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Senior Vfx Supervisor Jobs (NOW HIRING)

Work alongside the Sr Director Entertainment Production, the Associate Production Director and/or ... Attend shoots to ensure that VFX needs are considered during filming and the appropriate data is ...

Coordinate render priorities with VFX Production, Supervisors, and department leads based on ... Previous experience in a lead or senior Render Wrangler position, working in VFX, animation ...

Coordinate render priorities with VFX Production, Supervisors, and department leads based on ... Previous experience in a lead or senior Render Wrangler position, working in VFX, animation ...

$80 - $100/hr

... Supervisors in a timely fashion. What you need * Minimum 3 years ( Mid ) and 5 years ( Senior ) of experience as a compositor in episodic or feature VFX. * Must excel in tracking and blue/green ...

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Senior Vfx Supervisor information

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$77K

$112.7K

$122K

How much do senior vfx supervisor jobs pay per year?

As of Sep 9, 2026, the average yearly pay for senior vfx supervisor in the United States is $112,707.00, according to ZipRecruiter salary data. Most workers in this role earn between $106,000.00 and $121,000.00 per year, depending on experience, location, and employer.

What is a senior VFX supervisor?

Senior VFX Supervisors are experienced professionals responsible for overseeing the visual effects (VFX) process in film, television, or video game productions. They work closely with directors, producers, and VFX teams to ensure that the creative vision is achieved through digital and practical effects. Their duties include planning VFX shots, managing budgets and schedules, and providing technical and artistic guidance throughout the project. Senior VFX Supervisors also ensure that the final visual effects meet high-quality standards and are delivered on time.

What are the key skills and qualifications needed to thrive as a senior VFX supervisor?

To thrive as a Senior VFX Supervisor, you need deep expertise in visual effects production, strong artistic ability, and extensive experience in managing VFX teams, often supported by a degree in art, animation, or a related field. Mastery of technical tools such as Maya, Houdini, Nuke, and compositing software, as well as knowledge of industry-standard workflows, is essential. Leadership, creative problem-solving, and excellent communication are crucial soft skills for guiding teams and collaborating with directors and producers. These skills ensure high-quality visual effects, efficient production pipelines, and smooth coordination across departments on complex projects.

How does a senior VFX supervisor typically collaborate with directors and other department leads throughout a production?

A Senior VFX Supervisor plays a key role in bridging the creative vision of the director with the technical execution of visual effects. They frequently attend production meetings, storyboard sessions, and set visits to ensure VFX elements are integrated smoothly with live-action footage. Collaboration with directors, cinematographers, and production designers is essential to maintain consistency and achieve the desired visual style. This role also involves leading the VFX team, providing feedback, and managing communication between departments to keep projects on schedule and within budget.

What is the difference between Senior Vfx Supervisor vs Vfx Artist?

AspectSenior Vfx SupervisorVfx Artist
CredentialsTypically requires extensive experience, a strong portfolio, and often a degree in VFX or related fieldUsually holds a degree or diploma in VFX, animation, or related discipline
Work EnvironmentLeads teams on large projects, collaborates with directors and producers, oversees VFX qualityExecutes specific VFX tasks, works under supervision, and focuses on individual contributions
Industry UsageCommonly found in film, TV, and high-end commercial productionsFound across various media including film, TV, commercials, and gaming

The main difference is that a Senior Vfx Supervisor oversees the entire VFX process and team, ensuring project quality and deadlines, while a Vfx Artist focuses on creating specific visual effects under supervision. The supervisor role involves leadership and strategic planning, whereas the artist role emphasizes technical skill and execution.

More about Senior Vfx Supervisor jobs

What cities are hiring for Senior Vfx Supervisor jobs?

Cities with the most Senior Vfx Supervisor job openings:

What are the most commonly searched types of Vfx Supervisor jobs?

The most popular types of Vfx Supervisor jobs are:

What states have the most Senior Vfx Supervisor jobs?

States with the most job openings for Senior Vfx Supervisor jobs include:

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For Senior Vfx Supervisor jobs, the most frequently searched job titles are:

Infographic showing various Senior Vfx Supervisor job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 76% Full Time, 19% Part Time, 1% Temporary, 2% Contract, and 1% Nights. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $112,707 per year, or $54.2 per hour.

Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

San Francisco, CA • On-site, Remote

The Walt Disney Company
Amusement, Gambling, and Recreation • 10K+ employees

$134K - $171K/yr

Full-time

Re-posted 9 days ago


Key responsibilities

  • Collaborate with Art Directors, VFX Supervisors, and department leads to define and implement lighting setups and pipelines for environments, characters, and assets.

  • Support the development and testing of lighting tools and workflows, including lightmap baking, dynamic lighting, and real-time rendering techniques.

  • Participate in improving workflows, optimizations, and fixing bugs to ensure high-quality lighting and performance in projects.


Walt Disney Company rating

7.5

Company rating: 7.5 out of 10

Based on 132 frontline employees who took The Breakroom Quiz

5th of 52 rated entertainment


Job description

Job Posting Title:

Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

Req ID:

10152857

Job Description:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Senior Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Senior Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with our Department Supervisor, Lighting and production teams on the design and implementation of lighting setups and lighting pipelines.

What You'll Do
  • Work with Art Directors, VFX Supervisors, Other Department Leads to define and direct Lighting tools and setups/rigs for environments, characters and interactive game assets

  • Work with Render Engineers to define and test the needed lighting toolset for the given project

  • Support the development of the project pipeline to the delivery platform which may include lightbaking and pre-rendered elements

  • Deep knowledge of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering and raytracing

  • Partner with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work

  • Work with level designers to animate via level blueprint or sequencer dynamic lighting or transitions

  • Actively participate in improving workflows, optimizations and best practices

  • Identify, triage, and fix bugs as required working with engineering and relevant departments

  • Take final project to a high degree of polish and optimization

What We're Looking For
  • 5+ years experience as a lighting TD/artist - in 3D game development or animation/vfx film studio

  • Strong aesthetic sense for lighting and color theory

  • Strong technical understanding of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows

  • Team player who can take direction and know what looks good and why

  • Experience with Unreal/Unity or equivalent real time platform: dynamic and baked lighting workflows: physically-based rendering and basic level blueprint scripting

  • Shaders: in-depth knowledge of real-time shader implementations,PBR pipelines, subsurface shaders, and limitations of shaders in VR

  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools

  • Excellent communication, organization and problem-solving skills and self-motivated

  • Bonus points for:

    • Strong traditional art, photography or film studies background

    • Passion for playing and making games, experience or interest in VR and AR VFX production / pipeline experience

    • Proficient with profiling tools in the examination & diagnosis of performance issues related to lighting

    • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

    • Interest and capacity to work with proprietary toolsets

    • A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications

JoinILM

The hiring range for this position in San Francisco is $134,300 to $171,800 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Lighting Entertainment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-01

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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