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Rust Development Jobs in Santa Clara, CA (NOW HIRING)

Systems Engineer (Rust)

Menlo Park, CA · On-site

$120 - $200/hr

... kernel development all the way up to interfacing with the complex perception algorithms running ... If you're passionate about Rust and driven by high levels of ownership and solving complex problems ...

Systems Engineer (Rust)

Menlo Park, CA · On-site

$120K - $200K/yr

... kernel development all the way up to interfacing with the complex perception algorithms running ... If you're passionate about Rust and driven by high levels of ownership and solving complex problems ...

Senior Rust Software Engineer

Pleasanton, CA · On-site

$136K - $179K/yr

Lead the design and development of reliable, high-performance, production-quality software architectures in Rust. * System Control & Drivers: Architect and verify system controllers on ARM SoCs ...

Showing results 21-40

Rust Development information

See Santa Clara, CA salary details

$93.4K

$166.9K

$209.6K

How much do rust development jobs pay per year?

As of Sep 7, 2026, the average yearly pay for rust development in Santa Clara, CA is $166,889.00, according to ZipRecruiter salary data. Most workers in this role earn between $145,000.00 and $191,400.00 per year, depending on experience, location, and employer.

What is Rust development?

Rust development refers to the process of building software applications using the Rust programming language. Rust is known for its focus on safety, performance, and concurrency, making it ideal for creating reliable and efficient systems, such as web servers, command-line tools, and embedded devices. Developers use Rust to write code that minimizes common programming errors like null pointer dereferencing and data races, thanks to its strict compiler checks and ownership model. The Rust ecosystem includes a rich package manager (Cargo) and a supportive community, making it accessible for both beginners and experienced developers.

What are the key skills and qualifications needed to thrive as a Rust developer?

To thrive as a Rust Developer, you need strong programming fundamentals, proficiency in Rust, and a solid understanding of systems programming concepts, often supported by a computer science degree or relevant experience. Familiarity with version control (e.g., Git), build tools like Cargo, and knowledge of concurrent and asynchronous programming are typically required. Excellent problem-solving abilities, attention to detail, and collaborative communication skills help developers stand out in complex project environments. These skills ensure the creation of safe, efficient, and reliable software, leveraging Rust's unique strengths for high-performance applications.

What are common challenges Rust developers face when working on large-scale projects, and how can they overcome them?

Rust developers working on large-scale projects often encounter challenges related to managing complex codebases and ensuring efficient collaboration with teammates. The strict ownership and borrowing rules in Rust can initially slow development, especially when integrating with legacy systems or external libraries. To overcome these hurdles, teams typically adopt clear coding standards, make use of Rust's robust module system for code organization, and leverage tools like cargo workspaces for dependency management. Regular code reviews and open communication also help maintain code quality and prevent integration issues.

How to become a Rust developer?

To become a Rust developer, you should learn the Rust programming language through official tutorials and documentation, gain experience with systems programming, and practice building projects. Familiarity with tools like Cargo and understanding of memory safety concepts are also important. Earning certifications or contributing to open-source Rust projects can further enhance your skills and employability.

What does a Rust developer do?

A Rust developer writes and maintains software using the Rust programming language, focusing on performance, safety, and concurrency. They often work on system-level applications, embedded systems, or performance-critical software, utilizing tools like Cargo and adhering to best coding practices. Strong knowledge of systems programming and debugging skills are essential for this role.

What are popular job titles related to Rust Development jobs in Santa Clara, CA?

For Rust Development jobs in Santa Clara, CA, the most frequently searched job titles are:

What job categories do people searching Rust Development jobs in Santa Clara, CA look for?

The top searched job categories for Rust Development jobs in Santa Clara, CA are:

What cities near Santa Clara, CA are hiring for Rust Development jobs?

Cities near Santa Clara, CA with the most Rust Development job openings:

Infographic showing various Rust Development job openings in Santa Clara, CA as of August 2026, with employment types broken down into 1% As Needed, 81% Full Time, 15% Part Time, 1% Temporary, and 2% Contract. Highlights an 86% Physical, 3% Hybrid, and 11% Remote job distribution, with an average salary of $166,889 per year, or $80.2 per hour.

Staff Software Development Engineer - Rust, Compilers, and GPU Systems (3)

Advanced Micro Devices

San Jose, CA • On-site

$180 - $240/hr

Other

Posted 5 days ago


Advanced Micro Devices rating

8.6

Company rating: 8.6 out of 10

Based on 13 frontline employees who took The Breakroom Quiz

26th of 161 rated electronics manufacturers


Job description

ADVANCE YOUR CAREER. ADVANCE THE WORLD.

At AMD, we believetechnology has the power to solve the world’s most important challenges. From advancing healthcare and scientific discovery to powering AI and the technologies people rely on every day, innovation at AMDis shapingthefuture.

Whetheryou’redesigning next-gen processors, enabling AI breakthroughs, orbringing leading edge products to market, every role at AMD contributes to something bigger— technologythat moves the world forward.Join us and, together, we’ll advance your career.

THE ROLE:

We are building next-generation systems software for AMD GPUs with Rust as a core technical direction. The work spans compilers, runtimes, low-level GPU software, firmware, developer tooling, and methods for improving the safety and correctness of complex hardware-software systems.

Rust is not incidental to this role. You will help establish how Rust is used in performance-sensitive and high-trust parts of the GPU stack, including the compiler and tooling support, system interfaces, engineering practices, and validation methods required for production deployment. You will have the opportunity to influence both near-term implementations and the longer-term architecture for using Rust across current and future AMD platforms.

THE PERSON:

This role is for a deeply technical compiler and systems generalist who enjoys working across abstraction layers. You may move between Rust source semantics, rustc internals, intermediate representations, MLIR and LLVM, target-specific code generation, object formats, runtimes, GPU ISA, firmware, and hardware interfaces.

You should have strong judgment about correctness boundaries. Memory safety is important, but production correctness also depends on concurrency, ordering, ABI compatibility, device behavior, compiler transformations, and the assumptions between software and hardware. You will help make those assumptions explicit and build evidence that the resulting systems behave as intended.

The ideal candidate has deep expertise in at least one part of this stack and the ability to become productive in unfamiliar areas. Experience with every technology listed below is not expected. A research background is not required, although the ability to read technical work, form testable hypotheses, and turn promising ideas into reliable implementations is valuable.

The work sits at the intersection of Rust systems programming, production compiler infrastructure, GPU architecture, firmware, program analysis, and formal methods. Hardware-software co-design experience is highly valuable, especially when compiler, runtime, firmware, or ISA choices must evolve together.

KEY RESPONSIBILITIES:
  • Lead the design and implementation of production-quality Rust components for low-level and performance-sensitive GPU systems.
  • Help make Rust a first-class engineering language across relevant parts of the GPU software stack, including toolchain integration, libraries, coding standards, diagnostics, testing, and deployment practices.
  • Design and implement compiler pipelines involving rustc, MIR, target-neutral intermediate representations, MLIR dialects and transformations, LLVM IR, and AMDGPU code generation.
  • Build analyses, transformations, legalization passes, and target-specific lowering for GPU execution models, memory spaces, synchronization, capabilities, and specialized hardware operations.
  • Define typed and auditable interfaces across compiler, host runtime, device code, firmware, and hardware boundaries.
  • Work on ABI definition and validation, argument layout, calling conventions, linker and loader behavior, ELF and code-object metadata, and source-to-binary identity.
  • Develop or improve bare-metal and no stdRust components where explicit state, bounded behavior, fail-closed handling, and predictable hardware effects are required.
  • Use testing, fuzzing, property-based testing, differential execution, executable models, and hardware validation to find semantic gaps and prevent regressions.
  • Apply program analysis or formal methods where they provide meaningful assurance, including source-level invariants, state-machine properties, refinement obligations, and clearly documented trusted boundaries.
  • Distinguish precisely among type-system guarantees, source-level proofs, compiler evidence, binary validation, simulator results, and behavior observed on hardware.
  • Partner with compiler, runtime, firmware, architecture, validation, security, and performance teams to solve problems that cross organizational and technical boundaries.
  • Write design documents, lead technical reviews, mentor engineers, and explain complex language, compiler, and hardware behavior clearly.
  • Evaluate emerging compiler and verification technologies and integrate them when they improve the safety, performance, maintainability, or development velocity of production systems.
PREFERRED EXPERIENCE:
  • Strong production Rust experience, including ownership and borrowing, lifetimes, traits and generics, error handling, concurrency, FFI, and the careful design of safe abstractions over unsafe operations.
  • Experience with low-level or constrained Rust, including no std, embedded systems, firmware, custom targets, allocators, volatile access, interrupt handling, or architecture-specific code.
  • Strong C or C++ systems programming skills and the ability to work across mixed-language codebases.
  • Experience with rustc internals, MIR, custom codegen backends, procedural macros, compiler plugins, or other Rust toolchain infrastructure.
  • Experience with LLVM, MLIR, GCC, or another production compiler framework.
  • Experience designing intermediate representations, dialects, analyses, optimization passes, legalization, instruction selection, scheduling, or target-specific code generation.
  • Understanding of compiler correctness issues such as undefined behavior, aliasing, provenance, layout, calling conventions, memory models, and source-to-target semantic preservation.
  • Ability to read and reason about low-level assembly, ISA encodings, compiler output, and machine-level execution.
  • Experience with linkers, loaders, ELF or other object formats, code-object metadata, DWARF, LLVM MC, disassembly, post-link analysis, or binary rewriting.
  • Understanding of GPU execution models, including waves or warps, SIMD/SIMT execution, address spaces, registers, local or shared memory, caches, synchronization, atomics, barriers, and asynchronous operations.
  • AMDGPU, GCN, RDNA, CDNA, ROCm, HIP, HSA, or AMDGPU LLVM backend experience.
  • Experience with GPU runtimes, drivers, firmware, embedded processors, device initialization, command processing, queueing, or hardware control paths.
  • Experience building secure or high-assurance systems that process untrusted inputs or operate across privilege, memory-isolation, or hardware trust boundaries.
  • Experience with program analysis, abstract interpretation, symbolic execution, model checking, SMT solvers, or formal verification tools such as Verus, Lean, Coq, Isabelle, Dafny, or TLA+.
  • Experience writing executable specifications, proving state-machine invariants, or validating refinement between source, IR, binaries, simulators, RTL, and hardware.
  • Strong validation instincts, including adversarial testing, differential testing, property-based testing, fuzzing, reproducible evidence, and careful treatment of assumptions and counterexamples.
  • Hardware-software co-design experience for ISA features, compiler-visible architecture, memory systems, synchronization, security mechanisms, or specialized compute pipelines.
  • Technical leadership experience: setting direction, resolving ambiguous cross-layer problems, influencing partner teams, mentoring engineers, and communicating tradeoffs clearly.
PREFERRED ACADEMIC CREDENTIALS:

Bachelor's, Master's, or PhD in Computer Science, Computer Engineering, Electrical Engineering, or a related field, or equivalent industry experience. Research publications and advanced degrees are welcome but are not required.

LOCATION:

San Jose, CA

This role is not eligible for visa sponsorship.

Benefits offered are described: AMD benefits at a glance.

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.

AMD may use Artificial Intelligence to help screen, assess or select applicants for this position. AMD’s “Responsible AI Policy” is available here.

This posting is for an existing vacancy.

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