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Target Software Engineer Jobs in Detroit, MI (NOW HIRING)

Staff Embedded Software Engineer

Warren, MI ยท On-site

$123K - $162K/yr

... the target ECU. * Integrate with cloud services such as Azure, AWS S3, and Firestore for ... Collaborate with DevOps and Cloud teams to roll out new on-vehicle software and configuration ...

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Remote Software Engineer - Technical Advisor $150.00 USD/hour | 100% Remote (USA Only) | Mostly ... Collaborating asynchronously with AI researchers to refine evaluation criteria Who Fits the Target ...

... engineers for software integration, hardware-software integration, and system integration โ€ข ... target runtime environment to ensure reliability and performance โ€ข Troubleshoot and resolve ...

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Graphics Software Engineer

Auburn Hills, MI โ€ข On-site

MatchPoint Solutions
Software Developmentย โ€ขย 201 - 500 employees

$80K - $90K/yr

Full-time

Re-posted 22 days ago


Job description

MatchPoint Solutions is a fast-growing, young, energetic global IT-Engineering services company with clients across the US. We provide technology solutions to various clients like Uber, Robinhood, Netflix, Airbnb, Google, Sephora, and more! More recently, we have expanded to working internationally in Canada, China, Ireland, UK, Brazil, and India. Through our culture of innovation, we inspire, build, and deliver business results, from idea to outcome. We keep our clients on the cutting edge of the latest technologies and provide solutions by using industry-specific best practices and expertise.
We are excited to be continuously expanding our team. If you are interested in this position, please send over your updated resume. We look forward to hearing from you!
Job Title: Graphics Software Engineer
Location: (Remote / Hybrid / On-site - City, Country) On Site
Employment Type: (Full-time / Part-time / Contract) FULL TIME
Pay Range: 80,000- 90,000 + Benefits
Seeking a talented design, implements, and optimizes rendering systems, shaders, and graphics features that deliver visual fidelity and real-time performance. The role is hands-on writing C++ and shader code, profiling CPU/GPU workloads, integrating art assets, and collaborating with UX tools (Altia Design/Kanzi Studio/Unity) and QA to ship stable, performant graphics for the target platforms Expect a balance of feature development, debugging, and performance engineering with frequent cross-discipline collaboration.
Responsibilities:
  • Implement rendering features: Build lighting, materials, post processing, and animation systems to meet visual and functional requirements.
  • Write and optimize shaders: Author HLSL/GLSL/Metal shaders and tune them for correctness and performance across GPUs.
  • Profile and resolve bottlenecks: Use GPU/CPU profilers to identify hotspots and apply algorithmic or memory optimizations.
  • Integrate 3D assets and pipelines: Work with artists and tools to import, validate, and optimize meshes, textures, and materials.
  • Debug visual defects: Reproduce rendering issues, trace root causes, and implement robust fixes.
  • Maintain code quality: Write unit and integration tests, participate in code reviews, and follow engine coding standards.
  • Collaborate across teams: Coordinate with engine, tools, QA, and product to align on APIs, performance targets, and release scope.
  • Support platform portability: Implement abstractions and fallbacks for multiple graphics, APIs, and hardware capabilities.

MatchPoint Solutions provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.
This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.