1

Sound Engineer Internship Jobs in Colorado (NOW HIRING)

$50/hr

Position Summary Sony AI is seeking research interns who are passionate about ML-based technologies ... The generation and editing of video, sound, and 3D visual geometry (including 3D human motion)

$50/hr

Position Summary Sony AI is seeking research interns who are passionate about ML-based technologies ... The generation and editing of video, sound, and 3D visual geometry (including 3D human motion)

$50/hr

Position Summary Sony AI is seeking research interns who are passionate about ML-based technologies ... The generation and editing of video, sound, and 3D visual geometry (including 3D human motion)

$50/hr

Position Summary Sony AI is seeking research interns who are passionate about ML-based technologies ... The generation and editing of video, sound, and 3D visual geometry (including 3D human motion)

Showing results 41-60

Sound Engineer Internship information

What is a sound engineer internship?

A Sound Engineer Internship is an entry-level position where you gain hands-on experience in audio recording, mixing, and production. Interns typically assist with setting up equipment, troubleshooting technical issues, and working with sound editing software. This role helps develop essential skills for careers in music production, broadcasting, live events, and film. It’s a great opportunity to learn from professionals and build a portfolio for future job opportunities.

What tasks and responsibilities can I expect during a sound engineer internship?

As a Sound Engineer Intern, you'll assist with setting up and breaking down audio equipment, help manage live sound or studio recording sessions, and support the mixing or editing of audio tracks. You may also organize and catalog audio files, perform basic troubleshooting, and work closely with experienced engineers to learn equipment operation and workflow best practices. The internship environment is typically hands-on and collaborative, offering the opportunity to gain real-world experience and develop technical skills in a professional audio setting. This exposure prepares you for entry-level roles and helps you build valuable industry contacts.

What are the key skills and qualifications needed to thrive in a sound engineer internship?

To thrive as a Sound Engineer Intern, a basic understanding of audio engineering principles, signal flow, and familiarity with music or broadcasting environments are generally required, often through relevant coursework or hands-on experience. Proficiency with industry-standard digital audio workstations (DAWs) like Pro Tools or Ableton Live, as well as audio hardware such as mixing consoles and microphones, is highly valuable. Strong communication skills, attention to detail, and the ability to work collaboratively under tight deadlines are essential soft skills. These qualifications are important because they enable interns to effectively support sound engineers, contribute to seamless productions, and quickly adapt to fast-paced studio or live environments.

What are popular job titles related to Sound Engineer Internship jobs in Colorado?

For Sound Engineer Internship jobs in Colorado, the most frequently searched job titles are:

What job categories do people searching Sound Engineer Internship jobs in Colorado look for?

The top searched job categories for Sound Engineer Internship jobs in Colorado are:

What cities in Colorado are hiring for Sound Engineer Internship jobs?

Cities in Colorado with the most Sound Engineer Internship job openings:

Infographic showing various Sound Engineer Internship job openings in Colorado as of August 2026, with employment types broken down into 71% Full Time, 11% Part Time, and 18% Contract. Highlights an 100% In-person job distribution.

Software Engineer (Early Career, Exceptional Talent)

Boom Supersonic

Centennial, CO • On-site

$92K - $124K/yr

Full-time

PTO

Posted 21 days ago


Job description

Your job is to build software that makes hardware, and to make us faster at building it. You will not work from a software department across the building. You will embed inside the team you build for: test crews streaming telemetry off a gas turbine at full power, design engineers turning a new turbine blade around overnight, technicians on a factory floor where the machines close out their own work orders. Their pain is your requirements document, and you will feel it firsthand, shipping code in your first week. We don't expect you to know hardware yet. We expect you to be excited to learn it, fast, starting the day you walk in.
Most of your graduating class will go optimize ad clicks, dashboards, and checkout funnels. There is nothing wrong with that work except that it is the same work, at a thousand companies, behind the same login screens. We hire a small number of extraordinary computer science graduates who want the other thing: hard software problems attached to physical machines, with fire coming out one end.
Boom exists to bring back commercial supersonic flight. Overture, our supersonic airliner, is the long game, and getting there means building turbomachinery faster than anyone ever has. Today that is Superpower, a natural gas turbine for next-generation AI data centers, on a development schedule nobody in the industry believes until they see it. The software problems on that path don't have playbooks. You will write them.
This job is demanding and rewarding.
This job isn't for everyone. You're the right person if:
  • You want to build software that makes hardware, and learning the hardware side excites you more than it scares you
  • You've done something extraordinary early: shipped software with real users, built the systems your club or lab depends on, or done work that most engineers don't see for years
  • You'd rather ship something imperfect this week than something polished next month
  • You want ownership, not guidance, and harder problems make you more energized, not less
  • You find out what to build by watching your users struggle; waiting for a spec to arrive sounds miserable
  • The test stand and the factory floor sound more interesting to you than a sprint planning meeting

What You'll Do
  • Own a defined piece of your team's software, with real accountability for the outcome
  • Sit with the engineers, technicians, and test crews who use your software, and build what they actually need
  • Ship code your first week, and a tool in daily use by the end of your first month
  • Work with AI as a first-class part of the job: agents as coding partners, and interfaces designed for agents as well as humans
  • Iterate fast: figure out what's wrong, fix it, and move on to the next problem

You will thrive here if:
  • You want ownership, not guidance
  • You get more energized when a problem gets harder, not less
  • You're comfortable not knowing the answer yet, and uncomfortable waiting for someone else to find it
  • You'd rather watch a machinist fight a workflow for an hour than read a requirements document about it

The ramp here is steep and the expectations are high from day one. Engineers who want a structured development program, a mentor rotation, and a clearly defined lane should look elsewhere. Engineers who want to spend their first year building software that makes hardware should apply.
Work Location
Internships require 100% onsite at Boom's headquarters located at 6803 S Tucson Way, Centennial, CO 80112.
Compensation
The Base Salary Range for this position is $92,000 - $124,000 per year. Actual salaries will vary based on factors including but not limited to location, experience, and performance. The range listed is just one component of Boom's total rewards package for employees. Other rewards may include long-term incentives/equity, a flexible PTO policy, and many other progressive benefits. Additional perks include on-site meals and gym access.
ITAR Requirement
To conform to U.S. Government aerospace technology export regulations (ITAR and EAR), applicant must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State. Due to the nature of this position, candidates must be eligible to access export-controlled information and technology as required by applicable U.S. export control laws. Learn more about ITAR here.