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Sound Assistant Jobs in Quebec (NOW HIRING)

... assister aux réunions avec l'équipe et les partenaires externes ; ● Contribuer à la ... Sound Designer Montreal, Canada Purpose of Job:As a Sound Designer, your responsibilities include ...

Travailler en collaboration, assister aux reunions avec l'equipe et les partenaires externes; Contribuer a la documentation, au suivi des projets et aux procedures; Executer des sessions ...

We are looking for a proactive, highly organized Administrative Assistant to provide personal and ... Sound like you? Drop your CV today and let's start something exciting! Please send your CV in ...

We are looking for a proactive, highly organized Personal assistant to provide personal and ... Sound like you? Drop your CV today and let's start something exciting! Please send your CV in ...

HS diploma or GED plus Medical Assistant certificate from an accredited program * Possess valid ... ability, using sound judgment to field inquiries concerning administrative, clinical and ...

Clinical Assistant Position Summary We are seeking a compassionate, organized, and dependable ... Sound judgment and the ability to handle sensitive information confidentially. * Basic computer ...

Our Assistant Restaurant Managers are experts at delegating tasks, delivering exceptional customer ... exercising sound judgment and decision making * Excellent bilingual written and verbal ...

As an Administrative Assistant , you will play a key role in ensuring the smooth operation of the ... Demonstrates sound judgment, proactivity, and a collaborative approach; * Has an intermediate level ...

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Sound Assistant information

See Quebec salary details

$6

$23

$46

How much do sound assistant jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for sound assistant in Quebec is $23.02, according to ZipRecruiter salary data. Most workers in this role earn between $15.14 and $26.44 per hour, depending on experience, location, and employer.

What is a sound assistant?

Sound Assistants are professionals who support the sound department on film, television, or live event productions. Their main duties include setting up and maintaining audio equipment, assisting with microphone placement, managing cables, and helping the sound recordist or mixer capture high-quality audio. They often work on set, ensuring that all audio elements function smoothly and troubleshooting any technical issues that arise. Sound Assistants play a crucial role in achieving clear and professional sound on productions.

What are the key skills and qualifications needed to thrive as a sound assistant?

To thrive as a Sound Assistant, you need a solid understanding of audio recording principles, microphone techniques, and basic sound editing, often supported by relevant coursework or a degree in audio production. Familiarity with industry-standard equipment such as boom microphones, mixers, and digital audio recorders, as well as proficiency in software like Pro Tools or Adobe Audition, is highly valuable. Strong teamwork, attention to detail, and effective communication help you anticipate the needs of sound engineers and collaborate smoothly on set. These skills and qualities are crucial for capturing clear, high-quality audio and ensuring efficient workflows during production.

What are some common challenges a sound assistant faces when working on live productions?

Sound Assistants in live productions often encounter fast-paced environments where quick troubleshooting and adaptability are crucial. They may need to resolve unexpected technical issues, such as microphone dropouts or interference, while ensuring that all equipment is properly set up and maintained before and during the event. Close communication with the sound team and other departments is essential to coordinate cues and changes efficiently. Being proactive, detail-oriented, and able to remain calm under pressure greatly helps in overcoming these challenges.

What is the difference between Sound Assistant vs Sound Engineer?

AspectSound AssistantSound Engineer
Required CredentialsHigh school diploma or equivalent; some roles may prefer technical certificationsBachelor's degree in audio engineering, sound design, or related field
Work EnvironmentFilm sets, recording studios, live events, post-production facilitiesRecording studios, broadcast stations, film sets, live sound venues
Job ResponsibilitiesAssist with equipment setup, basic sound editing, and support tasksDesign, record, mix, and master audio; oversee sound quality

While both roles work within the audio industry, a Sound Assistant primarily supports sound teams with technical tasks and setup, whereas a Sound Engineer takes on more advanced responsibilities like designing and mixing audio. The Sound Engineer role typically requires more education and experience, making it a more specialized position in the industry.

What cities in Quebec are hiring for Sound Assistant jobs?

Cities in Quebec with the most Sound Assistant job openings:

Infographic showing various Sound Assistant job openings in Quebec as of August 2026, with employment types broken down into 2% As Needed, 77% Full Time, 18% Part Time, 1% Temporary, and 2% Contract. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $47,883 per year, or $23 per hour.

Concepteur Sonore / Sound Designer

Montreal, QC • On-site

Full-time

Re-posted 25 days ago


Job description

Job Description: //See English version below…// Poste: Concepteur sonore Montréal, Canada Objectif du Poste: En tant que concepteur sonore, vos responsabilités comprennent la création, le développement, la production et l'intégration de l'environnement sonore des jeux vidéo et autres médias visuels. Votre expertise sonore et votre passion pour les jeux vidéo en particulier vous permettent de construire des paysages sonores captivants, offrant aux joueurs et aux spectateurs une expérience immersive. Vous jouez un rôle clé dans la concrétisation de la vision créative, en travaillant en collaboration avec l'équipe audio senior et l'équipe de conception du jeu. Liste des responsabilités Dans le cadre de ses fonctions, le concepteur sonore est appelé à effectuer plusieurs tâches, notamment : ● Concevoir et éditer des ressources sonores attrayantes pour les jeux vidéo, les bandes-annonces et autres médias visuels, dans le respect du style et de la direction créative du projet ; ● Intégration d'assets sonores dans des middlewares audio (Wwise, FMOD) et des moteurs de jeux (Unreal, Unity, moteurs de jeux personnalisés) ; ● Concevoir des hiérarchies de mixage dynamiques et des systèmes audio dans des environnements stéréo et surround ; ● Synchronisation et mixage audio sur des supports linéaires ; ● Tester, trouver et corriger les bogues liés à l'audio ; ● Maintenir une familiarité avec les scripts de base en ce qui concerne l'audio du jeu et l'amélioration du flux de travail ; ● Travailler en collaboration, assister aux réunions avec l'équipe et les partenaires externes ; ● Contribuer à la documentation, au suivi des projets et aux procédures ; ● Exécuter des sessions d'enregistrement à l'intérieur et à l'extérieur du studio Requirements Formation et expérience ● Diplôme dans une discipline en lien avec le poste (design sonore, enregistrement, musique) ● Expérience ayant travaillé sur au moins deux jeux terminés ● Ou avoir un portfolio/démo impressionnant Compétences et qualités ● Vous faites preuve d'une excellente créativité dans la création sonore ; ● Vous maîtrisez l'utilisation d'un DAW (Reaper et/ou Pro Tools) à des fins de conception sonore, en synchronisation avec le matériel visuel. ● Vous êtes créatif, curieux, humble, vous savez accepter les critiques constructives et vous avez l'esprit d'équipe. ● Vous travaillez efficacement et êtes soucieux du temps ; ● Vous êtes doué pour gérer le stress, respecter les échéanciers et les calendriers changeants. ● Vous avez un sens aigu de l'organisation, de la débrouillardise et de l'autonomie. ● Vous êtes de nature positive. ● Vous parlez couramment le français et l'anglais. ● Vous êtes passionné de jeux vidéo. ● Vous avez une bonne compréhension du pipeline audio en travaillant avec Wwise et pouvez exécuter des tâches d'intégration de base dans au moins un moteur de jeu (Unreal ou Unity). Valeur ajoutée (facultatif) ● Expérience en gestion de projet ● Maîtrise du mélange avec les médias linéaires ● Compétences en tableurs ● Compétences en codage ● Connaissance du contrôle de code source (Git, SVN, Perforce) ● Certification de formation Wwise Durée et horaire ● Emploi permanent ● 40 heures par semaine ● Le candidat sélectionné travaillera en personne au studio de SIDE Montréal Procédure de dépôt de votre demande ● Toutes les questions peuvent être envoyées à jobs@vibeavenue.com ● La demande doit contenir les éléments suivants : ○ Un CV. ○ Une lettre de motivation ○ Un portfolio contenant une bande démo et démontrant vos compétences en matière de conception sonore, de mixage et/ou d'intégration audio. ■ Si vous n'envoyez pas de portfolio, votre candidature sera rejetée. ■ Veuillez envoyer du contenu qui nous permet d'évaluer vos compétences audio uniquement. Les cinématiques avec de la musique forte ne nous fournissent pas suffisamment d'informations. ○ Le cas échéant, des liens Web vers des jeux sur lesquels vous avez travaillé, des vidéos commentées de vos projets audio interactifs ou tout autre élément qui vous aiderait à vous démarquer. ○ Lettre de recommandation (facultatif) ● Seul(s) le(s) candidat(s) sélectionné(s) sera (seront) convoqué(s) pour un test de conception sonore et un entretien. Benefits À propos de Side : Side (anciennement PTW) est un fournisseur mondial de services et de développement de jeux vidéo, proposant des solutions techniques et créatives à de nombreux développeurs et studios parmi les plus importants du monde. Fondée en 2009 et s’appuyant sur plus de 30 ans d’expérience de notre maison mère au Japon, Side est devenue une force mondiale avec 20 studios répartis dans 14 pays en Amérique du Nord, en Europe, en Amérique du Sud et en Asie.Nos services de pointe incluent le développement de jeux, la production artistique, la production audio, l'assurance qualité, la localisation, l'assurance qualité de la localisation, le support aux joueurs, la gestion de communauté et les ensembles de données. Aidez-nous à partager des histoires avec le monde entier! Rejoignez une équipe internationale de joueurs passionnés et contribuez à offrir des expériences de jeu inoubliables. Découvrez notre côté de la vie. Pour plus d'informations, rendez-vous sur https://www.side.inc/fr-ca. ===== Role: Sound Designer Montreal, Canada Purpose of Job:As a Sound Designer, your responsibilities include crafting, developing, producing and integrating the sound environment for video games and other visual media. Your expertise in sound and passion for video games in particular enable you to build captivating soundscapes, providing players and spectators with an immersive experience. You play a key role in bringing the creative vision to life, working in collaboration with senior audio staff and the game design team. List of responsibilities As part of their duties, Sound Designers are required to perform several tasks including: ● Designing and editing engaging sound assets for use in video games, trailers and other visual media, in respect to the project’s style and creative direction; ● Integrating sound assets in audio middleware (Wwise, FMOD) and game engines (Unreal, Unity, custom game engines); ● Designing dynamic mixing hierarchies and audio systems in both stereo and surround environments; ● Syncing and mixing audio to linear media; ● Testing, finding and fixing audio related bugs; ● Maintaining a familiarity with basic scripting as it pertains to game audio and workflow improvement; ● Working collaboratively, attend meetings with the team and external partners; ● Contributing to documentation, project tracking and procedures; ● Execute recording sessions inside and outside of the studio Education and Experience ● Degree in a discipline related to the position (sound design, recording, music) ● Experience having worked on at least two completed games ● Or have an impressive portfolio/demo Competences and qualities ● You show excellent creativity in sound creation; ● You are proficient in using a DAW (Reaper and/or Pro Tools) for sound design purposes, in sync with visual material. ● You are creative, curious, humble, good at accepting constructive criticism and a great team player. ● You work efficiently and are time conscious; ● You are good at managing stress, respecting shifting timelines and schedules. ● You have a sharpened sense of organization, resourcefulness and autonomy. ● You are positive in nature. ● You are fluent in French and English. ● You are passionate about video games. ● You have a good understanding of the audio pipeline working with Wwise and can execute basic integration tasks in at least one game engine (Unreal or Unity). Added value (optional) ● Experience in project management ● Mixing proficiency with linear media ● Spreadsheets skills ● Coding skills ● Knowledge of source control (Git, SVN, Perforce) ● Wwise training certification Duration and schedule ● Permanent employment ● 40 hours per week ● The selected candidate will work in person at SIDE Montreal’s studio Procedure to submit your application ● All questions can be sent to jobs@vibeavenue.com ● The application must contain the following: ○ A resume. ○ A cover letter ○ A Portfolio containing a Demo Reel and demonstrating your sound design, mixing and/or audio integration skills. ■ If you do not send a portfolio, your application will be rejected. ■ Please send content that allows us to evaluate your audio skills only. Cinematics with loud music do not provide us with sufficient information. ○ If applicable, Web links to games you've worked on, commented videos of your interactive audio projects or anything else that would help you stand out. ○ Reference letter (optional) ● Only the candidates(s) selected will be called for a sound design test and interview. About Side Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets. Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences. Experience our side of life. For more information, visit www.side.inc.