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Rust Library Jobs in Littleton, CO (NOW HIRING)

Sr. Rust Engineer

Denver, CO · On-site

$126K - $166K/yr

Sr. Rust Engineer Long Term Contract What you'll do: * Design, build, and ship production Rust ... Real-time and networking systems WebRTC (SDP/ICE/TURN), QUIC, NAT traversal, or libraries like iroh.

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How much do rust library jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for rust library in Littleton, CO is $15.28, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $16.15 per hour, depending on experience, location, and employer.

What is the difference between Rust Library vs Rust Developer?

AspectRust LibraryRust Developer
Required CredentialsKnowledge of Rust programming, library development experienceProficiency in Rust, software development skills, possibly a degree in computer science
Work EnvironmentTypically works on creating, maintaining, or documenting Rust librariesDevelops software applications using Rust, may work on libraries as part of projects
Employer & Industry UsageOpen-source projects, tech companies, software firmsTech companies, startups, software development firms
Search & Comparison IntentLooking for roles related to creating or maintaining Rust librariesSeeking software development roles involving Rust programming

In summary, a Rust Library focuses on developing and maintaining reusable code components in Rust, often within open-source or collaborative projects. A Rust Developer, however, is a broader role involving designing, coding, and deploying software applications using Rust, which may include working with or creating libraries as part of their responsibilities.

What are popular job titles related to Rust Library jobs in Littleton, CO?

For Rust Library jobs in Littleton, CO, the most frequently searched job titles are:

What job categories do people searching Rust Library jobs in Littleton, CO look for?

The top searched job categories for Rust Library jobs in Littleton, CO are:

What cities near Littleton, CO are hiring for Rust Library jobs?

Cities near Littleton, CO with the most Rust Library job openings:

Infographic showing various Rust Library job openings in Littleton, CO as of August 2026, with employment types broken down into 2% Internship, 85% Full Time, 11% Part Time, and 2% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $31,772 per year, or $15.3 per hour.

$126K - $166K/yr

Other

Posted 4 days ago


Job description

Sr. Rust Engineer

Long Term Contract

What you'll do:

  • Design, build, and ship production Rust services end-to-end from Postgres schema and migrations up through GraphQL and gRPC APIs for tens of thousands of users, with care for backwards compatibility and gated rollout of behavior changes.
  • Own features in our cloud GraphQL API: async-graphql schema and resolvers, sqlx queries and migrations (raw, compile-checked SQL no ORM), relationship-based authorization (Ory Keto), search (Meilisearch), and messaging (NATS/JetStream).
  • Build and evolve async, concurrent systems with Tokio services, background workers, and streaming APIs that stay correct under load and observable in production.
  • Work across gRPC / Protobuf service boundaries (Tonic/Prost), treating published surfaces as backwards-compatibility contracts.
  • Contribute to shared foundational crates with wide blast radius, keeping changes narrow and well-tested.
  • Extend Strada's peer-to-peer architecture iroh/QUIC transport, WebRTC signaling, TURN, NAT traversal where media transfers directly between machines.
  • Depending on your interests and the team's needs, go deep on the GStreamer media pipeline (custom elements, pro codecs, low-latency streaming) or the cloud and data plane (API, storage, search, auth).
  • Instrument everything (OpenTelemetry, Datadog, Prometheus) and take part in CI/CD on AWS EKS (Terraform/Terragrunt, GitHub Actions).

What you bring:

Must-have (core, non-negotiable)

  • Strong production Rust ownership, borrowing and lifetimes, traits, error handling, and a type system used well.
  • Solid async Rust (Tokio or equivalent): tasks, channels, streams, cancellation, and reasoning clearly about concurrency correctness.
  • Experience designing and operating backend services and their APIs (HTTP / GraphQL / gRPC).
  • Production experience with relational databases and SQL (PostgreSQL preferred), including schema design and migrations comfortable with raw SQL, not just an ORM.
  • A solid grasp of auth fundamentals OAuth2 / JWT, and RBAC or relationship-based access control.
  • At home in a command-line, cloud-native workflow (Docker, CI/CD, some cloud infrastructure exposure), collaborating and reviewing code in a sizable codebase.

Where you could make a big impact:

  • These are areas you can own and go deep on any one is a way to have outsized impact, and a couple can be a specialty in their own right.
  • Real-time and networking systems WebRTC (SDP/ICE/TURN), QUIC, NAT traversal, or libraries like iroh.
  • Media and streaming GStreamer, professional video codecs (ProRes, RED R3D, Blackmagic RAW), AVFoundation / VideoToolbox, low-latency pipelines.
  • Systems-level / OS work daemons and background services (launchd / Windows services), Unix domain sockets and named pipes, virtual filesystems (NFS / FSKit / WinFsp), caching, and content addressing.

Nice to have / bonus:

  • gRPC / Protobuf on the Rust stack (Tonic/Prost), with schema-evolution and backwards-compat discipline.
  • async-graphql or other production GraphQL server experience.
  • sqlx specifically (compile-time-checked queries, offline mode) and Postgres performance tuning.
  • Ory (Keto/Oathkeeper) or other Zanzibar-style authorization; Auth0.
  • Cloud-native ops AWS (EKS, ECR, S3), Kubernetes, Terraform/Terragrunt, NATS, Meilisearch.
  • Cross-language FFI (swift-bridge, Rust wift/TS bindings) handy, since our clients embed Rust.
  • Nix/devenv reproducible environments and just-based task runners.
  • Observability tooling (OpenTelemetry, Datadog, PrometheGrafana/Tempo).
  • A background in film, video, or post-production, or other professional media workflows.