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Senior Visual Development Artist Jobs in Griffith, IN

ICT Senior Consultant

Chicago, IL · On-site

$100 - $125/hr

Telecom/IT/Audio Visual / Security. This role will support the engineering of systems for a variety ... Training and professional development courses * Professional development incentive bonuses

Director of Development

Chicago, IL · On-site

$80 - $100/hr

... arts and cultural programming, and educational opportunities. JASC serves thousands of people ... Collaborate with the CEO and senior leadership to advance JASC's mission, strategic priorities, and ...

Senior Brand & Graphic Designer

Chicago, IL · On-site

$66K - $91K/yr

This is a senior individual contributor role. Approximately 70% of your time will be spent ... Lead the development of Infleqtion's visual brand, establish a roadmap for its evolution, and ...

New

Senior Brand & Graphic Designer

Chicago, IL · On-site

$66K - $91K/yr

This is a senior individual contributor role. Approximately 70% of your time will be spent ... Lead the development of Infleqtion's visual brand, establish a roadmap for its evolution, and ...

New

Senior Developer 150002AR

Chicago, IL · On-site

$56.25 - $74.25/hr

... scenari o Senior Developer Responsibilities Provide technical knowledge, analyze and develop ... Microsoft Visual Studio IDE experience; .Net Development Skills (C# and VB.Net); Helpful: Visual ...

This role is responsible not only for visual excellence, but for building, developing, and ... WHAT YOU'LL DO Leadership, Team Building & Talent Development * Lead and scale a high-performing ...

Showing results 41-60

Senior Visual Development Artist information

See Griffith, IN salary details

$19

$50

$98

How much do senior visual development artist jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for senior visual development artist in Griffith, IN is $50.71, according to ZipRecruiter salary data. Most workers in this role earn between $34.57 and $56.44 per hour, depending on experience, location, and employer.

What is a senior visual development artist?

A Senior Visual Development Artist is a creative professional who helps define the visual style, mood, and look of animated films, video games, or other media projects. They create concept art, color scripts, environments, characters, and props that guide the production team in achieving a cohesive visual direction. Senior artists in this role are also responsible for mentoring junior artists, collaborating with directors and other departments, and ensuring that the visual storytelling aligns with the project's vision. Their work is critical in establishing a project’s unique identity and atmosphere.

What are the key skills and qualifications needed to thrive as a senior visual development artist?

To thrive as a Senior Visual Development Artist, you need advanced drawing and painting skills, a strong understanding of color theory and composition, and a portfolio showcasing experience in concept art for animation or games. Mastery of digital painting tools such as Adobe Photoshop, Corel Painter, and familiarity with 3D software like Blender or Maya is often expected. Strong communication, creative problem-solving, and the ability to collaborate with multidisciplinary teams are standout soft skills in this role. These skills ensure the effective translation of storytelling ideas into compelling visuals that drive the overall look and feel of a project.

How does a senior visual development artist typically collaborate with other departments during a project?

As a Senior Visual Development Artist, you will frequently collaborate with directors, art directors, character designers, and 3D modelers to ensure a unified visual style across the project. Your role often involves translating story concepts into detailed visuals that serve as references for other departments. Effective communication and the ability to receive and incorporate feedback are essential, as you’ll participate in regular reviews and brainstorming sessions to align creative direction. This collaborative environment allows you to contribute to the overall artistic vision while learning from cross-functional teams.

What is the difference between Senior Visual Development Artist vs Concept Artist?

AspectSenior Visual Development ArtistConcept Artist
CredentialsPortfolio, relevant art degrees, experience in visual storytellingPortfolio, art degrees, strong drawing skills
Work EnvironmentFilm, animation, gaming studios, collaborative teamsPre-production, brainstorming sessions, independent or team projects
Industry UsageUsed in animation, gaming, film for visual style developmentPrimarily in entertainment, gaming, film for initial design concepts

The main difference is that Senior Visual Development Artists focus on creating the overall visual style and look for projects, working closely with art directors. Concept Artists primarily generate initial character, environment, and object designs during early production stages. Both roles require strong artistic skills and industry experience, but their focus and stage of involvement differ.

What cities near Griffith, IN are hiring for Senior Visual Development Artist jobs?

Cities near Griffith, IN with the most Senior Visual Development Artist job openings:

Valparaiso- Youth Development Professional (School Year)

Valparaiso, IN • On-site

BOYS & GIRLS CLUB OF GREATER NORTHWEST INDIANA INC

$13/hr

Part-time

Re-posted 25 days ago


Key responsibilities

  • Plan and implement engaging, developmentally appropriate, and grant-aligned programming within assigned program areas.

  • Build positive relationships with youth, create a safe and inclusive environment, and promote youth voice and leadership.

  • Ensure programming aligns with organizational goals and grant requirements, and track attendance and program data.


Job description

Location: 708 Evans Avenue Valparaiso, IN 46383

Position Type: Part Time (up to 29 hours a week)

Job Shift: Afternoon 1pm to 7pm  Monday through Friday, Occasional weekend shifts for rentals

Hourly Rate:  $13.00

Position Summary
The Youth Development Professional (YDP) is responsible for creating, planning, implementing, and supervising high-quality, grant-aligned programs that support the academic, social-emotional, and physical development of youth. YDPs may be assigned to a variety of program areas including the Art Room, Gym, STEM Room, Games Room, or Cafeteria, depending on organizational needs and individual strengths.

This role is essential in providing a safe, engaging, and inclusive environment where youth can learn, grow, and build positive relationships. YDPs are responsible for delivering structured programming, supporting grant outcomes, and fostering youth voice, leadership, and skill development across all program areas at any of our Club.

Major Duties and Responsibilities

Programming & Instruction

  • Plan and implement engaging, developmentally appropriate, and grant-aligned programming within assigned program areas (Arts, STEM, Sports & Recreation, Games Room, or Cafeteria/Nutrition).
  • Facilitate a variety of activities such as:
    • Creative arts (visual, digital, performing, literary, applied)
    • STEM (science, technology, engineering, math, coding, and hands-on learning)
    • Sports and recreation (gym activities, games, and physical wellness)
    • Social recreation (structured games, tournaments, and team-building)
    • Nutrition and food service support (snack programs, cafeteria supervision, and healthy habits)
  • Adapt programming to meet the needs, interests, and skill levels of youth.
  • Maintain structured daily schedules and routines to ensure smooth program flow.

Youth Development & Engagement

  • Build positive, supportive relationships with youth and serve as a mentor and role model.
  • Create a physically and emotionally safe, inclusive, and engaging environment.
  • Promote youth voice, leadership, teamwork, and positive behavior.
  • Support youth in developing social-emotional skills, confidence, and goal-setting habits.
  • Encourage participation, creativity, and exploration across all program areas.

Program Operations & Grant Compliance

  • Ensure all programming aligns with organizational goals, grant requirements, and expected outcomes.
  • Track attendance, participation, and required program data accurately.
  • Maintain clean, organized, and safe program spaces.
  • Monitor and manage supplies, equipment, and inventory within assigned areas.
  • Follow all safety, supervision, and organizational policies and procedures.

Collaboration & Professionalism

  • Work collaboratively with Club leadership, staff, and community partners.
  • Support overall Club operations, including transitions, special events, and field trips.
  • Participate in staff meetings, trainings, and professional development opportunities.
  • Communicate effectively with team members and leadership.
  • Perform other duties as assigned to support Club success.

Work Environment & Flexibility

  • YDPs may rotate or be assigned to different program areas such as the Art Room, Gym, STEM Room, Games Room, or Cafeteria.
  • Flexibility, teamwork, and a willingness to support various program areas are essential.

Knowledge/Skills Required:

  • High school diploma or equivalent
  • At least 18 years of age
  • Some college education preferred
  • Previous experience working with youth, particularly elementary school age
  • Working knowledge of youth development as well as experience with Boys & Girls Clubs preferred
  • Ability to motivate youth, manage behavior, and foster a positive learning environment.
  • Strong communication, organization, and time management skills.
  • Ability to work effectively with youth, families, staff, volunteers, and community partners.
  • CPR and First Aid certification required (or ability to obtain).
  • Ability to satisfactorily pass a criminal history background check.
  • Ability to satisfactorily pass a drug screen for all federally illegal substances.
  • Must be authorized to work in the US.

Physical Requirements / Work Environment:

The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. While performing the duties of this job, the employee is occasionally required to stand; walk; sit; use hands to handle, or feel objects, tools or controls; reach with hands and arms; climb stairs; balance; stoop, kneel, crouch or crawl; talk or hear; and taste or smell. The employee must occasionally lift or move up to 25 pounds. Specific vision abilities required by the job include close vision, distance vision, color vision, peripheral vision, depth perception and the ability to adjust focus.