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Studio Assistant Animation Jobs in Toronto, ON (NOW HIRING)

Senior Motion Designer - The Heist

Toronto, ON · On-site +1

CA$85K - CA$95K/yr

We bring together directors, designers, animators, editors, and technologists to create work that ... Across our studios, collaboration is real, feedback is open, and culture matters. We take the work ...

Art Director, Motion - The Heist

Toronto, ON · On-site +1

CA$120K - CA$150K/yr

Across our studios, collaboration is real, feedback is open, and culture matters. We take the work ... Direct small to mid-size teams of animators and designers across various projects. * Contribute to ...

SDFX Studios Position : Systems Engineer, Associate Location : Toronto, ON (Hybrid) *Pay Range ... They will assist with datacenter operations including racking, cabling, and hardware lifecycle, and ...

Project Manager

Toronto, ON

CA$75K - CA$80K/yr

With thousands of specialists across a worldwide studio network, Publicis Production supports ... These tools assist our recruitment team but never replace human decision-making. We believe in a ...

Studio Assistant Animation information

What is the difference between Studio Assistant Animation vs Studio Assistant VFX?

AspectStudio Assistant AnimationStudio Assistant VFX
Required CredentialsHigh school diploma or equivalent; some roles prefer basic animation or art coursesHigh school diploma; knowledge of VFX software helpful
Work EnvironmentAnimation studios, media companies, creative agenciesVFX studios, film production companies, post-production houses
Industry UsageCommonly used in animation and media productionPrimarily in film, TV, and digital VFX projects
Job FocusSupporting animation projects, assisting artists, managing assetsSupporting VFX teams, organizing assets, assisting with post-production tasks

While both roles support creative production teams, Studio Assistant Animation focuses on assisting animation projects and artists, whereas Studio Assistant VFX specializes in supporting visual effects workflows. Both roles require similar foundational skills and work environments but differ in their specific industry focus and technical requirements.

What are the key skills and qualifications needed to thrive as a Studio Assistant in Animation, and why are they important?

To thrive as a Studio Assistant in Animation, you typically need a solid understanding of animation workflows, organizational skills, and at least a relevant associate’s degree or industry experience. Familiarity with animation software (such as Adobe Creative Suite, Toon Boom, or Maya), digital asset management systems, and basic office productivity tools is often required. Strong communication, attention to detail, and the ability to multitask help you support creative teams and manage schedules effectively. These skills ensure smooth studio operations, timely project delivery, and seamless collaboration within the animation team.

What are the typical responsibilities of a Studio Assistant in an animation studio, and how do they support the production team?

As a Studio Assistant in an animation studio, your daily tasks often include organizing and distributing materials, coordinating schedules, and assisting animators and other team members with administrative and production-related needs. You may be responsible for managing digital assets, preparing meeting rooms, taking notes during production meetings, and ensuring communication flows smoothly across departments. This role is crucial for keeping the production pipeline running efficiently and offers valuable exposure to various aspects of animation, which can serve as a stepping stone to more specialized roles in the industry.

What does a Studio Assistant in Animation do?

A Studio Assistant in Animation supports the animation team by handling a variety of administrative and creative tasks. These can include organizing files, preparing materials for animators, managing schedules, assisting with the setup of equipment, and sometimes helping with basic animation tasks or revisions. The role is essential for keeping the studio running smoothly and allowing artists to focus on their creative work. Studio Assistants often serve as a link between departments and help ensure that projects stay on track.
What are popular job titles related to Studio Assistant Animation jobs in Toronto, ON? For Studio Assistant Animation jobs in Toronto, ON, the most frequently searched job titles are:
What job categories do people searching Studio Assistant Animation jobs in Toronto, ON look for? The top searched job categories for Studio Assistant Animation jobs in Toronto, ON are:
What cities near Toronto, ON are hiring for Studio Assistant Animation jobs? Cities near Toronto, ON with the most Studio Assistant Animation job openings:
Infographic showing various Studio Assistant Animation job openings in Toronto, ON as of July 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 50% In-person, and 50% Remote job distribution.

Technical Gameplay Designer (Creatures)

Gardens Interactive

Toronto, ON • Remote

$172K - $206K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 10 days ago


Job description

At Gardens Interactive, we believe that games have the power to connect people and foster meaningful relationships. Our studio is dedicated to creating critically acclaimed and commercially successful live-service games through a sustainable and collaborative development process.

As a Gameplay Designer focused on creatures, you will shape the heart of our world’s living inhabitants. You will design, refine, and implement systems that bring creatures to life through responsive and engaging behaviors in both combat and non-combat scenarios. Your work will ensure our worlds feel alive, dynamic, and filled with opportunities for meaningful player interaction.

A Day In The Life:

  • Prototype, iterate, and maintain creature behaviors and abilities for both combat and non-combat scenarios in an online multiplayer environment.

  • Own the implementation and continuous maintenance of creature behaviors using Unreal Behaviors Trees and Blackboards from prototyping to polish.

  • Collaborate with engineers, artists, animators, and audio designers to bring your creature designs to the player experience.

You Will:

  • Own creatures, their abilities, and their behaviors while staying aligned with gameplay design and leadership.

  • Collaborate with cross-disciplinary partners to align creature design with art, narrative, 3C’s gameplay, and technical requirements.

  • Balance and tune difficulty and behavior to create engaging encounters for multiplayer situations.

  • Advocate for the player experience, ensuring creature interactions are fun, surprising, and memorable.

  • Partner with Animation to tune movement sets and provide pathfinding logic to ensure locomotion feels grounded and purposeful.

  • Act as a key bridge between Art/Animation and Engineering to troubleshoot visual state logic and optimize creature performance.

You Bring:

  • Understanding of how players approach multiplayer play in order to create compelling and engaging creatures (and creature behaviors) that elevate the player experience.

  • Strong collaboration skills with the ability to communicate ideas clearly and succinctly.

  • Strong playtesting and iteration habits to maintain creative goals while also having a focus on how design decisions affect interpersonal player behavior and relationships.

Bonus Points:

  • Extensive Unreal Engine experience, with strong proficiency in Unreal Engine Behavior Trees, Blackboards, and Blueprint Scripting.

  • Experience working with and strong understanding of the Gameplay Ability System (GAS) in Unreal Engine.

  • Passion for ecological design, systemic worldbuilding, or player-driven emergent gameplay.

  • Love for and understanding of the animal kingdom, creature biology, and natural ecologies.

The Team:

  • This role reports to the Co-Design Leads.

Please Note: Applicants must be legally authorized to work in the United States or Canada. Gardens cannot assist with work authorizations or work visas. The applicant must also be willing to work within North America time zones.

Who We Are

We're a game studio founded by the creators behind titles such as Journey, What Remains of Edith Finch, Blaseball, Dustforce, Ashen, Guild Wars 2, Firewatch, and more! Our name reflects our mission: to cultivate rich, immersive worlds that foster meaningful connections and lasting friendships. We believe in creating lush, living environments where players can engage in surprising multiplayer experiences and grow together with the support of their communities.

Our commitment to inclusivity and transparency drives us to create a work environment where every voice is heard and valued. We are a fully distributed and remote studio. We offer competitive pay, stock options, flexible non-accrual paid time off, and comprehensive benefits, including full medical, vision, dental, and 401k contributions.

We're excited to be developing our flagship title - a shared 3D fantasy adventure inspired by our favorite online gaming memories. This is the world we’re passionate about building and the world we want to experience every day.

Gardens Offers:

  • Competitive Salaries and Pay Transparency

  • Stock Options

  • Medical, Dental, and Vision Coverage (100% for Individuals and 90% for Dependents)

  • Life Insurance, Short Term & Long Term Disability, and numerous other benefits

  • 401k contributions (USA) / RRSP plan + DPSP contributions (Canada)

  • Paid Parental Leave

  • Biannual Company Retreats

  • Continued Education Allowance

  • A fully-distributed studio across North American Timezones (US & Canada)

Benefits and perks listed may vary depending on the nature of your employment with Gardens and the country in which you work.

Physical Requirements: This is a primarily sedentary, remote role requiring the ability to remain stationary and perform computer-based work for extended periods, including sustained use of monitors, keyboards, mice, and game controllers for six hours per day minimum, with prolonged visual focus on digital screens. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions of the role. Gardens is committed to providing reasonable accommodations for qualified individuals with disabilities.

Encouragement:

We believe that diverse perspectives make our team stronger and our games better. If you’re excited about this role but don’t meet every single requirement, we encourage you to apply anyway. Studies show that marginalized groups, especially those of women and people of color, are less likely to apply unless they meet every criterion. At Gardens Interactive, we value potential, passion, and a willingness to grow. We hope you will join us in shaping the future of gaming.

Compensation Range: $172.1K - $206.4K