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Rust Jobs in Lake Stevens, WA (NOW HIRING)

Senior Compiler Engineer - Rust GPU

Seattle, WA · On-site

$139K - $183K/yr

Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends (such as rustc codegen backends and proc-macros) and Rust-native intermediate representation (IR ...

Top 3 Must-Have Hard Skills * Software development experience in Rust, Java, C, or C++ * Demonstrated problem-solving and debugging skills, with a focus on engineering excellence and quality

Senior Software Engineer

Redmond, WA · On-site

$137K - $180K/yr

We are investing in Rust as a first-class systems language for driver development, and we are looking for a Senior Software Engineer with deep Rust expertise to contribute to and help shape that ...

This spectrum includes GNC algorithms (Rust, C++), application software on flight computers (Rust, C++), to embedded software on microcrontrollers (Rust, C++),to operating systems (Rust, C++, C), to ...

This spectrum includes GNC algorithms (Rust, C++), application software on flight computers (Rust, C++), to embedded software on microcrontrollers (Rust, C++),to operating systems (Rust, C++, C), to ...

Forward Deployed Engineer (Rust)

Seattle, WA · On-site

$130K - $156K/yr

Building data-driven AI applications and agents is too complex, even for advanced developers. This new generation of applications need fast, secure access to data across disparate systems, the ...

Embedded Systems Engineer

Seattle, WA · On-site

$118K - $155K/yr

The ideal candidate has strong embedded systems fundamentals, experience with Rust on microcontrollers or constrained devices, and a track record of building reliable software for physical systems.

Embedded Systems Engineer

Seattle, WA · On-site

$118K - $155K/yr

The ideal candidate has strong embedded systems fundamentals, experience with Rust on microcontrollers or constrained devices, and a track record of building reliable software for physical systems.

Forward Deployed Engineer (Rust)

Seattle, WA · On-site

$130K - $156K/yr

Building data-driven AI applications and agents is too complex, even for advanced developers. This new generation of applications need fast, secure access to data across disparate systems, the ...

As such, we lean heavily on Rust and its great tooling to fearlessly develop highly efficient distributed systems code. We use multiple levels of testing to ensure we have low-level performance (such ...

Principal Software Engineer

Redmond, WA · On-site

$151K - $202K/yr

Required : • Bachelor's Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, Rust, C# ...

Senior FPGA Engineer

Seattle, WA · On-site

$120K - $225K/yr

This spectrum includes HDL programming (VHDL, SystemVerilog), embedded software on microcontrollers (Rust, C++), operating systems (Rust, C++, C), application software on flight computers (Rust, C ...

Flight Software Engineer

Seattle, WA · On-site

$200K - $250K/yr

You'll be responsible for the payload flight software-written in Rust-spanning attitude and pointing state machines, on-board command handling, and telemetry and data storage. Today this work is ...

This spectrum includes GNC algorithms (Rust, C++), application software on flight computers (Rust, C++), to embedded software on microcrontrollers (Rust, C++),to operating systems (Rust, C++, C), to ...

This spectrum includes GNC algorithms (Rust, C++), application software on flight computers (Rust, C++), to embedded software on microcrontrollers (Rust, C++),to operating systems (Rust, C++, C), to ...

Your work will primarily be written in Rust and deployed on microcontrollers across our platform, requiring strong fundamentals in real-time systems, resource-constrained environments, and fault ...

This spectrum includes GNC algorithms (Rust, C++), application software on flight computers (Rust, C++), to embedded software on microcrontrollers (Rust, C++),to operating systems (Rust, C++, C), to ...

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Rust information

See Lake Stevens, WA salary details

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$76K

$108.4K

How much do rust jobs pay per year?

As of Aug 8, 2026, the average yearly pay for rust in Lake Stevens, WA is $76,028.00, according to ZipRecruiter salary data. Most workers in this role earn between $42,200.00 and $103,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the rust position, and why are they important?

To thrive as a Rust Developer, you need strong programming abilities in Rust, a solid understanding of systems programming concepts, and typically a background in computer science or related fields. Familiarity with industry-standard tools like Cargo, Git, and CI/CD pipelines, as well as knowledge of platforms such as Linux, is often expected. Excellent problem-solving, effective communication, and a collaborative mindset help developers excel when working on complex software projects within teams. These skills are crucial for building robust, high-performance applications while ensuring maintainability and scalability in demanding technology environments.

What is a rust?

A Rust job typically involves developing software using the Rust programming language, which is known for its memory safety, performance, and concurrency features. Rust developers work on system programming, web assembly, backend services, and embedded systems. Many Rust jobs are in industries requiring high-performance and secure applications, such as finance, blockchain, and networking. Employers look for proficiency in Rust, knowledge of software development best practices, and experience with related tools and frameworks.

What are the most common challenges faced by rust developers in their day-to-day work?

Rust Developers often encounter challenges related to borrowing and ownership concepts, which are core features that ensure memory safety but can also make debugging and designing programs more difficult for those new to the language. Additionally, as Rust is still relatively young compared to some other languages, developers may face limited third-party library support or need to contribute to open-source tools themselves. However, working in teams allows for knowledge sharing and collaborative problem-solving, making it easier to overcome these obstacles. Embracing a growth mindset and participating in the active Rust community can help developers quickly adapt and thrive in this evolving field.

What are popular job titles related to Rust jobs in Lake Stevens, WA? For Rust jobs in Lake Stevens, WA, the most frequently searched job titles are:
What job categories do people searching Rust jobs in Lake Stevens, WA look for? The top searched job categories for Rust jobs in Lake Stevens, WA are:
What cities near Lake Stevens, WA are hiring for Rust jobs? Cities near Lake Stevens, WA with the most Rust job openings:
Infographic showing various Rust job openings in Lake Stevens, WA as of August 2026, with employment types broken down into 100% Full Time. Highlights an 50% In-person, and 50% Remote job distribution, with an average salary of $76,028 per year, or $36.6 per hour.

Senior Compiler Engineer - Rust GPU

Nvidia

Seattle, WA • On-site

$139K - $183K/yr

Full-time

Posted 17 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

8th of 242 rated software companies


Job description

NVIDIA is dedicated to reinvent accelerated computing. Reinvention requires great technology and amazing people. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

NVIDIA is hiring a Senior Compiler Engineer to join our team driving the next generation of GPU systems programming. We are redefining how developers write high-performance GPU software by bringing the safety, expressiveness, and modern tooling of Rust to native GPU and CUDA development. On this team, you will build cutting-edge compiler pipelines, custom intermediate representation (IR) frameworks, and JIT compilation systems that bridge host and device execution-allowing developers to write memory-safe, high-performance GPU kernels in idiomatic Rust.

What you'll be doing:

  • Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends (such as rustc codegen backends and proc-macros) and Rust-native intermediate representation (IR) frameworks to compile standard Rust directly to high-performance CUDA PTX and machine code.

  • Build compiler IRs and Optimizers: Work with modern compiler architectures to lower Rust AST and MIR into IRs including MLIR, PTX, and LLVM, including GPU-specific optimizations.

  • Support complex ahead-of-time, just-in-time, and link time optimization workflows: Build state-of-the-art tooling to support users targeting a broad family of NVIDIA GPUs, host platforms, and feature sets.

  • Define Safe Parallel Abstractions: Architect innovative compiler-enforced safety models that extend Rust's ownership, borrowing, and lifetime disciplines across the GPU launch boundary-preventing data races and enforcing memory safety during asynchronous GPU execution.

  • Expose Next-Gen Hardware Features: Implement type-safe, ergonomic device-side abstractions in Rust for low-level GPU hardware primitives, including shared memory, barriers, scoped atomics, Tensor Memory Accelerator (TMA), and warp/cluster-level operations.

  • Build the future: Supporting today's accelerated computing applications is not sufficient. We have to build composable building blocks for others around us to build the applications of tomorrow.

What we need to see:

  • Bachelor's, Master's, or Ph.D. in Computer Science, Computer Engineering, a related field, or equivalent experience.

  • 5+ years of relevant work or research experience in compiler development, language design, or GPU code generation.

  • Deep expertise in the Rust programming language, including a strong grasp of compiler internals (rustc), Rust MIR, procedural macros, and Rust's borrow-checker/lifetime model.

  • Hands-on experience with compiler infrastructures, intermediate representations (IRs), and code generation (such as LLVM IR, MLIR, or custom IR systems).

  • Solid understanding of parallel programming models, GPU architectures, and CUDA programming.

  • Strong software design skills, including debugging, profiling, and benchmarking compilers and GPU kernels.

  • Ability to orchestrate agents for product requirement design, architecture, code development, testing, code review, and issue triage.

  • Ability to work independently, define project goals and scope, and drive complex compiler-engineering efforts from research to production.

Ways to stand out from the crowd:

  • A track record of contributing to the Rust compiler (rustc), Cargo tooling, or open-source Rust-to-GPU projects.

  • Experience building custom compiler front-ends, AST translators, or JIT engines.

  • Familiarity with MLIR or other extensible compiler frameworks.

  • Deep proficiency in low-level GPU programming, including the use of modern hardware features (e.g., Tensor Cores, warp-level shuffles, or asynchronous transfer pipelines).

  • Experience designing Domain-Specific Languages (DSLs) or tile-based programming abstractions for tensor processing.

With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world's most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to unprecedented growth, our exclusive engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for programming languages and systems technology, we want to hear from you.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until July 25, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

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Hours and flexibility

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993