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Telecommute Game Tools Programmer Jobs in Nevada

The Game Developer will act in both a project owner and project support role, working across ... Experience with modern build tools (Vite, esbuild, webpack) * Knowledge of BitBucket pipelines ...

Demonstrated knowledge of SVN and GIT version control tools. * Demonstrated ability to make key ... game design, audio engineering, and quality assurance. We work in a hybrid model to ensure ...

... tools and models to validate game logic and underlying data Collaborate with art, audio, engineering, and design teams to align math with player experience Play-test games in development and refine ...

... tools and models to validate game logic and underlying data Collaborate with art, audio, engineering, and design teams to align math with player experience Play-test games in development and refine ...

Game Designer

Las Vegas, NV · On-site +1

$148K/yr

Work with software engineers to test and verify game math model simulations using statistical ... Skills with one or more art/wireframing tools helpful: Balsamiq Mockups, Photoshop, Illustrator

Game Designer

Las Vegas, NV · On-site

$148K/yr

Work with software engineers to test and verify game math model simulations using statistical ... Skills with one or more art/wireframing tools helpful: Balsamiq Mockups, Photoshop, Illustrator

Game Designer

Reno, NV · On-site

$84K - $156K/yr

Advanced Excel skills and experience using simulation or analytical tools to assess game performance. * Proficient in C/C++/C#, Python or related programming languages. * Portfolio demonstrating ...

Game Designer

Reno, NV · On-site

$84K - $156K/yr

Advanced Excel skills and experience using simulation or analytical tools to assess game performance. * Proficient in C/C++/C#, Python or related programming languages. * Portfolio demonstrating ...

Game Designer

Reno, NV

$98K - $182K/yr

Advanced Excel skills and experience using simulation or analytical tools to assess game performance. * Proficient in C/C++/C#, Python or related programming languages. * Portfolio demonstrating ...

Game Designer

Reno, NV

$98K - $182K/yr

Advanced Excel skills and experience using simulation or analytical tools to assess game performance. * Proficient in C/C++/C#, Python or related programming languages. * Portfolio demonstrating ...

... tools and models to validate game logic and underlying data Collaborate with art, audio, engineering, and design teams to align math with player experience Play-test games in development and refine ...

... tools and models to validate game logic and underlying data Collaborate with art, audio, engineering, and design teams to align math with player experience Play-test games in development and refine ...

Game Producer

Las Vegas, NV · Hybrid

$118K - $120K/yr

Provide land-based title video or still frame references to Art and engineering disciplines ... Proficient in Microsoft office tools such as Excel, Word and Power Point. * Strong multi-tasking ...

Game Producer

Las Vegas, NV · On-site

$118K - $120K/yr

Provide land-based title video or still frame references to Art and engineering disciplines ... Proficient in Microsoft office tools such as Excel, Word and Power Point. * Strong multi-tasking ...

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Telecommute Game Tools Programmer information

What is the difference between Telecommute Game Tools Programmer vs Game Developer?

AspectTelecommute Game Tools ProgrammerGame Developer
Primary FocusDevelops and maintains tools for game development teamsDesigns, develops, and implements game features and gameplay
Work EnvironmentTypically works remotely, collaborating with development teamsCan work remotely or on-site, often in a team setting
Required SkillsProgramming, scripting, understanding of game engines, tool developmentProgramming, game design, problem-solving, engine knowledge

While both roles require programming skills and familiarity with game engines, the Telecommute Game Tools Programmer focuses on creating tools that assist the development process remotely, whereas the Game Developer is primarily responsible for creating the actual game content and gameplay features.

Game Developer

Spinplay Games

Las Vegas, NV

Full-time

Re-posted 17 days ago


Job description

Description
The Game Developer is responsible for creating slot game front-end client software using our internal game engine. The Game Developer will act in both a project owner and project support role, working across multiple projects within a single year. The ideal candidate will be responsible for conceptualizing and executing clear, quality code to develop the best software.

Key Responsibilities
  • Designs, codes and debugs core platform components.
  • Works at all stages of the product lifecycle from requirements capture, through design and implementation to system testing and integration.
  • Increases efficiency through automation, workflow streamlining, and system optimization.
  • Keeps current with new technologies and makes recommendations to the team.
  • Collaborates with members of the QA and delivery teams to ensure products are tested, installed and maintained to a high standard.
  • Promotes high code standards within the team.
  • Maintains and enhances existing product code.
  • Actively participates in the agile scrum process.
  • Facilitates and supports the agile development process.
  • Sets up, configures and maintains development, testing and staging environments.


Skills, Knowledge and Expertise
Required:
  • 6+ years of experience creating slot games
  • 6+ years of experience developing component-based web applications and user interfaces
  • Strong proficiency in modern JavaScript (ES2018+) and TypeScript
  • Hands-on experience with PixiJS and related rendering libraries (including Spine integration)
  • Solid understanding of Canvas and WebGL–based rendering
  • Experience building and maintaining component-based game and UI systems
  • Experience with tweening and animation libraries (e.g. GSAP, TweenJS)
  • Awareness of performance and memory considerations in long-running browser applications
  • Experience with asset pipelines, including spritesheets, audio, localization, and preloading
  • Familiarity with game audio systems (e.g. Howler.js or similar)
  • Experience with TypeScript-based development workflows and Node.js
  • Experience with git-based workflows and collaborative development practices
Preferred:
  • Familiarity with state machines, game flow management, or modular architectures
  • Experience working in Agile/Scrum teams
  • Exposure to multi-resolution layouts and cross-browser/device constraints
  • Experience with modern build tools (Vite, esbuild, webpack)
  • Knowledge of BitBucket pipelines, Azure DevOps, YAML, Docker etc