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Sumo Group Jobs in Virginia (NOW HIRING)

Sumo Group information

See Virginia salary details

$15

$24

$48

How much do sumo group jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for sumo group in Virginia is $24.20, according to ZipRecruiter salary data. Most workers in this role earn between $17.16 and $27.16 per hour, depending on experience, location, and employer.

What is Sumo Group?

Sumo Group is a British video game developer and publisher known for creating and supporting a variety of popular games across multiple platforms. The company operates several well-known studios, including Sumo Digital, and has contributed to games such as 'Sackboy: A Big Adventure', 'Team Sonic Racing', and others. Sumo Group specializes in both original titles and collaborative projects with major publishers, offering expertise in game development, art, and design. They have built a reputation for creativity, technical excellence, and supporting a diverse international workforce.

What types of collaborative projects can I expect to work on as part of a development team at Sumo Group?

At Sumo Group, development teams typically work together on a wide range of collaborative projects, including AAA video games, co-development with major publishers, and original IPs. You'll often partner with artists, designers, programmers, and producers to contribute to different stages of game production, from concept and prototyping to launch and post-release support. The environment emphasizes cross-disciplinary collaboration, agile methodologies, and regular team meetings, providing opportunities to learn from peers and contribute your expertise to diverse, high-profile projects.

What are the key skills and qualifications needed to thrive as a game developer at Sumo Group, and why are they important?

To thrive as a Game Developer at Sumo Group, you need strong programming skills (often in C++ or C#), a solid understanding of game design principles, and typically a degree in computer science or a related field. Familiarity with industry-standard game engines like Unity or Unreal Engine and version control systems such as Git is essential. Creative problem-solving, teamwork, and effective communication help individuals excel in collaborative and dynamic environments. These skills and qualities are crucial for delivering high-quality, innovative games within project timelines and fostering a productive development culture.

What is the difference between Sumo Group vs Game Designer?

AspectSumo GroupGame Designer
Required CredentialsTypically a degree in game design, computer science, or related fieldSimilar; often a degree in game design, computer science, or related discipline
Work EnvironmentGame development studios, collaborative teams, creative settingsDesign studios, game companies, freelance or in-house roles
Industry UsageUsed by companies like Sumo Group for project rolesCommonly used to describe a role within game development companies

Sumo Group is a game development company employing game designers among other roles. A game designer focuses on creating game concepts, mechanics, and user experience. While Sumo Group hires game designers, the term describes a specific role within the industry. Understanding the distinction helps clarify whether you're exploring a company's team or a professional role in game development.

Infographic showing various Sumo Group job openings in Virginia as of August 2026, with employment types broken down into 1% As Needed, 81% Full Time, 15% Part Time, and 3% Contract. Highlights an 88% Physical, 2% Hybrid, and 10% Remote job distribution, with an average salary of $50,340 per year, or $24.2 per hour.

mid-level Software Engineer (Transportation/Computer Vision) Jobs

AIToolboard

Mclean, VA • On-site

$95 - $120/hr

Other

Posted 19 days ago


Job description

Jobs / mid-level Software Engineer (Transportation/Computer Vision) Jobs

mid-level Software Engineer (Transportation/Computer Vision) Jobs

Full-time

About the Role

R-00177044DescriptionJoin us in improving and shaping the future of the smart mobility with a group of intelligent, motivated, and dedicated individuals! Leidos operates the Federal Highway Administration's (FHWA) Saxton Transportation Operations Laboratory (STOL), a US Department of Transportation (USDOT) onsite R&D lab located at the Turner Fairbank Highway Research Center. STOL's focus is on improving transportation system operations to achieve USDOT's safety, mobility, sustainability and equity goals. STOL spearheads a variety of exciting R&D projects involving emerging technologies, including but not limited to infrastructure and vehicle connectivity and automation, everything-in-the-loop simulation, and AI/ML modeling in a fast-paced and collaborative laboratory environment to solve novel transportation research problems.Learn about STOL here: https://highways.dot.gov/turner-fairbank-highway-research-center/labs/STOLTo promote these efforts, Leidos is looking for a onsite mid-level Software Engineer to join our team!

CANDIDATE MUST: be able to work onsite full time in McLean, VA AND have the Ability to obtain and maintain a Public Trust security clearance ( which includes current three years immediate residency in the US ).

Primary Responsibilities:

  • Analyze and assess the team's existing ITS software systems to understand their architecture, and how they can be redesigned into more modular, scalable, and maintainable components.
  • Contribute to internal best practices for software development and lead knowledge sharing to support adoption across development teams.
  • Work with cross-functional internal team to determine technical feasibility of projects, breakdown project goals into software development tasks, and assist with overall effort and timeline estimation of planned work.
  • Lead the execution of planned technical work, including design work, addressing unplanned technical challenges, and being responsive to changes in customer needs.
  • Directly interact with on-site customer representatives and external stakeholders to communicate across technical disciplines as needed throughout a project's life cycle.
  • Lead development for research prototypes and proof-of-concepts for various intelligent transportation systems (ITS) applications across a variety of ITS devices, including infrastructure, vehicle, and cloud systems.
  • Participate in and help shape our open-source software process, triaging and addressing issues reported by external users and evaluating 3rd party code contributions.
  • Identify, document, and formulate approaches to addressing areas of technical debt.
  • Conduct hands-on test events and demonstrations, on-site at TFHRC and off-site at test facilities.

Minimal Qualifications:

  • Interest in working with emerging technologies and shaping the future of transportation.
  • A Bachelor's degree in computer science or engineering with at least 4 years of professional experience in object-oriented software development, or a Master's degree with at least 2 years of professional experience in object-oriented software development.
  • Experience and familiarity with manual memory management in languages like C/C++.
  • Experience in developing solutions to open-ended research questions and developing novel approaches to solving problems.
  • Strong ability and interest to learn new problem domains, new skills, algorithms, and concepts.
  • Interest and motivation to develop software to answer valuable research questions to advance transportation technology.
  • Experience with Git.
  • Experience with Docker (including docker-compose).
  • Experience developing in an Agile framework using toolsets such as JIRA and Confluence.
  • Proficiency in software quality techniques and practices (automated unit testing, test-driven design/development, CI/CD pipelines with GitHub Actions, static code analysis tools, etc.).
  • Understanding of mathematical fundamentals, including geometry, linear algebra, probability, graph theory, set theory, and statistics.

Preferred Qualifications:

  • Extensive experience designing, implementing, and maintaining C++, Java, and Python software packages in a Linux environment.
  • Experience with Linux build systems and package management systems.
  • Experience with Kafka or similar message broker systems.
  • Experience with Robot Operating System (ROS).
  • Experience with user interface (UI) and/or front-end development.
  • Familiarity with distributed computing and cloud computing concepts.
  • Familiarity with one or more robotics concepts such as localization, path planning, perception, or sensor fusion.
  • Familiarity with simulation environments such as SUMO or CARLA, or other simulators built in Unreal or Unity.
  • Familiarity with existing CDA infrastructure standards and/or hardware such as those from SAE or IEEE.
  • Experience in a fast-paced dynamic R&D environment.
  • Experience as software engineering team lead.

Anticipated Salary range for this role is $95-$120kIf y

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