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Surface Design Jobs in Wisconsin (NOW HIRING)

Hands on experience in Creo-Part| Assembly and Surfacing to generate Concept Models. * Should have ... Knowledge on phases of the design process and development process for Automotive components ...

Digital Surface Modeler

Fond Du Lac, WI · On-site

$86K - $126K/yr

As a Digital Surface Modeler on the Industrial Design team, you will be responsible for developing both conceptual and productionready CAD surface models that become visible, customerfacing products.

As a Digital Surface Modeler on the Industrial Design team, you will be responsible for developing both conceptual and productionready CAD surface models that become visible, customerfacing products.

CREO Design Engineer

Wauwatosa, WI · On-site

$73K - $100K/yr

Hands on experience in Creo-Part| Assembly and Surfacing to generate Concept Models. * Should have ... Knowledge on phases of the design process and development process for Automotive components ...

$43.26 - $50.47/hr

Summary This SURFACE MAINTENANCE MECHANIC INSPECTOR position, is located in the Joint Forces ... and design modifications to meet special test requirements or other special needs. Your ...

CAD Designer

Madison, WI · On-site

$67K - $80K/yr

Execute complex grading design, volume computations, cross-sections, isopach's, and surface creation using Autodesk Civil 3D. * Develop precise coordinate and elevation tables for construction ...

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Showing results 1-20

Surface Design information

Is AI taking over surface pattern design?

AI is increasingly used in surface design to generate patterns and assist in the creative process, but it does not replace the role of a surface designer. Designers often use AI tools to enhance productivity and explore new ideas, while human creativity and expertise remain essential for unique and marketable designs.

What are the typical challenges surface designers face when collaborating with product development teams?

Surface designers often work closely with product development teams to ensure their patterns and textures are both visually appealing and technically feasible for manufacturing. A common challenge is balancing creative vision with production constraints, such as material limitations, color fastness, and print methods. Effective communication and flexibility are key, as designers may need to adjust their designs to meet technical requirements or feedback from other departments. Regular collaboration helps ensure the final product maintains design integrity while being practical to produce.

What does a surface designer do?

A surface designer creates patterns and artwork that are applied to products such as textiles, ceramics, packaging, and home decor. They use design software like Adobe Photoshop or Illustrator and often collaborate with manufacturers to ensure their designs are suitable for production and printing.

What are the key skills and qualifications needed to thrive as a Surface Designer, and why are they important?

To thrive as a Surface Designer, you need expertise in pattern creation, color theory, and an understanding of textile or product materials, often supported by a degree in surface design, textile design, or a related field. Proficiency with design software such as Adobe Illustrator and Photoshop, as well as familiarity with digital printing techniques, is typically required. Creativity, attention to detail, and strong communication skills help distinguish outstanding surface designers. These skills and qualities are crucial for creating visually appealing, market-ready designs that meet client or industry specifications.

What jobs in the US pay 300,000 a year?

In the field of surface design, high-paying roles such as senior creative directors or art directors in large companies can reach or exceed $300,000 annually, especially with extensive experience, leadership responsibilities, and advanced skills in design software. Typically, these roles involve overseeing design teams, managing brand visuals, and working in industries like fashion, product development, or entertainment. Compensation varies based on experience, location, and company size, with top-tier professionals often earning this level of income.

How much do surface designers make?

Surface designers typically earn between $40,000 and $80,000 annually, depending on experience, location, and industry. Senior or specialized designers with strong portfolios and skills in design software like Adobe Illustrator or Photoshop can earn higher salaries, especially in competitive markets.

What is the difference between Surface Design vs Textile Design?

AspectSurface DesignTextile Design
CredentialsPortfolio, possibly a degree in design or related fieldDegree in textile design, fashion, or related field
Work EnvironmentDesign studios, print shops, digital platformsFabric mills, fashion houses, print studios
Industry UsageApplied to various surfaces like packaging, ceramics, wallpapersFocused on fabric and textile patterns for clothing, home decor

Surface Design involves creating patterns and visuals for a variety of surfaces, including packaging, ceramics, and wallpapers. Textile Design specifically focuses on designing patterns for fabrics used in fashion and home textiles. While both roles require strong artistic skills and knowledge of pattern creation, Surface Designers often work across multiple materials, whereas Textile Designers specialize in textiles and fabrics.

What is surface design?

Surface design refers to the creation and application of artwork, patterns, or textures onto surfaces such as textiles, ceramics, paper, and other materials. Surface designers develop original motifs and repeat patterns, often using techniques like painting, drawing, digital illustration, or printmaking. Their work is widely used in industries like fashion, home decor, stationery, and product packaging. A career in surface design blends creativity with technical skills and often requires knowledge of digital design tools.
What are popular job titles related to Surface Design jobs in Wisconsin? For Surface Design jobs in Wisconsin, the most frequently searched job titles are:
What job categories do people searching Surface Design jobs in Wisconsin look for? The top searched job categories for Surface Design jobs in Wisconsin are:
Art Director - Hard Surface (Apex Legends)

Art Director - Hard Surface (Apex Legends)

Electronic Arts Inc.

Madison, WI • On-site

$121K - $128K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

General Information
Locations: Vancouver - Great Northern Way, British Columbia, Canada
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

  • Location: Madison
  • State: Wisconsin
  • Country: United States of America

Role ID
214800
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Role Overview
Respawn is looking for an experienced Art Director, Hard Surface to help define, elevate, and maintain the visual quality of hard-surface content for Apex Legends. This role will guide the artistic direction of weapons, vehicles, props, environmental technology, gameplay objects, and other mechanical or manufactured assets that contribute to the game's distinctive competitive sci-fi identity.
As Art Director, Hard Surface, you will partner closely with Character Art, Concept Art, Environment Art, Design, Animation, VFX, Tech Art, Production, and Outsource teams to ensure hard-surface assets are visually striking, readable in gameplay, technically performant, and aligned with the evolving Apex universe.
This is a hands-on leadership role for someone who combines strong taste, production experience, clear direction, and a deep understanding of how form, function, storytelling, and gameplay readability come together in a live-service first-person shooter.
Key Responsibilities
  • Define, uphold, and evolve the core experience hard-surface visual direction for Apex Legends, including weapons, gadgets, props, vehicles, world technology, gameplay objects, and other mechanical or manufactured assets.
  • Ensure hard-surface designs support and evolve Apex's visual and gameplay pillars: functional sci-fi design, strong material language, player readability, and characterful worldbuilding.
  • Provide clear, actionable creative direction through paintovers, drawovers, reference boards, written feedback, asset reviews, and in-game evaluations.
  • Partner closely with Concept Art, Weapon Art, Character Art, Environment Art, Design, Animation, VFX, Tech Art, Production, and Outsource teams to deliver cohesive, high-quality content.
  • Maintain a high quality bar from concept through final implementation, balancing creative ambition with gameplay clarity, technical performance, production scope, and live-service timelines.
  • Lead reviews with clarity and respect, helping teams solve creative and production challenges while building alignment around visual goals.
  • Mentor artists and external partners, helping strengthen hard-surface design sensibility, technical execution, and overall artistic judgment.
  • Create and refine briefs, style guides, visual targets, benchmarks, and feedback processes that improve consistency and efficiency across hard-surface asset production.
Qualifications
  • Experience art directing weapons, first-person assets, gameplay props, vehicles, grounded sci-fi technology, or environmental hard-surface content.
  • Significant professional experience in game art, with a strong focus on hard-surface art direction, concept, weapon art, vehicle design, prop art, environment technology, or related disciplines.
  • Proven experience shipping high-quality hard-surface content for AAA games, ideally action, shooter, sci-fi, or live-service titles.
  • Strong understanding of visual design principles including silhouette, proportion, shape language, material definition, surface breakup, scale, readability, and functionality.
  • Excellent ability to give clear, constructive, and actionable feedback to internal teams and external partners.
  • Strong knowledge of modern game art pipelines, including concept-to-model workflows, PBR materials, optimization, LODs, engine implementation, and real-time constraints.
  • Experience collaborating across multiple disciplines and balancing creative ambition with gameplay, schedule, and technical needs.
  • Strong communication, leadership, and presentation skills.
  • A portfolio demonstrating excellent hard-surface taste, visual problem-solving, and experience guiding assets from concept to final in-game quality.
What Success Looks Like
A successful Art Director, Hard Surface will help Apex Legends continue to deliver visually iconic, gameplay-readable, and production-ready hard-surface content. They will raise the quality bar across weapons, props, vehicles, gameplay objects, and world technology while supporting the needs of a fast-moving live game. They will be trusted by artists and cross-functional partners as a clear creative leader who can make strong decisions, communicate effectively, and help teams do their best work.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$160,700 - $224,700 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$182,600 - $276,300 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.