Technical Artist
$139K - $166K/yr
Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases Technical Requirements: * Extensive experience working with ...
$139K - $166K/yr
Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases Technical Requirements: * Extensive experience working with ...
$139K - $166K/yr
Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases Technical Requirements: * Extensive experience working with ...
Manhattan, NY · On-site
$139K - $166K/yr
Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases Technical Requirements: * Extensive experience working with ...
Manhattan, NY · On-site
$139K - $166K/yr
Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases Technical Requirements: * Extensive experience working with ...
$153K - $189K/yr
OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting. * Track record of owning complex, multi-component ...
$153K - $189K/yr
OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting. * Track record of owning complex, multi-component ...
New York, NY · Remote
$143K - $177K/yr
OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting. * Track record of owning complex, multi-component ...
Quick apply
New York, NY · Remote
$143K - $177K/yr
OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting. * Track record of owning complex, multi-component ...
New York, NY · Remote
$50.25 - $67.50/hr
... shader concepts in HLSL & SPIRV. • Hands-on experience with profiling tools (PIX, RGP, GPUView, WPA/WPR) and interpreting timing/counter data. • Programming skills in C/C++ with ability to read ...
Quick apply
New York, NY · Remote
$50.25 - $67.50/hr
... shader concepts in HLSL & SPIRV. • Hands-on experience with profiling tools (PIX, RGP, GPUView, WPA/WPR) and interpreting timing/counter data. • Programming skills in C/C++ with ability to read ...
New York, NY · On-site
$60 - $100/hr
... shader pipelines * Technical Collaboration: Experience working with engineers on animation implementation, understanding technical constraints and optimization * Sound and Haptic Integration:
New York, NY · On-site
$60 - $100/hr
... shader pipelines * Technical Collaboration: Experience working with engineers on animation implementation, understanding technical constraints and optimization * Sound and Haptic Integration:
Work closely with Project Managers, Developers, and Live Production leadership to translate ... custom shader development within Unreal Engine and Vizrt. * Lighting & Composition: Create ...
Quick apply
Work closely with Project Managers, Developers, and Live Production leadership to translate ... custom shader development within Unreal Engine and Vizrt. * Lighting & Composition: Create ...
| Aspect | Shader Programming | Graphics Programmer |
|---|---|---|
| Required credentials | Knowledge of GLSL/HLSL, graphics APIs | Knowledge of graphics APIs, C++, shader languages |
| Work environment | Focus on writing shaders for rendering pipelines | Developing graphics engines, rendering techniques |
| Industry usage | Used in game development, real-time rendering | Used in game studios, visual effects, simulation |
| Common search intent | Understanding shader coding differences | Understanding graphics pipeline development |
Shader Programming primarily involves writing small programs that run on the GPU to control rendering effects, while Graphics Programming encompasses broader development of rendering engines and graphics systems. Both roles require knowledge of graphics APIs and shader languages, but Shader Programmers focus more on creating visual effects at the shader level, whereas Graphics Programmers develop the overall graphics architecture.

The Mill has been creating world-class visual effects built on creative excellence and cutting-edge technologies for over twenty-eight years. We believe in creating work that touches people emotionally, that becomes popular culture and that people love, talk about and want to share. We believe in great ideas beautifully told.
The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal.
Role Responsibilities:
Technical Requirements:
Beneficial Additional Skills (not essential to the role but would help differentiate candidates):
All your information will be kept confidential according to EEO guidelines.
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1 - 10 Employees
Colwell, IA, US
1993