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Surface Artist Jobs (NOW HIRING)

Strong proficiency in creating game-ready 3D assets, including hard-surface and organic modelling ... technical artists, and engineers throughout development. Nice to Have * Experience developing ...

3D Artist

New York, NY · Remote

$55/hr

About the Role We are looking for a talented and creative 3D Artist to join our team. The ... Develop realistic or stylized textures, materials, and surfaces. * Set up lighting, cameras, and ...

Senior Material Artist

Austin, TX · On-site

$125K - $150K/yr

Solid technical understanding of PBR standards and surface/light interactions. * Driven to learn new workflows, technologies, and techniques. * Strong foundation knowledge in traditional arts.

Creative Repair Specialist

Raleigh, NC · On-site

$19 - $28/hr

Becoming a Surface Experts Technician could pair your interests perfectly with your job! Take advantage of an artistic outlet as your work creatively to complete repairs, usually in an hour or less.

Unreal Artist/Generalist

Atlanta, GA · On-site

$122K - $146K/yr

We are looking for a passionate, multifaceted Unreal Artist, Generalist to help create beautiful ... good foundation in hard surface modeling, texturing, and lighting. * Experience with texture ...

Becoming a Surface Experts Technician could pair your interests perfectly with your job! Take advantage of an artistic outlet as your work creatively to complete repairs, usually in an hour or less.

Showing results 21-40

Surface Artist information

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$5

$29

$37

How much do surface artist jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for surface artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What is the difference between Surface Artist vs Texture Artist?

AspectSurface ArtistTexture Artist
CredentialsOften requires a background in 3D modeling, digital art, or related fieldsTypically needs skills in texturing, shading, and material creation, often with similar educational backgrounds
Work EnvironmentWorks primarily in game, film, or animation studios, focusing on surface detailsWorks in similar environments, specializing in creating surface textures for 3D models
Industry UsageCommonly used in gaming, film, and animation industriesAlso prevalent in gaming, film, and visual effects industries

Surface Artists and Texture Artists often share similar skills and work environments, focusing on enhancing visual details. The main difference lies in their specific focus: Surface Artists work on the overall surface properties, while Texture Artists specialize in creating detailed textures. Both roles are essential in creating realistic and visually appealing digital assets in entertainment industries.

How to become a surface artist?

To become a surface artist, develop skills in drawing, painting, and digital design, and gain experience with surface pattern design software such as Adobe Photoshop or Illustrator. Building a strong portfolio and understanding trends in textiles, ceramics, or home decor can help you secure opportunities in the field. Formal education or specialized courses in surface design can also enhance your qualifications.

What cities are hiring for Surface Artist jobs?

Cities with the most Surface Artist job openings:

What are popular job titles related to Surface Artist jobs?

For Surface Artist jobs, the most frequently searched job titles are:

Contractor

Posted 14 days ago


Job description

At Side, we work alongside some of the world's leading developers and innovators to create immersive interactive experiences that combine cutting-edge technology with exceptional user engagement.
This project is focused on the development of a next-generation first-person VR flight simulation experience built in Unreal Engine 5. Combining realistic simulation systems, immersive environments, and intuitive interactions, the project aims to deliver highly authentic aviation experiences that place users at the centre of complex real-world scenarios. Working within a multidisciplinary team, you'll help shape virtual environments, prototype interactions, and refine user experiences that balance realism, usability, and immersion. This is an opportunity to contribute to a sophisticated simulation project that pushes the boundaries of real-time technology and interactive design.
We're looking for a talented 3D Artist with experience creating high-quality real-time assets for Unreal Engine projects, helping bring an immersive VR flight simulation to life through visually compelling and technically optimised content.
As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities.
Requirements
What We're Looking For
  • Proven experience as a 3D Artist within game development, with a strong portfolio demonstrating high-quality asset creation for real-time environments.
  • Strong proficiency in creating game-ready 3D assets, including hard-surface and organic modelling, with a good understanding of topology, optimisation, and visual quality.
  • Strong understanding of PBR workflows, materials, texturing, and asset integration within modern game engines.
  • Experience working across a variety of asset types, including environment props, vehicles, interactive objects, and supporting gameplay elements.
  • Ability to work from concept art, reference material, and design briefs while maintaining consistency with established visual direction.
  • Strong collaboration and communication skills, with experience working closely with designers, technical artists, and engineers throughout development.

Nice to Have
  • Experience developing assets for VR projects, with an understanding of the visual and performance considerations required for immersive experiences.
  • Experience working on first-person experiences, simulation titles, or flight simulation projects.
  • Familiarity with Unreal Engine 5 asset pipelines, LOD creation, collision setup, and optimisation workflows.
  • Experience creating aircraft, mechanical assets, military equipment, or other technically detailed hard-surface content.

Benefits
  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Experience our side of life. For more information, visit www.side.inc