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Studio Cg Supervisor Jobs (NOW HIRING)

Senior CG Lighting Artist

New Orleans, LA ยท On-site

$122K - $146K/yr

Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios ... Collaborate with VFX Supervisor, MoMo Art Supervisor, and TDs to identify areas of improvement in ...

Senior CG Lighting Artist

New Orleans, LA ยท Hybrid

$122K - $146K/yr

Job Summary: Swaybox Studios is seeking a creatively driven and technically adept Senior CG ... Collaborate with VFX Supervisor, MoMo Art Supervisor, and TDs to identify areas of improvement in ...

CG Producer (6553)

Seattle, WA ยท On-site +1

$80 - $98/hr

RUN Studios and its client partner, a large online retailer headquartered in Seattle, are seeking ... Supervisory Responsibilities * None. * Physical Demands * Physical demands of the job, including ...

CG Producer (6553)

Seattle, WA ยท On-site

$80 - $98/hr

RUN Studios and its client partner, a large online retailer headquartered in Seattle, are seeking ... Supervisory Responsibilities * None. * Physical Demands * Physical demands of the job, including ...

The Last Airbender f eature film, Marvel Studios' What If...? , Disney Marvel's Moon Girl and Devil ... Participate in review sessions with the Art Director, CG Supervisor, and other department leads to ...

Compositing Supervisor

New Orleans, LA

$16.50 - $22.75/hr

Job Summary Swaybox Studios is seeking an experienced and hands-on Compositing Supervisor to ... Work closely with the CG, Character Comp, Tracking, and other team Supervisors and Leads to ensure ...

Job Summary Swaybox Studios is seeking an experienced and hands-on Compositing Supervisor to ... Work closely with the CG, Character Comp, Tracking, and other team Supervisors and Leads to ensure ...

Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios ... Working closely with the Compositing Supervisor, artists, and Technical Directors, you will lead ...

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Studio Cg Supervisor information

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$53.4K

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How much do studio cg supervisor jobs pay per year?

As of Jun 5, 2026, the average yearly pay for studio cg supervisor in the United States is $53,399.00, according to ZipRecruiter salary data. Most workers in this role earn between $42,000.00 and $60,000.00 per year, depending on experience, location, and employer.
What cities are hiring for Studio Cg Supervisor jobs? Cities with the most Studio Cg Supervisor job openings:
Infographic showing various Studio Cg Supervisor job openings in the United States as of May 2026, with employment types broken down into 75% Full Time, 22% Part Time, and 3% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $53,399 per year, or $25.7 per hour.

Senior CG Lighting Artist

Swaybox Studios

New Orleans, LA โ€ข On-site

$122K - $146K/yr

Full-time

Posted 22 days ago


Job description

Why join Swaybox Studios?
Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on artistry and performance. This is your chance to be a part of a production that's equal parts innovative and unforgettable.
Job Summary:
Swaybox Studios is seeking a creatively driven and technically adept Senior CG Lighting Artistto integrate CG facial performances into our cross-department workflows. This role is central to maintaining the emotional fidelity and character consistency of our hybrid puppetry performances, ensuring the final output meets the high artistic standards of the studio.
The Senior CG Lighting Artist will focus mainly on facial performance replacement with a handoff to the compositing team. This person will play a hands-on role in bringing our characters to life, improving workflows, resolving creative challenges, and collaborating with Supervisors and Technical Directors to evolve tools that enhance production efficiency. This is a perfect position for a VFX artist who understands the subtle art of expression, setting a mood, character performance, and hybrid storytelling.
Key Responsibilities:
  • Implement best practices in our face replacement pipeline, ensuring poses and expressions are seamlessly matched to animation and puppet facial performances.
  • Replicate and adjust lighting from live action plates onto our characters with an emphasis on fine details, performance nuances, and the overall aesthetic of our film.
  • Establish and maintain the tone, and mood across sequences, while also adhering to any pre-lighting or color keys that have been established in pre-vis.
  • Work closely with outsource vendors and other CG and comp artists, collaborating on visual looks, tech, training, and workflow for faces and environments.
  • Collaborate with VFX Supervisor, MoMo Art Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
  • Maintain output quality and momentum in a fast-paced environment.
  • Preserve cohesive character consistency across facial replacements and ensure smooth integration of our internal puppet performances, animation, and live action plates.
  • Communicate effectively with production and creative leads to align visual performance with narrative goals.

Required Qualifications:
  • 5+ years experience in high-end, live action VFX films, with a strong emphasis on beauty lighting.
  • Expert knowledge and proficiency of Houdini and rendering in Arnold.
  • Basic knowledge of compositing in Nuke to create and refine slap comps for presentation and handoff to the compositing team.
  • Deep understanding of visual language- color, scale, perspective, proportion, spatial awareness, motion blur, depth of field, etc
  • Comprehensive knowledge of physically based rendering and optimizations, using Arnold or similar engines.
  • Understanding of photography, exposure, color grading, lens and camera behavior, and HDR workflows.
  • Strong eye for cinematic and real-world lighting, color grading, and shot continuity.
  • Robust problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • An artistic mindset and willingness to receive and implement constructive feedback, whether that's with draw-overs, over the shoulder adjustments, or team meetings.

Preferred Qualifications:
  • Understanding and experience with UV, texture, and shading is a plus.
  • Understanding of CG modelling and rigging workflows.
  • Basic knowledge of texture mapping techniques.
  • Experience with Unreal is advantageous.
  • Knowledge of Maya and Arnold rendering.
  • Experience with ZBrush and other 3D software is advantageous.
  • Familiarity with scripting or tool development (e.g. Python, MEL, etc.) to support pipeline enhancements.
  • Background in traditional art.
  • Prior experience in both stylized and realistic texture and shading creation of digital faces is great to have.
  • Familiarity with hybrid workflows that span traditional VFX and digital puppetry.

At Swaybox Studios, we believe that great storytelling comes from diverse voices, perspectives, and experiences. We are proud to be an Equal Opportunity Employer and are committed to building a team that represents a variety of backgrounds, talents, and identities.
We do not discriminate in employment opportunities or practices on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, national origin, disability, genetic information, veteran status, or any other characteristic protected by federal, state, or local law.
Swaybox Studios also complies with applicable Louisiana laws governing non-discrimination in employment. We are dedicated to fostering a creative, inclusive, and respectful environment for all.