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Simulation Software Jobs in New York, NY (NOW HIRING)

Simulation is a small, fast-moving team inside Doppel (a series C company backed by Bessemer and a16z) building an entirely new product line, think of it as a startup within a startup. We crossed 6 ...

Design Software: Proficient in leveraging RF modeling and simulation software (Visio, and AutoCAD ) to drive innovative solutions. * Network Design: Proven ability to strategically design networks ...

Conducting simulations using specialized software to analyze product behavior under different conditions. Performance Evaluation: Assessing factors like load capacity, stability, and material ...

Simulation Engineering turns that method into robust, reusable, observable, and efficient software. The team's quality bar is broader than conventional service reliability. A production simulation ...

New

Where a traditional Solutions Engineer proves that software runs, you prove that a simulation is right, and you do it in front of the hardest audience in our market: senior insights and research ...

Design, simulate, and optimize airflow in kitchen appliances such as air fryers and convection ... Proficient in CFD software and tools. Strong analytical and problem-solving abilities. Excellent ...

Design, simulate, and optimize airflow in kitchen appliances such as air fryers and convection ... Knowledge and Skills: • Proficient in CFD software and tools. • Strong analytical and problem ...

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Simulation Software information

See New York, NY salary details

$81K

$150.8K

$215.5K

How much do simulation software jobs pay per year?

As of Aug 24, 2026, the average yearly pay for simulation software in New York, NY is $150,808.00, according to ZipRecruiter salary data. Most workers in this role earn between $113,800.00 and $177,200.00 per year, depending on experience, location, and employer.

What is simulation software?

Simulation software is a type of computer program that models real-world systems, processes, or environments to study their behavior under various conditions. It allows users to test scenarios, predict outcomes, and optimize designs without the cost or risk of physical experiments. Simulation software is widely used in industries like engineering, healthcare, aviation, and manufacturing for purposes such as product development, training, and research. The software can range from simple models to highly complex, multi-physics simulations depending on the application.

What are the key skills and qualifications needed to thrive as a simulation software engineer?

To thrive as a Simulation Software Engineer, you need strong programming skills (often in C++, Python, or MATLAB), a background in mathematics or engineering, and experience with simulation modeling. Familiarity with simulation platforms like Simulink, Arena, or AnyLogic, as well as knowledge of version control and software development tools, is typically required. Strong analytical thinking, problem-solving, and effective communication help you translate complex systems into accurate simulations and collaborate with multidisciplinary teams. These skills and qualifications ensure the creation of reliable, efficient simulation models that inform decision-making and innovation across industries.

What are some common challenges faced by professionals working in simulation software development, and how can they be addressed?

Professionals in simulation software often encounter challenges such as ensuring model accuracy, managing computational resource demands, and integrating their solutions with other engineering tools. These challenges can be addressed by collaborating closely with subject matter experts, staying updated on advancements in computing hardware, and adhering to industry standards for interoperability. Regular communication with team members—including engineers, designers, and testers—also helps to streamline troubleshooting and foster innovative solutions.
Infographic showing various Simulation Software job openings in New York, NY as of August 2026, with employment types broken down into 87% Full Time, 9% Part Time, and 4% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $150,808 per year, or $72.5 per hour.

Software Engineer, Simulation

Bedrock Robotics Inc

Manhattan, NY • On-site

$120 - $180/hr

Other

Re-posted 15 days ago


Job description

Join the team bringing advanced autonomy to the built world

At Bedrock, we’re moving AI out of the lab and into the real world. Our team is composed of industry veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. Today, we’re deploying autonomous systems on heavy construction machinery across the country, accelerating project schedules of billion-dollar infrastructure projects and improving safety on job sites. Backed by $350M in funding, we’re working quickly to close the gap between America's surging demand for housing, data centers, manufacturing hubs, and the construction industry's growing labor shortage.

This is where algorithms meet steel-toed boots. You’ll collaborate with construction veterans and world-class engineers to solve physical-world problems that simulations can’t touch. If you're ready to apply cutting‑edge technology to solve meaningful problems alongside a talented team—we'd love to have you join us.

The Mission:

We’re looking for exceptional Software Engineers to build and scale our robotics simulation environment. Simulation is a critical foundation for autonomy at Bedrock – it allows us to validate end‑to‑end systems, evaluate complex and unsafe scenarios, and run testing at massive scale.

Our autonomy stack is deeply machine‑learning–driven, and closing the sim‑to‑real gap is a core focus of this role. The simulator must accurately represent real‑world physics – including terrain deformation for digging and earthmoving – while remaining efficient enough to support thousands of simulation runs. High‑quality simulation directly accelerates robotics development, making this work central to our success.

What You’ll Do:
  • Build and scale high‑fidelity simulation environments for autonomous construction machines
  • Develop simulation systems that support ML‑based autonomy, evaluation, and safety validation
  • Improve realism and performance to better reflect real‑world behavior
  • Help guide our strategy in scene generation and neural rendering techniques
  • Write production‑quality, hands‑on code and build real simulation content—not just prototypes
Who You Are:

Simulation spans many disciplines, and we don’t expect one person to do everything. Strong candidates typically bring:

  • A passion for large‑scale, realistic simulation systems
  • Experience with advanced 3D simulation software
  • Experience evaluating systems and improving realism to support autonomy stacks
  • A hands‑on mindset and enthusiasm for building core simulation algorithms and content
What We’re Looking For:
  • Engineering, math, or physics degree, or computer science background with demonstrated interest and strength in math and physics
  • 4+ years of professional experience in software engineering, with proven track record of building modular, maintainable, production‑quality software systems in C++
  • 2+ years of experience with one or more 3D engines or simulation frameworks, such as: Unreal Engine, Unity, Godot, Blender, Gazebo, Isaac Sim, Omniverse
Preferred Qualifications:
  • Experience with Rust or interest in learning it
  • Robotics simulation background
  • Experience with neural rendering techniques (Gaussian splats, NeRFs)

Our roles are often flexible. If you don't fit all the criteria, or are in another location (especially one where we have an office like SF or NY) please apply anyway! We’d love to consider you.

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