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Senior Remote 3D Animation Jobs in Reston, VA (NOW HIRING)

Req ID: 40906 Summary Training & Development Analyst I Oak Harbor, WA (Remote) Are you ready to ... This entry-level role collaborates with customers and senior training staff to produce high quality ...

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Mechanical III

Arlington, VA · On-site +1

$79K/yr

This role is remote within the U.S., with a preference for candidates located in or near: Arlington ... Revit, Trane Trace or Trane 3D Plus) required. The salary range for this position is $79,990 to 99 ...

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How much do senior remote 3d animation jobs pay per year?

As of Jun 10, 2026, the average yearly pay for senior remote 3d animation in Reston, VA is $117,256.00, according to ZipRecruiter salary data. Most workers in this role earn between $110,300.00 and $125,900.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Senior Remote 3D Animator, and why are they important?

To thrive as a Senior Remote 3D Animator, you need advanced expertise in 3D modeling, rigging, animation principles, and a strong portfolio demonstrating professional experience. Mastery of industry-standard software such as Autodesk Maya, Blender, and Adobe After Effects, as well as familiarity with rendering engines and version control systems, is typically required. Exceptional communication, time management, and a collaborative mindset are crucial soft skills for remote teamwork and feedback integration. These capabilities ensure the delivery of high-quality animations on schedule while effectively collaborating with distributed teams.

How does a Senior Remote 3D Animator typically collaborate with other team members across different time zones?

As a Senior Remote 3D Animator, you will frequently work with cross-functional teams, including directors, modelers, riggers, and technical artists, who may be located in various regions. Effective collaboration relies on clear communication through project management tools, regular video meetings, and shared review platforms to ensure alignment on project goals and feedback. Flexibility with working hours and proactive updates are important to keep projects on track despite time zone differences. Most studios encourage asynchronous workflows, enabling you to contribute efficiently while accommodating your schedule.

What is a Senior Remote 3D Animator?

A Senior Remote 3D Animator is an experienced professional who creates advanced 3D animations for films, video games, advertisements, or other digital media while working remotely. They lead animation projects, mentor junior animators, and collaborate with artists, designers, and directors using specialized 3D software. Their role often involves managing workflows, ensuring high-quality output, and meeting project deadlines from a remote location. This position requires strong technical skills, creativity, and the ability to communicate effectively with distributed teams.
What job categories do people searching Senior Remote 3D Animation jobs in Reston, VA look for? The top searched job categories for Senior Remote 3D Animation jobs in Reston, VA are:
What cities near Reston, VA are hiring for Senior Remote 3D Animation jobs? Cities near Reston, VA with the most Senior Remote 3D Animation job openings:
Simulation & Game Developer (Autonomous Systems)

Simulation & Game Developer (Autonomous Systems)

TurbineOne

Washington, DC • Remote

Other

Posted 3 days ago


Job description

ABOUT THE JOB

Company Intro:
TurbineOne is the frontline perception company. We deliver decision advantage, better situational awareness, and stronger force protection. Our customers love how we automate the right portions of the military intelligence cycle while keeping them in the loop. The company is a small, fast-moving, and high-performance startup backed by the best DefenseTech venture capitalists.

Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems)
Reporting to: Applied Robotics Engineering Manager
Location: Geographically flexible (remote-friendly)

Description

TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle software to life. This role will focus on developing a "game-like" platform where both technical and non-technical users can design, run, and evaluate real-world scenarios involving aerial drones and autonomous maritime systems.

You will own the development of a simulation product that integrates our autonomy stack as the "agents" inside rich, physics-based environments. Leveraging platforms like Unreal Engine (AirSim) or Unity, you will create intuitive tools and immersive environments that enable rapid scenario testing, validation, and experimentation.

This is a highly cross-functional role at the intersection of game development, simulation, and robotics.

Primary Responsibilities
  • Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios
  • Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity
  • Integrate TurbineOne's autonomy software into simulation environments as controllable agents
  • Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes
  • Create systems for scenario scripting, playback, telemetry visualization, and analysis
  • Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior
  • Balance realism with usability-build simulations that are both technically meaningful and easy to interact with
  • Be a product owner-define and drive the vision for simulation capabilities; there are no tickets to crunch here
  • Dream big-prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing
Desired Experience
  • 5+ years of experience in game development, simulation engineering, or interactive 3D application development
  • Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation
  • Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools)
  • Familiarity with simulation frameworks such as AirSim, Gazebo, or similar is a strong plus
  • Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems)
  • Understanding of enemy AI, complex scripting behaviors or other NPC mecahnics
  • Strong sense of UX for interactive tools-especially for non-technical users
  • Experience working through ambiguity and shaping early-stage products
  • Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy
Startup Culture Expectations
  • We're a small, fully remote team-everything is our responsibility
  • Our team thrives on autonomy, trust, and strong communication
  • You'll be expected to take full ownership of your domain-from idea to implementation
  • Comfort with constant change, fast iteration, and learning by doing is essential
  • We value builders who experiment, share failures openly, and push toward impactful solutions
  • Most startups fail-no one is coming to save us, and that's what makes this fun