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Simulation Software Engineer Internship Jobs in Vancouver, BC

Software Engineer

Vancouver, BC · On-site

CA$74K - CA$87K/yr

Requirements * 1 to 2 years of software engineering experience through work, internships, co-ops, or substantial personal projects. * Projects you can walk us through where AI agents were central to ...

Requirements * 1 to 2 years of software engineering experience through work, internships, co-ops, or substantial personal projects. * Projects you can walk us through where AI agents were central to ...

Requirements * 1 to 2 years of software engineering experience through work, internships, co-ops, or substantial personal projects. * Projects you can walk us through where AI agents were central to ...

Experience applying AI/ML/DL models for optimization, search, simulation-driven workflows, or ... Strong software engineering background with experience designing and delivering production-quality ...

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Simulation Software Engineer Internship information

What is the difference between Simulation Software Engineer Internship vs Simulation Software Engineer?

AspectSimulation Software Engineer InternshipSimulation Software Engineer
Required CredentialsCurrently pursuing or recently completed a relevant degree (e.g., Computer Science, Engineering)Bachelor's or Master's degree in a related field, with some roles preferring experience or certifications
Work EnvironmentInternship programs, often in corporate R&D or product teams, with mentorshipFull-time professional role in engineering teams, often in R&D or product development
Employer & Industry UsageUsed by tech companies, automotive, aerospace, and simulation firms for training and developmentEmployed in similar industries, focusing on developing and maintaining simulation software products

The main difference is that a Simulation Software Engineer Internship is a temporary, learning-focused position for students or recent graduates, while a Simulation Software Engineer is a full-time professional role requiring more experience and responsibility in developing simulation software.

What does a Simulation Software Engineer Intern do?

A Simulation Software Engineer Intern assists in developing and testing software models that simulate real-world processes or systems. They typically work with experienced engineers to write code, debug simulations, and analyze results to ensure accuracy and efficiency. Interns may use tools such as MATLAB, Simulink, or Python, and contribute to projects in fields like automotive, aerospace, or robotics. The role helps interns gain hands-on experience in software engineering and simulation technologies, preparing them for future careers in the industry.

What are the key skills and qualifications needed to thrive as a Simulation Software Engineer Intern, and why are they important?

To thrive as a Simulation Software Engineer Intern, you need a strong foundation in programming languages (such as C++, Python, or MATLAB), mathematical modeling, and computer science principles, typically supported by ongoing or completed coursework in engineering or related fields. Familiarity with simulation tools (like Simulink or Modelica), version control systems (such as Git), and possibly exposure to CAD or physics engines is often required. Problem-solving abilities, attention to detail, teamwork, and effective communication are important soft skills for this role. These skills and qualities are crucial for accurately developing, testing, and refining simulation models within collaborative engineering environments.

What types of projects or tasks can I expect to work on during a Simulation Software Engineer Internship?

As a Simulation Software Engineer Intern, you will typically contribute to developing, testing, and refining simulation models used for validating real-world systems or products. Your daily tasks may include coding simulation algorithms, analyzing performance data, debugging issues, and collaborating with engineers from other disciplines such as hardware, robotics, or product design. Interns often work closely with mentors, attend team meetings, and may have opportunities to present findings or improvements. This role provides hands-on experience with industry-standard simulation tools and fosters valuable teamwork and technical skills.
What are the most commonly searched types of Simulation Software Engineer jobs in Vancouver, BC? The most popular types of Simulation Software Engineer jobs in Vancouver, BC are:
What job categories do people searching Simulation Software Engineer Internship jobs in Vancouver, BC look for? The top searched job categories for Simulation Software Engineer Internship jobs in Vancouver, BC are:

Simulation (Houdini) - Technical Engineer

Sony Pictures Imageworks

Vancouver, BC

CA$100K - CA$120K/yr

Other

Medical, PTO

Re-posted 23 days ago


Sony Pictures Entertainment rating

7.9

Company rating: 7.9 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

2nd of 6 rated film or creative companies


Job description

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks Canada Inc.
658 Homer St

Vancouver, BC V6B 0T5

Sony Pictures Imageworks is an Academy Award-winning visual effects and animation studio known for photoreal live-action visual effects, dynamic creature and character animation, and full-CG features.

Role Review:

We are looking to expand our development team dedicated to enhancing our Creature Effect, Crowds, Environment, and FX tools and workflow. We are looking for a highly proficient Technical Engineer to focus on the development and implementation of robust, high-performance, and domain-specific procedural toolsets using SideFX Houdini.

This role requires strong technical leadership and the ability to work effectively with minimal supervision alongside a Lead Software Engineer or Architect. The ideal candidate thrives in a fast-paced production environment where priorities can shift quickly.

What You'll Be Doing:

  • Design, develop, and implement scalable procedural systems and workflows within Houdini for various departments (FX, Creature, Crowds, Environments). 
  • Create, maintain, and optimize robust Houdini Digital Assets (OTLs), ensuring stability, ease of use, and adherence to production standards.
  • Extend the core pipeline by developing, integrating, and supporting tools that manage data flow, asset publishing, and version control.
  • Collaborate closely with artists (Creature, FX, Lighting) to gather requirements and troubleshoot technical issues, providing support for both in-house and commercial tools.
  • Partner with engineers across other teams (Shading, Lighting, Rendering) to ensure seamless integration of procedural assets into the overall rendering and compositing pipeline.
  • Document tools and workflows thoroughly for use by the wider artistic and engineering teams.

Required Technical Experience & Skills:

  • 3-5+ Years of professional experience in developing procedural workflows and tools in a VFX, Animation, or Game production environment.
  • Demonstrated knowledge of the Houdini environment, including tool creation, optimization, and workflow techniques.
  • Strong proficiency in Python and VEX for writing efficient, custom nodes, and tool wrappers.
  • Proven experience developing and supporting production pipeline tools and asset delivery.
  • Experience leveraging the Houdini API and other DCCs like Katana.
  • Strong grasp of 3D math, linear algebra, and data structures as applied to geometry processing and simulation.
  • Strong verbal and written communication skills, with a collaborative approach to problem-solving.
  • Capable of delivering on multiple competing priorities with little supervision.

Preferred skills:

  • Applies curiosity and judgment to identify broader or systemic issues and recommends creative approaches that address wider issues.
  • Documented experience with desktop application development using PyQt/PySide to create custom user interfaces.
  • Experience with C++ for high-performance plugin development.
  • Experience with data science, machine learning, or complex simulation techniques (e.g., fluid dynamics, cloth) in a production context.
  • Bachelor's or Master's Degree in Computer Science, Digital Media, or a related technical field.

The anticipated base salary for this position is within the range of $100,000.00/yr - $120,000.00/yr CAD. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

We value unique perspectives, and want diverse, unique talent to work with us.  We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.



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