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Rust Software Engineer Jobs (NOW HIRING)

Rust Software engineer

San Francisco, CA · Hybrid

$120K - $220K/yr

Software Engineers * Work on large-scale distributed systems and networking * System design and embedded software development * DevOps and infrastructure rollouts Electrical Engineers * PCB layout ...

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Rust Software Engineer information

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$63.5K

$147.5K

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How much do rust software engineer jobs pay per year?

As of Jun 19, 2026, the average yearly pay for rust software engineer in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a Rust Software Engineer job?

A Rust Software Engineer specializes in developing software using the Rust programming language, which is known for its performance, memory safety, and concurrency features. They often work on system-level applications, embedded systems, web services, or blockchain technologies. Their responsibilities include writing efficient and safe code, debugging, optimizing performance, and collaborating with teams to design scalable software solutions. Rust engineers are in high demand due to the language's growing adoption in industries requiring high-performance and reliable software.

What does a typical day look like for a Rust Software Engineer?

A typical day for a Rust Software Engineer involves writing and optimizing code, conducting thorough code reviews with peers, and collaborating closely with cross-functional teams such as DevOps, QA, and product managers. You’ll often be involved in designing system architectures, debugging complex issues, and contributing to technical discussions or sprint planning meetings. Depending on the company, your work may range from building backend services or embedded systems to maintaining open-source projects. The role offers variety and the opportunity to solve challenging problems, making teamwork and continuous learning important aspects of the day-to-day experience.

What are the key skills and qualifications needed to thrive in the Rust Software Engineer position, and why are they important?

To thrive as a Rust Software Engineer, you need proficiency in the Rust programming language, familiarity with systems programming concepts, and a bachelor’s degree in computer science or a related field. Experience with tools such as Cargo, Git, CI/CD pipelines, and knowledge of networking or low-level operating system concepts are commonly required. Strong problem-solving abilities, attention to detail, and effective collaboration skills help engineers excel in this role. These skills are essential for delivering performant, reliable, and maintainable software solutions in complex technical environments.

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Infographic showing various Rust Software Engineer job openings in the United States as of June 2026, with employment types broken down into 98% Full Time, 1% Part Time, and 1% Contract. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $147,524 per year, or $70.9 per hour.
Software Engineer, Rust

Other

Posted 19 days ago


Anduril rating

9.4

Company rating: 9.4 out of 10

Based on 7 frontline employees who took The Breakroom Quiz


Job description

ABOUT THE TEAM

At Anduril, our Software Engineers specialize in solving complex, real-world problems through cutting-edge algorithms and intelligent software integrations. Operating in small, innovative teams, we push the boundaries of what's possible to deliver advanced technologies with mission-critical applications. Our commitment doesn't end with academic research or proof-of-concept experiments; we measure our success by the real-world impact of our deployed solutions. Inspired by Arthur C. Clarke's vision - "Any sufficiently advanced technology is indistinguishable from magic" - we aim to achieve groundbreaking results in target tracking, state estimation, and situational awareness. We are currently seeking highly talented technologists to join our mission and redefine the future of defense technology.
 

WHAT YOU WILL DO:
  • Define and influence the direction of a small team, leveraging your subject-matter expertise in target tracking and state estimation.
  • Architect, maintain, and evolve complex software systems, refactoring existing codebases to improve performance, maintainability, and scalability.
  • Prototype and deploy state-of-the-art algorithms for tracking, multi-sensor data fusion, and state estimation in agile, iterative development environments.
  • Develop high-performance Rust software for real-time systems, ranging from tactical implementations to simulation environments and decision support tools.
  • Design and implement robust filters, estimators, and probabilistic reasoning systems that enable actionable insights from noisy, ambiguous, or incomplete sensor data.
  • Apply software design patterns and architectural best practices to manage technical debt and guide the evolution of production systems over time.
  • Analyze system performance using high-fidelity simulations, innovative modeling tools, and rigorous statistical techniques to validate the benefits of our technology.
  • Drive customer success by customizing algorithms and software for mission-critical use cases, including real-time tracking and sensor fusion.
  • Integrate tracking and estimation technologies into the broader software development lifecycle, from requirements definition through testing and optimization.
  • Translate technical progress into clear, actionable insights for diverse stakeholders, including colleagues and end-users.
REQUIRED QUALIFICATIONS
  • Professional software engineering experience & a Bachelor's degree in mathematics, physics, engineering, or other technical field (advanced degree strongly preferred)
  • Demonstrated experience managing and evolving software architecture in production environments, including refactoring legacy systems and managing technical debt.
  • At least 2+ years working on a single codebase or product, maintaining and expanding it as requirements evolved.
  • Strong understanding of software design patterns, architectural principles, and best practices for building maintainable, scalable systems (beyond basic syntax proficiency).
  • Proficiency in algorithm design, software development, and statistical modeling; experience with Rust, C/C++, Python, and Matlab is a plus.
  • Solid understanding of applied mathematics, including linear algebra, optimization, probability, and stochastic processes.
  • Knowledge of signal processing techniques for interpreting diverse sensor data (e.g., radar, lidar, EO/IR).
  • Familiarity with big data pipelines, NoSQL databases, and the efficient handling of large-scale sensor data.
  • Ability to engineer robust systems for estimation theory, adaptive filtering, controls, and complex signal environments.
  • Demonstrated ability to work across development lifecycles, from prototyping to optimizing production systems.
  • Eligible to obtain and maintain an active U.S. Secret security clearance. 
PREFERRED QUALIFICATIONS
  • Experience refactoring and modernizing Rust codebases in production environments.
  • Track record of architectural decision-making and technical leadership on long-lived projects.
  • Contributions to open-source Rust projects or the broader Rust ecosystem.
  • Experience with concurrent and parallel programming patterns in Rust.
  • Experience in state estimation, including Bayesian filtering, sensor fusion, and recursive estimation techniques.
  • Background in machine learning as applied to target tracking and recognition, including clustering, classification, and anomaly detection techniques.
  • Strong knowledge of target tracking techniques, such as Kalman filters, particle filters, and multi-target tracking algorithms (e.g., JPDA, MHT, or PHD filters).

We request transcripts as part of the early application process to understand your academic background and how your coursework supports the skills deemed critical for the role. Transcripts help us assess your technical and analytical abilities, complementing our interview process in which we also evaluate practical experience and cultural fit. If you choose not to share your transcripts, you will need to provide detailed information regarding your academic performance in relevant courses, including projects and coursework specifics, to ensure we evaluate your academic accomplishments properly. If you do provide academic transcripts, feel free to redact non-technical information (e.g., student ID, dates, non-technical coursework, etc.). Unofficial transcripts obtained online acceptable for this assessment.


Anduril Industries logo

About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

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