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Saturday Sunday Robotics Research Engineer Jobs in San Ramon, CA

Systems Software Engineer

Redwood City, CA · On-site

$211K - $251K/yr

Join Us in Building the Future of Home Robotics At Sunday, we're developing personal robots to ... As a System Software Engineer, you'll focus on the runtime itself which encompasses the IPC layer ...

Join Us in Building the Future of Home Robotics At Sunday, we're developing personal robots to ... As a SLAM Engineer, your work will be essential in enabling our home robot to navigate safely in ...

Join Us in Building the Future of Home Robotics At Sunday, we're developing personal robots to ... As an R&D Engineering Technician, you'll be working hands on turning designs and test plans into ...

Position Overview We are hiring Research Engineers to develop scalable robotic systems aimed at achieving general-purpose robotic intelligence. In this role, you'll work with researchers and ...

Research Engineer

San Francisco, CA · On-site

$180 - $230/hr

We think the path to capable robots runs through general intelligence rather than narrow, robot ... We're looking for a research engineer to help us train increasingly capable models across enormous ...

We think the path to capable robots runs through general intelligence rather than narrow, robot ... We're looking for a research engineer to help us train increasingly capable models across enormous ...

Research Engineer

San Francisco, CA · On-site

$100K - $200K/yr

Today, our data is used for robotics and world modeling, but the broader opportunity is advancing ... The Opportunity As a Research Engineer, you'll work on multimodal sensing systems and sensor fusion ...

Research Engineer

San Francisco, CA · On-site

$100 - $140/hr

Today, our data is used for robotics and world modeling, but the broader opportunity is advancing ... The Opportunity As a Research Engineer, you'll work on multimodal sensing systems and sensor fusion ...

Join Us in Building the Future of Home Robotics At Sunday, we're developing personal robots to ... engineering experience (this posting includes all levels) * BS or MS degree in Electrical ...

Staff AI Research Engineer

Fremont, CA · On-site

$216K - $338K/yr

Mentor and guide junior AI research engineers through project design, experiment execution, and ... Drive alignment across AI Research and Robotics teams on methods, evaluation, and deployment ...

Showing results 21-40

Saturday Sunday Robotics Research Engineer information

See San Ramon, CA salary details

$32.4K

$118K

$188.9K

How much do saturday sunday robotics research engineer jobs pay per year?

As of Sep 7, 2026, the average yearly pay for saturday sunday robotics research engineer in San Ramon, CA is $118,015.00, according to ZipRecruiter salary data. Most workers in this role earn between $93,300.00 and $141,900.00 per year, depending on experience, location, and employer.

What is the difference between Saturday Sunday Robotics Research Engineer vs Saturday Sunday Mechanical Engineer?

AspectSaturday Sunday Robotics Research EngineerSaturday Sunday Mechanical Engineer
Required CredentialsBachelor's or Master's in Robotics, Mechanical Engineering, or related fieldsBachelor's or Master's in Mechanical Engineering or related fields
Work EnvironmentResearch labs, robotics development centers, tech companiesManufacturing plants, design firms, engineering consultancies
Industry UsageRobotics innovation, automation projects, AI integrationProduct design, mechanical systems, manufacturing processes

The Saturday Sunday Robotics Research Engineer focuses on developing and testing robotic systems, often working in research labs or tech companies. In contrast, the Saturday Sunday Mechanical Engineer typically works on designing and improving mechanical components in manufacturing or product development. Both roles require strong engineering credentials, but their work environments and project focus differ significantly.

Is there a demand for Saturday Sunday Robotics Research Engineers?

Demand for Saturday Sunday Robotics Research Engineers depends on industry needs for weekend coverage, project deadlines, and research schedules. While some organizations require weekend work for continuous development or maintenance, overall demand is influenced by the robotics sector's growth and the availability of flexible work arrangements. Skills in automation, programming, and robotics tools are valuable in this role.

What are popular job titles related to Saturday Sunday Robotics Research Engineer jobs in San Ramon, CA?

For Saturday Sunday Robotics Research Engineer jobs in San Ramon, CA, the most frequently searched job titles are:

What job categories do people searching Saturday Sunday Robotics Research Engineer jobs in San Ramon, CA look for?

The top searched job categories for Saturday Sunday Robotics Research Engineer jobs in San Ramon, CA are:

What cities near San Ramon, CA are hiring for Saturday Sunday Robotics Research Engineer jobs?

Cities near San Ramon, CA with the most Saturday Sunday Robotics Research Engineer job openings:

Robotics Research Engineer, Teleoperation San Francisco, CA · On-site

Weave Robotics, Inc.

San Francisco, CA • On-site

$120 - $210/hr

Other

Posted 3 days ago

New


Job description

Weave was founded to build the robots we’d want to have in our own home. We believe the next generation of robotics will transform everyday life by enabling people to do more and to reclaim time to spend on what’s important.

We also believe robots are in a sense like any other product: to matter, they have to ship. Our robots are already operating in real homes and businesses, giving us the opportunity to rapidly improve from real-world experience. With a growing team, strong customer demand, and capital for expansion, we’re entering an exciting stage of growth—and we’re looking for people with exceptional talent and standards to help bring home robotics to millions of households.

The Role

What can be teleoperated can be learned. Teleoperation sets the floor on our robots' dexterity: whatever an expert operator can do through the robot is something our robots can do today, and something our models can learn tomorrow. We intend that floor to be the highest in the world.

Getting there is an HCI, sensing, ergonomics, and robotics problem all at once. You’ll own the system end to end. You'll work closely with our mechanical, robotics, and software teams to ensure our robots can be operated to the full extent their hardware allows: seamlessly mapping human motion into bimanual robot motion, over real networks.

Responsibilities

Build the operator's visual interface. Applications for teleoperation: stereo video rendering inside motion-to-photon budgets, overlays for robot state and intent, and interface design that keeps operators oriented during long sessions, including for VR.

Own the input layer. Integrate and evaluate headsets, various controllers, and our leader hardware, and decide which input maps to which robot capability, partnering with the engineer building our leader devices.

Drive retargeting. Map operator motion to robot motion that respect the robot's limits while preserving the operator’s intent, for both arms, torso, and base together.

Hide latency. Prediction, local simulation, and interpolation on the operator side so perceived delay stays below what operators notice, even when the physical loop is 60 to 150 ms.

Build shared autonomy. Blend operator input with autonomous assistance so that novice operators approach expert throughput and takeover between model and human is seamless in both directions.

Spec the operator station. Set the requirements for input rigs, displays, and full-shift ergonomics. Your findings drive what we build and who we hire next.

Ship it. Operators will use your systems every day. A tight iteration loop will make sure your research moves as fast as possible while having real world impact.

What You'll Bring

3+ years in teleoperation, haptics, or closely allied control research. Publications welcome, but working systems in real settings count just as much.

Interactive systems competence. You've built VR, simulation, or game-engine software, or you're demonstrably able to own an operator-facing 3D interface.

Depth in the delay problem: you can explain when passivity-based methods are too conservative, what time-domain passivity buys you, and why a stable system can still feel dead.

Strong optimization-based control: differential IK, QP formulations, constraint handling at interactive rates.

Systems fluency: you profile end-to-end pipelines across device, network, and robot, and you respect where the milliseconds actually go.

Operator empathy. You’re hands-on and empirical as you refine your own system–both using it yourself and learning from others who do.

Nice to Have

Surgical robotics, humanoid teleop, or haptics lab lineage: Bilateral systems or academic haptics.

Excellent software engineering skills: Experience writing production-quality software in C++

Shared autonomy or learned assistance publications or systems.

Experience where teleop fed a learning pipeline and data quality was a first-class concern.

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