2

Robotics Software Engineer Remote Jobs in Miami, FL

Senior Software Engineer

Miami, FL ยท Remote

$150K - $225K/yr

Senior Software Engineer Senior Software Engineer (Backend / Platform) Remote| $150K-$225K Base + Equity A rapidly growing software company is hiring Senior Engineers to help build scalable products ...

New

We are looking for a Software Engineer to join our MerusCase team. We are looking for PHP engineers ... Remote working flexibility * Company culture that encourages work / life balance * 100% paid PPO ...

Minimum of 5 years of experience in backend software engineering or enterprise application ... Remote Opportunity. Note: Selected candidates will be required to complete fingerprinting at a ...

next page

Showing results 1-20

Robotics Software Engineer Remote information

See Miami, FL salary details

$57.4K

$119.1K

$171.2K

How much do robotics software engineer remote jobs pay per year?

As of Jun 12, 2026, the average yearly pay for robotics software engineer remote in Miami, FL is $119,100.00, according to ZipRecruiter salary data. Most workers in this role earn between $99,500.00 and $145,400.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Robotics Software Engineer (Remote), and why are they important?

To thrive as a Robotics Software Engineer working remotely, you need expertise in programming languages like C++ and Python, a background in robotics or computer engineering, and preferably a relevant degree. Familiarity with ROS (Robot Operating System), simulation tools such as Gazebo, and version control systems like Git are commonly required, along with experience in cloud collaboration platforms. Strong problem-solving abilities, self-motivation, and clear communication skills help you excel in distributed teams and manage complex projects independently. These skills and qualities are crucial to develop, test, and deploy robust robotics solutions efficiently while collaborating virtually with multidisciplinary teams.

How do Robotics Software Engineers typically collaborate with hardware teams in a remote work environment?

Robotics Software Engineers working remotely often use a combination of virtual meetings, collaborative platforms, and remote access tools to coordinate with hardware teams. Regular video conferences and shared documentation ensure alignment on integration points, testing schedules, and system requirements. Engineers may also use simulation environments to test code before deploying it to physical hardware, reducing the need for constant onsite presence. Effective communication and clear documentation are essential to overcome the challenges of working with physical devices from a distance.

What does a Robotics Software Engineer do in a remote role?

A Robotics Software Engineer working remotely designs, develops, and maintains software that controls robotic systems. This may include programming robot behaviors, integrating sensors, working with simulation environments, and troubleshooting software issues. Remote engineers often collaborate with teams using online communication tools, and may test code through simulators or by connecting to physical robots at a distance. Strong skills in programming languages like C++ or Python and familiarity with robotics frameworks such as ROS (Robot Operating System) are typically required.
What are the most commonly searched types of Robotics Software Engineer jobs in Miami, FL? The most popular types of Robotics Software Engineer jobs in Miami, FL are:
What are popular job titles related to Robotics Software Engineer Remote jobs in Miami, FL? For Robotics Software Engineer Remote jobs in Miami, FL, the most frequently searched job titles are:
What job categories do people searching Robotics Software Engineer Remote jobs in Miami, FL look for? The top searched job categories for Robotics Software Engineer Remote jobs in Miami, FL are:
What cities near Miami, FL are hiring for Robotics Software Engineer Remote jobs? Cities near Miami, FL with the most Robotics Software Engineer Remote job openings:
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 5 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer. ย In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team. ย As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision. ย In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a gameโ€™s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the projectโ€™s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules. ย Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelorโ€™s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects includeย 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.