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Telecommute Maya 3D Modeling Jobs (NOW HIRING)

3D CAD Footwear Designer (Altra)

Denver, CO · On-site

$82.08 - $102.60/hr

Create high‑quality 3D models of footwear concepts, components, and tooling from concept through ... Knowledge of rendering platforms such as KeyShot or Maya. * Passion for running, movement, and ...

Unreal Engine 4 ( * 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. * Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar ...

ClearCase, ClearQuest, Perforce, Atlassian, RTC) Modeling Tools (i.e. Terra Vista, Creator, Maya, 3D Studio Max) Global Mapper Erdas FME ArcGIS Toolset Security Responsibilities Must comply with all ...

Senior Visual Database Lead

Tampa, FL · On-site

$100K - $136K/yr

Modeling Tools (i.e. Terra Vista, Creator, Maya, 3D Studio Max) * Global Mapper * Erdas * FME * ArcGIS Toolset Security Responsibilities Must complywith all company security and data protection ...

Senior Visual Database Lead

Arlington, TX · On-site

$95K - $129K/yr

Modeling Tools (i.e. Terra Vista, Creator, Maya, 3D Studio Max) * Global Mapper * Erdas * FME * ArcGIS Toolset Security Responsibilities Must complywith all company security and data protection ...

Senior Visual Database Lead

Arlington, TX · On-site

$95K - $129K/yr

Modeling Tools (i.e. Terra Vista, Creator, Maya, 3D Studio Max) * Global Mapper * Erdas * FME * ArcGIS Toolset Security Responsibilities Must comply with all company security and data protection ...

Create high-quality 3D models of footwear concepts, components, and tooling that support inline ... Knowledge of rendering platforms such as KeyShot or Maya. * Passion for running, movement, and ...

Create high-quality 3D models of footwear concepts, components, and tooling that support inline ... Knowledge of rendering platforms such as KeyShot or Maya. * Passion for running, movement, and ...

Create high-quality 3D models of footwear concepts, components, and tooling that support inline ... Knowledge of rendering platforms such as KeyShot or Maya. * Passion for running, movement, and ...

Create high-quality 3D models of footwear concepts, components, and tooling that support inline ... Knowledge of rendering platforms such as KeyShot or Maya. * Passion for running, movement, and ...

... 3D DCCs ... such as Maya, Houdini, or Blender. Roles and Responsibilities: * Convert CAD models into high ...

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Telecommute Maya 3D Modeling information

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How much do telecommute maya 3d modeling jobs pay per year?

As of Sep 5, 2026, the average yearly pay for telecommute maya 3d modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

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Lead 3D Artist - Unannounced Project

Lightfox Games

Seattle, WA • On-site

$135 - $165/hr

Other

Dental, Vision, Retirement

Posted 4 days ago


Job description

Lightfox Games is seeking a talented and enthusiastic Lead 3D Artist to join our Seattle, Washington based team to work on an unannounced mobile game for a world-class IP and Publisher. We are looking to build an organization of talented individuals operating in small teams with high levels of ownership. This role is hybrid out of our downtown Seattle office, with approximately 50% of time expected in-person. When remote, we're a quick-to-videocall, video-on studio to keep collaboration fast and effective.

Responsibilities
  • Own the character art pipeline end-to-end, establishing the standards, and workflows that define the game's characters
  • Create high-quality 3D assets, including characters, props, weapons, and environment art, that meet mobile performance requirements and align with the IP's visual identity
  • Work across disciplines as needed, contributing to environments, levels, and architectural/building assets alongside the character pipeline
  • Collaborate with Art Direction, Design, and Engineering to establish and maintain art pipelines, standards, and best practices
  • Optimize models, textures, and materials to balance visual fidelity with mobile performance constraints
  • Mentor and provide constructive feedback to other artists, helping elevate the overall quality bar
  • Lead the visual development of the game, from early concept exploration through final in-engine polish
Requirements
  • 8+ years of professional game development experience, including lead-level ownership of a character or 3D art pipeline on at least one shipped title
  • Strong portfolio demonstrating expertise in 3D modeling, texturing, and material creation across a range of asset types, including characters and environments
  • Proven ability to set and maintain a visual style across a team, with experience mentoring or leading other artists
  • Proficiency with industry-standard tools such as Maya, ZBrush, Substance Painter/Designer, and Photoshop
  • Experience with Unity and its asset pipeline
  • Solid understanding of real-time rendering constraints, PBR workflows, and texture budgets for mobile platforms
  • Comfortable working multi-disciplinarily across characters, props, and environments as the project requires
  • Strong communication skills and a collaborative mindset, comfortable working in small, fast-moving teams
Nice to Have
  • Experience working within an established IP or licensed property
  • Experience with stylized art directions
  • Experience with environment and level art, including architectural/building assets
  • Experience leveraging AI tools in art production workflows
Compensation

US$135,000 – US$165,000 depending on experience, plus health/vision/dental coverage, 401(k) matching, commuting benefits, and equity.

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