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Software Engineer Video Game Intern Jobs in Colorado

Available to work game nights. Strong creativity, excellent communication skills, willingness to ... Knowledgeable in Microsoft Office, Word, Excel, Visio, and PowerPoint software applications ...

Intern, Software Engineering Job Code: 42780 Job Location: Colorado Springs, CO Job Schedule: 9/80:Employees work 9 out of every 14 days - totaling 80 hours worked, and have every other Friday off

Intern, Software Engineering Job Code: 42957 Job Location: Colorado Springs, CO Job Schedule: 9/80:Employees work 9 out of every 14 days - totaling 80 hours worked, and have every other Friday off

Intern, Software Engineering Job Code: 42957 Job Location: Colorado Springs, CO Job Schedule: 9/80: Employees work 9 out of every 14 days - totaling 80 hours worked, and have every other Friday off

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Software Engineer Video Game Intern information

What does a software engineer video game intern do?

A Software Engineer Video Game Intern assists with the development and testing of video games under the supervision of experienced engineers. Their responsibilities may include writing and debugging code, collaborating with designers and artists, and helping to implement game features or mechanics. Interns often get hands-on experience with game engines, programming languages like C++ or C#, and tools used in the game development process. This role provides valuable exposure to the workflows and teamwork involved in creating video games.

What types of projects or tasks can a software engineer video game intern expect to work on during their internship?

As a Software Engineer Video Game Intern, you can expect to be involved in a variety of hands-on projects, such as implementing gameplay features, debugging code, or assisting with tools development. Interns often work under the guidance of experienced engineers and collaborate closely with designers, artists, and QA testers to deliver functional game elements. You'll likely participate in code reviews, attend team meetings, and contribute to sprint planning, which offers valuable insight into the full game development lifecycle. This exposure helps you build both technical and teamwork skills essential for a successful career in game development.

What are the key skills and qualifications needed to thrive as a software engineer video game intern, and why are they important?

To thrive as a Software Engineer Video Game Intern, you generally need a solid understanding of programming languages (such as C++ or C#), computer science fundamentals, and coursework or experience related to game development. Familiarity with game engines like Unity or Unreal Engine, version control systems like Git, and possibly a portfolio of game projects or relevant coursework are typically expected. Strong problem-solving abilities, creativity, and the capacity to collaborate and communicate effectively within a team help set candidates apart. These skills and qualities ensure the intern can contribute meaningfully to game development projects, adapt quickly to new technologies, and work productively within a collaborative studio environment.

What is the difference between Software Engineer Video Game Intern vs Software Engineer Video Game Developer?

AspectSoftware Engineer Video Game InternSoftware Engineer Video Game Developer
CredentialsTypically pursuing or recently completed a relevant degree (e.g., Computer Science)Usually holds a degree in Computer Science or related field, with some experience
Work EnvironmentInternship programs, entry-level projects, supervised tasksFull-time employment, responsible for developing game features and systems
Industry UsageCommonly used during summer or academic internships in gaming companiesStandard role in game development teams, involved in ongoing projects

In summary, a Software Engineer Video Game Intern is an entry-level position aimed at gaining experience, while a Software Engineer Video Game Developer is a full-time professional responsible for creating and maintaining game software.

What are popular job titles related to Software Engineer Video Game Intern jobs in Colorado?

For Software Engineer Video Game Intern jobs in Colorado, the most frequently searched job titles are:

What cities in Colorado are hiring for Software Engineer Video Game Intern jobs?

Cities in Colorado with the most Software Engineer Video Game Intern job openings:

Sr. Systems Software Engineer - Video Technologies

Apple

Boulder, CO • On-site

$175K - $308K/yr

Full-time

Medical, Dental, Retirement

This job post has expired today. Applications are no longer accepted.


Apple rating

8.0

Company rating: 8.0 out of 10

Based on 677 frontline employees who took The Breakroom Quiz

7th of 30 rated technology retailers


Job description

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. For decades, we've empowered creative professionals with industry-defining tools that transform how stories are told and brought to life. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something - you'll add something.
The Video Applications team continues this legacy as part of Apple Creator Studio, delivering an integrated creative suite of professional video tools-including Final Cut Pro, Motion, and Compressor. We're looking for a strong senior software engineer to help develop these applications and deliver the next generation of features that empower creative professionals worldwide.
Description
As a Senior Software Engineer on the Video Applications team, you'll build and evolve the core application layers that support high-performance video workflows. This role focuses on low-level, non-UI technologies that are foundational to reliability, security, and performance across our video applications. You’ll collaborate closely with cross-functional partners to design and implement robust systems that integrate deeply in Apple’s creative applications ecosystem.
","responsibilities":"Design, implement, and maintain low-level application infrastructure supporting video applications.
Work deeply with application networking and file system architecture, ensuring performance, reliability, and correctness.
Build and maintain XPC-based architectures, including communication between services and external processes.
Implement and manage Security Scoped Bookmarks and related sandboxed resource access.
Debug and diagnose complex issues across frameworks, services, and external processes using Xcode and system-level tools.
Write and maintain high-quality code in C++, Objective-C, and Swift.
Participate in code reviews, design discussions and technical investigations while contributing to engineering excellence standards.
Collaborate with cross-functional teams to define technical direction and influence architectural decisions.
Preferred Qualifications
Experience working in sandboxed or security-sensitive environments.
Experience with media or graphics applications, video editing tools, or creative software workflows.
Proven ability to work on complex, ambiguous problems and drive solutions end-to-end.
Prior ownership of shared infrastructure or platform-level components.
Minimum Qualifications
Bachelors Degree in Computer Science, Computer Engineering, Electrical Engineering, or equivalent
7+ years of professional software engineering experience, with a focus on low-level application development.
Strong experience building low-level, non-UI application layers.
Must have experience working with macOS internals
In-depth knowledge of application networking and file system APIs.
Solid understanding of XPC processes and interprocess communication.
Experience working with Security Scoped Bookmarks and platform security models.
Proficiency in C++, Objective-C, and Swift.
Advanced debugging skills using Xcode, including frameworks and external processes.
Ability to reason about performance, concurrency, memory management, and system behavior.
Experience working on complex, long-lived codebases.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,000 and $308,500, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976