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Sound Manager Jobs in Dallas, GA (NOW HIRING)

Audio Implementer / Sound Designer

Atlanta, GA ยท On-site

$77K - $101K/yr

This is a full-time Audio Implementer / Sound Designer role based in Atlanta, GA, with a hybrid ... Good organizational skills for managing audio libraries, version control, and project documentation.

Responsible for overseeing case management to ensure services that are financially sound. * Manage caseload as needed for client coverage Requirements: * Registered Nurse licensure in the state of ...

Act as a bridge between operations, engineering, and business teams to ensure solutions are practical, scalable, and technically sound. * Manage project timelines, risks, dependencies, and ...

Act as a bridge between operations, engineering, and business teams to ensure solutions are practical, scalable, and technically sound. * Manage project timelines, risks, dependencies, and ...

Field Engineer - Southeast

Atlanta, GA ยท On-site

$5.0K - $15K/mo

Investigate field issues to ensure cause is understood and repair method is sound. * Manages QA-22 system for the region, determining issue and cause. * Analyzes QA-22 data for trends and implements ...

Investigate field issues to ensure cause is understood and repair method is sound. * Manages QA-22 system for the region, determining issue and cause. * Analyzes QA-22 data for trends and implements ...

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Sound Manager information

See Dallas, GA salary details

$22.1K

$53.8K

$104.8K

How much do sound manager jobs pay per year?

As of Sep 14, 2026, the average yearly pay for sound manager in Dallas, GA is $53,777.00, according to ZipRecruiter salary data. Most workers in this role earn between $37,900.00 and $61,900.00 per year, depending on experience, location, and employer.

What is a sound manager?

A Sound Manager is a professional responsible for overseeing all aspects of audio production during live events, film shoots, theater performances, or broadcast productions. Their duties typically include coordinating sound equipment, managing sound technicians, ensuring high-quality audio output, and troubleshooting any audio issues that arise. Sound Managers work closely with directors, producers, and performers to achieve the desired sound effects and balance. They also ensure compliance with safety standards and manage the setup and breakdown of audio equipment.

How does a sound manager typically collaborate with directors and other departments during a production?

A Sound Manager works closely with directors, producers, and other technical teams to ensure the audio elements support the creative vision of the production. This often involves attending pre-production meetings, coordinating with lighting and stage managers, and providing input on sound design choices. Effective communication is key, as the Sound Manager must balance artistic requests with technical feasibility and budget constraints. Regular collaboration ensures that sound cues, effects, and levels are seamlessly integrated into live performances or recordings.

What are the key skills and qualifications needed to thrive as a sound manager, and why are they important?

To thrive as a Sound Manager, you need a strong background in audio engineering, acoustics, and sound system design, usually backed by relevant degrees or certifications. Proficiency with digital audio workstations (DAWs), mixing consoles, and audio editing software is essential. Excellent communication, problem-solving abilities, and attention to detail are crucial soft skills for collaborating with production teams and ensuring high-quality sound. These skills and qualities are vital to deliver clear, impactful audio experiences and maintain seamless technical operations in live or recorded environments.

What is the difference between Sound Manager vs Sound Technician?

AspectSound ManagerSound Technician
CredentialsExperience in audio management, relevant certificationsTechnical audio certifications, hands-on training
Work EnvironmentSupervisory role overseeing sound teams, event venues, studiosOperating sound equipment, setting up and troubleshooting
Industry UsageUsed in event production, theaters, broadcastingCommon in live events, film, and TV production

The main difference is that a Sound Manager oversees audio operations and manages teams, while a Sound Technician focuses on technical setup and equipment. Both roles require similar certifications and work in related environments, but the Sound Manager has broader responsibilities including planning and supervision.

Infographic showing various Sound Manager job openings in Dallas, GA as of August 2026, with employment types broken down into 81% Full Time, 16% Part Time, 1% Temporary, 1% Contract, and 1% Nights. Highlights an 79% Physical, 2% Hybrid, and 19% Remote job distribution, with an average salary of $53,777 per year, or $25.9 per hour.

Audio Implementer / Sound Designer

Atlanta, GA โ€ข On-site

Cinnamon
Marketingย โ€ขย 1 - 10 employees

$77K - $101K/yr

Other

Posted 13 days ago


Key responsibilities

  • Design, edit, and mix sound effects, ambient audio, and UI sounds for the game.

  • Implement audio assets in Unreal Engine, ensuring synchronization with visuals and interactive elements.

  • Collaborate with art, design, and engineering teams to iterate on audio feedback and troubleshoot integration issues.


Job description

Lightfold Games ยท Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionWe're hiring an Audio Implementer / Sound Designer to build the sound of our co-op horde shooter, from dynamic spatial audio to weapon response, and to handle implementation in-engine.This is a full-time Audio Implementer / Sound Designer role based in Atlanta, GA, with a hybrid work arrangement that allows part of the work to be done from home. The role involves designing, editing, and mixing sound effects, ambient audio, and UI sounds for games. The Audio Implementer / Sound Designer will implement audio assets in game engines or production tools, ensuring accurate synchronization with visuals and interactive elements. Day-to-day tasks include collaborating closely with art, design, and engineering teams, maintaining organized audio libraries, and iterating on feedback from directors and producers. The role also includes troubleshooting audio integration issues, ensuring consistent audio quality, and contributing creative ideas to enhance storytelling and player or viewer experience.DetailsDesign and implement dynamic, spatial audio systemsCreate weapon and combat response sound designRun audio implementation in Unreal Engine from start to finishWork with gameplay and combat design on audio feedback loopsMust Have QualificationsExperience with in-engine audio implementation (Wwise, FMOD, or Unreal's native audio tools)A strong sound design portfolioComfortable being the only audio person on a small teamMore QualificationsStrong proficiency in sound design, including creating, editing, and mixing sound effects and ambient audio using industry-standard DAWs and plugins.Experience implementing audio in game engines or interactive tools (e.g., Unity, Unreal Engine, Wwise, FMOD) and working with audio middleware.Knowledge of audio post-production workflows, including dialogue editing, basic music editing, and preparing assets for animation or video.Ability to collaborate with multidisciplinary teams, interpret creative briefs, and iterate quickly based on feedback.Good organizational skills for managing audio libraries, version control, and project documentation.Familiarity with interactive media, games, or animation pipelines; prior studio or production experience is a plus.Relevant education or training in audio engineering, sound design, music technology, or a related field, or equivalent professional experience.Commitment to inclusive, respectful teamwork and openness to diverse storytelling voices and audiences. #J-18808-Ljbffr