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Software Game Game Developer Jobs in Toronto, ON

Game Developer Job Type: Contract Location: Remote Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high ...

Cocos2d-x Junior Game Developer Job Type: Contractor Location: Remote Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models ...

Clipwire Games is one of Canada's top grossing mobile game developers, and the creator of Monopoly: Bingo!, TPIR: Bingo! and Bingo Story. Founded in Toronto over 10 years ago, we've had tremendous ...

Clipwire Games is one of Canada's top grossing mobile game developers, and the creator of Monopoly: Bingo!, TPIR: Bingo! and Bingo Story. Founded in Toronto over 10 years ago, we've had tremendous ...

As a leading mobile games developer, Jam City is looking to "level up" our talent for our talent team in Toronto. We're on the hunt for innovators who consider themselves dynamic, collaborative and ...

Technical Director, Live Games

Toronto, ON ยท On-site

CA$180K - CA$220K/yr

Requirements What You BringExperience * 10+ years of professional software engineering experience ... Experience with game economies, virtual goods, player-driven markets, or social game systems.

Build and ship mobile game features in Unity (C#) for iOS and Android, including gameplay mechanics ... production software engineering experience, ideally with shipped mobile apps or games built in ...

Software Developer

Toronto, ON ยท On-site

CA$97K - CA$100K/yr

... on game-changing work. Be part of an incredibly smart and talented team on a mission to get the ... About the Role We are seeking a versatile and results-oriented Software Developer with expertise in ...

Lead Product Manager, Live Games

Toronto, ON ยท On-site

CA$140K - CA$170K/yr

You will work closely with leadership, design, engineering, data, art, production, and live operations to improve the current player experience while helping define the game's future across platforms.

New

Lead Product Manager, Live Games

Toronto, ON ยท On-site

CA$140K - CA$170K/yr

You will work closely with leadership, design, engineering, data, art, production, and live operations to improve the current player experience while helping define the game's future across platforms.

Posted today

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Software Game Game Developer information

Infographic showing various Software Game Game Developer job openings in Toronto, ON as of September 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution.

Game Developer - Remote

Toronto, ON โ€ข Remote

Full-time

Re-posted 5 days ago


Job description

Job Title: Game Developer

Job Type: Contract

Location: Remote

Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

Key Responsibilities:

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Required Skills and Qualifications:

  • 3–6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Solid understanding of Rendering pipelines.
  • Solid understanding of Shaders (HLSL/GLSL).
  • 3D math and real-time graphics concepts.
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Strong debugging and problem-solving skills.
  • Ability to work independently in a remote, distributed team.

Preferred Qualifications:

  • Experience with engine customization or low-level systems development.
  • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
  • Experience working on cross-platform or performance-constrained environments.
  • Exposure to tooling, pipelines, or editor extensions.
  • Background in multiplayer or large-scale systems.