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Studio Production Artist Jobs (NOW HIRING)

Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ... We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ...

Roblox 2D Artist

Los Angeles, CA · Remote

$20 - $50/hr

Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ... We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ...

Roblox 2D Artist

Los Angeles, CA · On-site +1

$20 - $50/hr

Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ... We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ...

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Studio Production Artist information

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How much do studio production artist jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for studio production artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What is a studio production artist?

Studio Production Artists are professionals who prepare and finalize visual materials for print, digital, or multimedia production. They work closely with designers and art directors to ensure that layouts, graphics, and images are accurately formatted and meet technical specifications. Their responsibilities often include making revisions, performing quality checks, and ensuring that all files are ready for publication or manufacturing. Studio Production Artists must have a keen eye for detail, proficiency in design software, and a strong understanding of production processes. They play a crucial role in bringing creative concepts to life while maintaining consistency and quality across all materials.

What are the key skills and qualifications needed to thrive as a studio production artist?

To thrive as a Studio Production Artist, you need a solid understanding of design principles, proficiency in prepress processes, and typically a degree in graphic design or a related field. Expertise with Adobe Creative Suite (especially Photoshop, Illustrator, and InDesign) and familiarity with digital asset management systems are often required. Attention to detail, time management, and strong communication skills help you collaborate efficiently and ensure high-quality deliverables. These skills are crucial for accurately executing design projects, meeting tight deadlines, and maintaining brand consistency across multiple platforms.

What are some common challenges faced by studio production artists in a fast-paced agency environment?

Studio Production Artists often work under tight deadlines and must manage multiple projects simultaneously, which can be challenging when priorities shift quickly. Attention to detail is critical, as even small errors in layouts or file preparation can delay production. Collaboration with designers, account managers, and print vendors is frequent, so strong communication skills and adaptability are essential for resolving issues efficiently. Staying up-to-date with the latest software and production standards also helps maintain quality and consistency across all deliverables.

What is the difference between Studio Production Artist vs Graphic Designer?

AspectStudio Production ArtistGraphic Designer
CredentialsTypically requires a degree in graphic design, visual arts, or related fieldUsually holds a degree or certification in graphic design or visual communication
Work EnvironmentWorks primarily in print and digital production settings, often within advertising, publishing, or branding agenciesWorks in a variety of settings including agencies, in-house teams, or freelance, focusing on visual concepts
Employer & Industry UsageCommonly employed by advertising agencies, publishing houses, and corporate marketing teamsEmployed across industries including marketing, advertising, media, and freelance markets

While both roles require strong design skills and familiarity with design software, a Studio Production Artist primarily focuses on preparing files for print or digital production, ensuring accuracy and technical specifications. A Graphic Designer, on the other hand, emphasizes creating original visual concepts and designs. Understanding these differences helps clarify career paths and job expectations in the creative industry.

What cities are hiring for Studio Production Artist jobs?

Cities with the most Studio Production Artist job openings:

What states have the most Studio Production Artist jobs?

States with the most job openings for Studio Production Artist jobs include:

What are popular job titles related to Studio Production Artist jobs?

For Studio Production Artist jobs, the most frequently searched job titles are:

Infographic showing various Studio Production Artist job openings in the United States as of August 2026, with employment types broken down into 87% Full Time, 9% Part Time, 2% Contract, and 2% Nights. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Lighting Artist - GameSim - Talent Pipeline

Orlando, FL

Keywords Studios
Arts, Entertainment, and Recreation • 10K+ employees

Full-time

Re-posted 24 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 79 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are seeking a Lighting Artist to create high-quality real-time lighting and help support the execution of lighting work across GameSim projects.

This is a hands-on production role with opportunities to take on project-level leadership responsibilities. In addition to completing assigned lighting work, you may help coordinate tasks, review the work of other artists, provide constructive feedback, and ensure scenes meet the visual and technical quality bar established by Art Direction and the client.

You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists, Designers, Engineers, Producers, clients, and partner studios to translate creative direction into lighting solutions that support mood, gameplay readability, environmental storytelling, and performance.

What Success Looks Like

Within your first 90 days, you will:

  • Develop a clear understanding of the project's visual direction, lighting pipeline, gameplay requirements, technical constraints, and production schedule.
  • Build effective working relationships with Art Direction, Production, Technical Art, Environment Art, Design, and other project disciplines.
  • Create polished lighting work that meets the project's established visual and technical quality bar.
  • Take ownership of lighting for assigned scenes, environments, sequences, or gameplay areas.
  • Provide useful feedback and support to other artists when asked to review or coordinate lighting work.
  • Identify artistic, technical, or production risks early and communicate them to the appropriate project leads.
  • Deliver assigned work on schedule and respond effectively to internal and client feedback.
ResponsibilitiesLighting Creation and Execution
  • Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.
  • Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions.
  • Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus.
  • Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements.
  • Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post-processing.
  • Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art-directed projects.
  • Maintain visual consistency across related environments, gameplay spaces, sequences, times of day, and lighting conditions.
  • Bring assigned scenes from initial lighting setup through final polish.
  • Respond to feedback from Art Direction, project leadership, and clients in a timely and professional manner.
  • Ensure completed work meets project requirements for quality, performance, organization, and delivery.
Leadership and Quality Support
  • Help oversee lighting work for an assigned scene, group of scenes, feature, or milestone when requested by project leadership.
  • Review the work of other lighting artists or multidisciplinary artists contributing to lighting.
  • Provide clear, respectful, and actionable feedback through written notes, live reviews, reference images, paintovers, or in-engine examples.
  • Help ensure lighting work follows approved visual targets, technical standards, and project requirements.
  • Communicate expected outcomes, priorities, and quality standards to artists working within an assigned area.
  • Monitor the visual progress of assigned lighting work and identify scenes that may require additional revision or support.
  • Confirm that feedback has been addressed before work is submitted for senior, Art Director, or client review.
  • Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices.
  • Lead by example through reliable execution, clear communication, constructive collaboration, and professional conduct.
  • Escalate unresolved quality, schedule, scope, or technical concerns to the appropriate senior artist, Art Director, or Producer.
Planning and Production Support
  • Work with Art Direction and Production to understand lighting priorities, tasks, estimates, and milestone expectations.
  • Help break lighting goals into clear and manageable production tasks.
  • Provide progress updates and communicate when assigned work is at risk of missing quality, technical, or scheduling requirements.
  • Participate in daily reviews, art reviews, milestone evaluations, and planning discussions.
  • Help prepare lighting work for internal reviews, client presentations, milestone submissions, and final delivery.
  • Balance hands-on production responsibilities with review, coordination, troubleshooting, and team support.
  • Adjust priorities when creative direction, technical requirements, production scope, or client feedback changes.
  • Maintain accurate task status and documentation using the project's production-management tools.
Technical and Pipeline Responsibilities
  • Work with Technical Art and Engineering to ensure lighting is visually effective, technically stable, and appropriate for the target platform.
  • Follow established budgets for dynamic lights, shadows, volumetrics, reflections, global illumination, memory, and scalability.
  • Identify and help resolve issues involving exposure, shadow artifacts, light leaking, reflections, volumetrics, bake quality, material response, and post-processing.
  • Use dynamic, baked, stationary, or hybrid lighting approaches according to the project's established pipeline.
  • Profile assigned lighting work and make informed visual adjustments to meet performance requirements.
  • Validate lighting across relevant gameplay cameras, display settings, hardware targets, times of day, weather states, and scalability levels.
  • Follow project standards for scene organization, naming conventions, source control, documentation, and asset integration.
  • Contribute to reusable lighting setups, templates, documentation, validation processes, and team best practices.
  • Identify workflow problems and communicate potential improvements to senior artists, Technical Art, or project leadership.
Cross-Discipline Collaboration
  • Collaborate with Environment Art to ensure geometry, materials, composition, and set dressing support the intended lighting.
  • Partner with VFX to integrate fog, particles, weather, fire, emissive effects, and atmospheric elements.
  • Work with Design to ensure lighting supports navigation, player guidance, combat readability, objectives, and interactive systems.
  • Coordinate with Character Art and Animation to maintain readable and appealing character presentation.
  • Support cinematic lighting needs involving shot composition, continuity, exposure, character lighting, and narrative focus.
  • Communicate artistic and technical concerns clearly to both creative and non-creative stakeholders.
  • Work effectively with distributed teams, partner studios, external vendors, and clients across different time zones.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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