STEM/Coding Instructor

Canton, MI ยท On-site

$14 - $19/hr

... of computer science and programming. The instructor is responsible for delivering the iCode ... Interest in or experience with robotics, gaming, coding, or digital arts. * Ability to work with ...

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STEM/Coding Instructor

Canton, MI ยท On-site

$14 - $19/hr

... of computer science and programming. The instructor is responsible for delivering the iCode ... Interest in or experience with robotics, gaming, coding, or digital arts. * Ability to work with ...

Coding Tutor

Detroit, MI ยท Remote

$18 - $40/hr

Deep knowledge of programming fundamentals including variables, loops, conditionals, functions ... Emphasizes hands-on project creation and connects coding to creative expression, game building, web ...

Coding Tutor

Ann Arbor, MI ยท Remote

$18 - $40/hr

Deep knowledge of programming fundamentals including variables, loops, conditionals, functions ... Emphasizes hands-on project creation and connects coding to creative expression, game building, web ...

Telecommute Python Game Developer information

See Detroit, MI salary details

$13

$58

$85

How much do telecommute python game developer jobs pay per hour?

As of Jul 28, 2026, the average hourly pay for telecommute python game developer in Detroit, MI is $58.03, according to ZipRecruiter salary data. Most workers in this role earn between $47.84 and $65.91 per hour, depending on experience, location, and employer.

What is a Telecommute Python Game Developer?

A Telecommute Python Game Developer is a software professional who creates and maintains video games using the Python programming language, while working remotely from a location outside of a traditional office. They collaborate with teams through online communication tools, contribute to game design, write and debug code, and integrate assets into the game engine. This role requires strong programming skills, familiarity with game development frameworks like Pygame or Panda3D, and the ability to work independently. Telecommuting allows developers to have flexible work hours and eliminates the need for commuting to a physical workplace.

How do Telecommute Python Game Developers typically collaborate with remote team members during a game development project?

Telecommute Python Game Developers often use a combination of online communication tools, such as Slack or Microsoft Teams, and version control systems like Git to stay connected with their teams. They participate in regular virtual meetings to discuss project goals, review code, and address technical challenges. Clear documentation and organized workflows are essential for smooth collaboration, ensuring that everyone is aligned despite working in different locations and time zones. This setup allows developers to contribute effectively to complex projects while maintaining flexibility in their work schedules.

What are the key skills and qualifications needed to thrive as a Telecommute Python Game Developer, and why are they important?

To thrive as a Telecommute Python Game Developer, you need strong programming skills in Python, experience with game development frameworks like Pygame or Godot, and a solid understanding of computer science principles. Familiarity with version control systems (such as Git), collaborative tools (like Slack or Jira), and possibly a degree in computer science or related certifications are often required. Excellent problem-solving abilities, self-motivation, and effective remote communication skills set top candidates apart. These competencies ensure you can deliver high-quality, innovative games while efficiently collaborating with remote teams.

What is the difference between Telecommute Python Game Developer vs Telecommute C++ Game Developer?

AspectTelecommute Python Game DeveloperTelecommute C++ Game Developer
Required SkillsProficiency in Python, game development frameworks like Pygame, scripting experienceStrong C++ programming, knowledge of game engines like Unreal or custom engines
Work EnvironmentRemote, often collaborative with designers and artists, flexible schedulesRemote or hybrid, often involved in engine development or performance optimization
Industry UsageIndie games, mobile apps, educational gamesAAA titles, high-performance games, engine development

While both roles involve game development, Telecommute Python Game Developers focus on scripting, prototyping, and smaller-scale projects using Python, whereas Telecommute C++ Game Developers typically work on performance-critical components and engine development. The choice depends on the project scope and technical requirements.

What are popular job titles related to Telecommute Python Game Developer jobs in Detroit, MI? For Telecommute Python Game Developer jobs in Detroit, MI, the most frequently searched job titles are:
Infographic showing various Telecommute Python Game Developer job openings in Detroit, MI as of July 2026, with employment types broken down into 81% Full Time, 6% Part Time, 1% Temporary, and 12% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $120,709 per year, or $58 per hour.
Senior Model Based Controls Engineer

Senior Model Based Controls Engineer

LHP Engineering Solutions

Pontiac, MI โ€ข On-site

$95K - $126K/yr

Full-time

Posted 13 days ago


Job description

Job Location: 2800 Centerpoint Parkway, Pontiac, Michigan 48341

Duties

LHP Engineering Solutions LLC seeks a Senior Model Based Controls Engineer in Pontiac MI. Telecommuting permitted 100% of time. Duties: apply quality assurance techniques; compile data and define changes required in software and features; conduct software vulnerability assessments of systems; contribute to the delivery of innovative, flexible, and integrated solutions to meet customer's changing business needs; coordinate input from internal and external customers to understand needs and perceptions; perform root cause analysis, error correction, and functional and risk analysis of system level problems (5 Whys, Fishbone); represent the development team in multi-focused team meetings; work with cross-functional teams to architect and implement complex solutions; confirm that new software features integrate with control systems (sensors, electronic control units and actuators that manage vehicle motion, stability, and safety, including propulsion, braking and steering) to meet functionality requirements; controls (steering, braking, acceleration, gear shifting, lighting, climate control, transmission) and model requirements definition, controls architecting (shifting from distributed electronic control units to centralized and zonal architecture to reduce wiring complexity while enhancing computing power for software-defined vehicles), design, analysis, implementation and verification using Model-in-the-Loop (MIL), Software-in-the-Loop (SIL) and Hardware-in-the-Loop (HIL) techniques consistent with design requirements; design and provide technical documents for developed controls; design, model and integrate software functionalities in a real-time embedded environment; develop and analyze requirements; develop controls solutions (electronic systems and softwareโ€”such as powertrain control units, anti-lock brake systems and Advanced Driver-Assistance Systems) using model-based definition techniques; ensure process compliance and configuration management; participate in software reviews and provide technical support, guidance and collaboration for software and hardware implementation activities; work with product development teams to design and develop control algorithms.

Requirements

Bachelor's degree (or foreign equivalent degree) in mechanical engineering, electrical engineering, computer engineering, aerospace engineering, or related field, plus 3 years of experience in any role in which one or more of skills listed below were used or developed. Included within the 3 years of experience, must have experience in all of the following: autocode generation (RTW, Target Link, Embedded Coder, or ADI Beacon); configuration management tools (IBM Rational ClearQuest, IBM Team Concert, IBM Jazz Team Server, or GitLab); Eclipse, C, or C++ programming languages; modelling and simulation using MATLAB, Simulink, Stateflow, LabView or Modelica; version control and requirements management software tools (RTC, DNG, DOORS, Jira, PTC Integrity, or GIT); scripting language (Python or Mscript); verification and validation tools (ETAS INCA, CANalyzer, or CANape); fixed point and double precision data type usage and autocode generation impact; MAAB, MISRA and ISO26262 standards; MBD design guidelines.